Player Matchup

Cthulhu
Cthulhu
HECTIC REAPER 4
Cthulhu
Level 29
God Stats
28W - 23L
1,557 SR
Queue Stats
132W - 130L
1,409 Elo+
Party 2
Gilgamesh
Gilgamesh
PenileCyst
Gilgamesh
Level 19
God Stats
18W - 13L
1,398 SR
Queue Stats
159W - 181L
1,388 Elo+
Solo
Set
Set
PlagueUnborn
Set
Level 28
God Stats
3W - 1L
1,317 SR
Queue Stats
118W - 100L
1,474 Elo+
Party 2
Team Averages
Level 25
1,424 SR
1,424 Elo+

VS

Team Averages
Level 36
1,606 SR
1,431 Elo+
Tyr
Tyr
Kai_Brad03
Tyr
Level 22
God Stats
7W - 4L
1,500 SR
Queue Stats
148W - 168L
1,367 Elo+
Solo
Loki
Loki
MyThWargod
Loki
Level 61
God Stats
0W - 2L
1,731 SR
Queue Stats
86W - 79L
1,496 Elo+
Party 1
Hel
Hel
pinkyyychan
Hel
Level 25
God Stats
47W - 55L
1,586 SR
Queue Stats
51W - 68L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 10
10,829
722
10,604
9,572
5,109
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
PenileCyst
Gilgamesh
12
2 / 3 / 6
9,629
642
7,780
13,895
8,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
9 / 3 / 5
10,895
726
9,445
10,748
4,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 5
10,157
677
7,825
13,576
7,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 9 / 1
9,601
640
10,448
13,478
4,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 5
9,204
614
3,381
7,612
3,534
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
17
Kills
7
7
Deaths
17
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
L
2
3
5
1.5
L
4
9
1
0.5
W
Gilgamesh
PenileCyst
Gilgamesh
2
3
6
1.67
W
9
3
5
3.83
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,829
Damage
21,654
34,215
Taken
34,666
18,075
Mitigated
14,816
11,447
Healing
6,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,604
489
363
2,656
9,572
5,109
315
877
8,695
47,725
0
L
7,825
900
0
1,908
13,576
7,128
0
3,584
9,992
0
38,125
L
10,448
2,681
0
823
13,478
4,154
0
4,345
9,133
0
20,109
W
Gilgamesh
PenileCyst
Gilgamesh
7,780
1,213
0
5,792
13,895
8,768
457
1,193
12,702
0
30,684
W
9,445
3,456
0
2,636
10,748
4,198
168
2,020
8,728
0
48,269
L
3,381
359
2,265
1,514
7,612
3,534
0
2,723
4,889
14,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,353
Gold Earned
28,962
179
Minions Killed
106
0
Camps Cleared
0
790,226
Distance Traveled
736,759
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,829
722
91
6
0
265,152
0
L
Tyr
10,157
677
64
4
0
319,696
0
L
Loki
9,601
640
20
1
0
226,188
0
W
Gilgamesh
9,629
642
30
2
0
273,220
1
W
Set
10,895
726
58
4
0
251,854
2
L
Hel
9,204
614
22
1
0
190,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role