Player Matchup

Ares
Ares
Klenzi
Ares
Level 45
God Stats
3W - 1L
1,840 SR
Queue Stats
82W - 28L
1,682 Elo+
Solo
Hercules
Hercules
NotSpastic
Hercules
Level 133
God Stats
41W - 51L
1,492 SR
Queue Stats
506W - 457L
1,485 Elo+
Party 2
Kukulkan
Kukulkan
Notchris
Kukulkan
Level 125
God Stats
43W - 24L
1,489 SR
Queue Stats
381W - 307L
1,543 Elo+
Party 2
Gilgamesh
Gilgamesh
abishai02
Gilgamesh
Level 156
God Stats
3W - 5L
1,233 SR
Queue Stats
508W - 481L
1,479 Elo+
Solo
Chiron
Chiron
twobuds
Chiron
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 121
1,511 SR
1,538 Elo+

VS

Team Averages
Level 109
1,491 SR
1,529 Elo+
Awilix
Awilix
KEVINEXMAGANA
Awilix
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
PortgasLw
Sol
Level 100
God Stats
2W - 9L
1,290 SR
Queue Stats
322W - 356L
1,497 Elo+
Party 1
Izanami
Izanami
WhoTookChuck
Izanami
Level 38
God Stats
31W - 11L
1,370 SR
Queue Stats
707W - 620L
1,591 Elo+
Solo
Khepri
Khepri
abrindas117
Khepri
Level 145
God Stats
1W - 2L
1,775 SR
Queue Stats
292W - 275L
1,515 Elo+
Solo
Gilgamesh
Gilgamesh
mr chipi
Gilgamesh
Level 159
God Stats
28W - 17L
1,518 SR
Queue Stats
136W - 126L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Klenzi
Ares
15
6 / 2 / 16
10,405
612
17,514
16,304
15,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
NotSpastic
Hercules
16
4 / 4 / 3
10,003
588
6,273
13,943
16,483
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
Notchris
Kukulkan
18
7 / 1 / 1
10,717
630
8,888
6,262
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
abishai02
Gilgamesh
15
6 / 3 / 4
9,137
537
6,480
10,550
7,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
twobuds
Chiron
15
7 / 3 / 7
9,675
569
9,879
9,904
4,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 5
8,825
519
8,280
14,052
4,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 3
8,536
502
7,566
12,636
4,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
WhoTookChuck
Izanami
13
2 / 7 / 1
8,650
509
2,946
12,110
3,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
10
0 / 9 / 4
6,888
405
3,201
13,929
11,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
mr chipi
Gilgamesh
15
5 / 5 / 1
9,619
566
13,153
12,675
8,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
30
Kills
13
13
Deaths
30
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
6
5
1.08
W
Ares
Klenzi
Ares
6
2
16
7
W
Hercules
NotSpastic
Hercules
4
4
3
1.38
W
Kukulkan
Notchris
Kukulkan
7
1
1
7.5
L
2
3
3
1.17
L
Izanami
WhoTookChuck
Izanami
2
7
1
0.36
W
Gilgamesh
abishai02
Gilgamesh
6
3
4
2.67
L
Khepri
0
9
4
0.22
L
Gilgamesh
mr chipi
Gilgamesh
5
5
1
1.1
W
Chiron
twobuds
Chiron
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,034
Damage
35,146
56,963
Taken
65,402
46,283
Mitigated
33,797
16,379
Healing
13,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,280
2,799
0
3,560
14,052
4,979
0
4,764
9,172
0
43,797
W
Ares
Klenzi
Ares
17,514
948
0
1,911
16,304
15,417
0
5,530
10,436
30,847
0
W
Hercules
NotSpastic
Hercules
6,273
2,764
0
5,998
13,943
16,483
0
37
13,906
0
59,176
W
Kukulkan
Notchris
Kukulkan
8,888
373
0
924
6,262
2,715
590
671
5,523
77,285
0
L
7,566
1,631
0
5,276
12,636
4,981
2,059
7,007
5,371
49,816
0
L
Izanami
WhoTookChuck
Izanami
2,946
1,954
0
1,836
12,110
3,785
0
5,737
6,329
0
50,050
W
Gilgamesh
abishai02
Gilgamesh
6,480
1,584
0
3,590
10,550
7,162
454
2,062
8,260
0
56,905
L
Khepri
3,201
575
0
1,670
13,929
11,144
0
6,978
6,856
16,546
0
L
Gilgamesh
mr chipi
Gilgamesh
13,153
5,790
0
1,349
12,675
8,908
0
1,373
11,272
0
51,611
W
Chiron
twobuds
Chiron
9,879
3,955
958
2,998
9,904
4,506
507
1,763
8,071
0
55,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,937
Gold Earned
42,518
495
Minions Killed
391
0
Camps Cleared
0
1,671,593
Distance Traveled
1,583,177
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,825
519
81
5
0
363,742
2
W
Ares
10,405
612
25
1
0
360,147
1
W
Hercules
10,003
588
126
7
0
315,829
0
W
Kukulkan
10,717
630
159
9
0
313,789
2
L
Sol
8,536
502
107
6
0
311,746
3
L
Izanami
8,650
509
104
6
0
317,454
3
W
Gilgamesh
9,137
537
90
5
0
346,176
4
L
Khepri
6,888
405
22
1
0
317,771
2
L
Gilgamesh
9,619
566
77
5
0
272,464
0
W
Chiron
9,675
569
95
6
0
335,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role