Player Matchup

Nemesis
Nemesis
Bronze III
Gank7719
Nemesis
Bronze III
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Tiamat
Tiamat
Silver II
Riedelicious22
Tiamat
Silver II
Level 160
God Stats
5W - 5L
1,500 SR
Queue Stats
161W - 137L
1,505 MMR
Solo
Danzaburou
Danzaburou
Gold IV
TheEmmaale
Danzaburou
Gold IV
Level 106
God Stats
8W - 5L
1,483 SR
Queue Stats
227W - 238L
1,472 MMR
Solo
Ymir
Ymir
Gold IV
killa123ftw
Ymir
Gold IV
Level 120
God Stats
67W - 69L
1,590 SR
Queue Stats
98W - 99L
1,446 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
syncorva
Sun Wukong
Bronze III
Level 128
God Stats
6W - 7L
1,500 SR
Queue Stats
39W - 41L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,515 SR
1,485 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,641 SR
1,486 MMR
Chaac
Chaac
Gold IV
IIIIIMovinIIIIl
Chaac
Gold IV
Level 104
God Stats
5W - 5L
1,712 SR
Queue Stats
485W - 467L
1,494 MMR
Solo
Amaterasu
Amaterasu
Silver II
Nasty__Cereal
Amaterasu
Silver II
Level 110
God Stats
5W - 7L
1,541 SR
Queue Stats
81W - 96L
1,524 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
TreThaGod22
Cu Chulainn
Gold IV
Level 79
God Stats
2W - 1L
1,540 SR
Queue Stats
64W - 52L
1,529 MMR
Solo
Neith
Neith
Gold III
Watertakeallair
Neith
Gold III
Level 160
God Stats
14W - 17L
1,550 SR
Queue Stats
505W - 500L
1,439 MMR
Solo
Jormungandr
Jormungandr
Bronze III
ninjadna98
Jormungandr
Bronze III
Level 42
God Stats
1W - 1L
1,860 SR
Queue Stats
2W - 5L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gank7719
Nemesis
20
18 / 2 / 5
17,000
680
22,334
18,761
11,902
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 0 / 16
14,782
591
26,783
16,790
13,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
TheEmmaale
Danzaburou
20
8 / 2 / 2
16,250
650
24,479
24,927
11,366
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 0 / 10
12,354
494
7,785
15,490
17,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
syncorva
Sun Wukong
20
5 / 2 / 8
14,523
581
13,492
17,083
19,023
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
SetCabrakanTsukuyomiBakasuraCthulhu

VS

Bans
King ArthurAresPersephoneSkadiNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 0
9,105
364
1,829
13,663
5,991
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Nasty__Cereal
Amaterasu
18
2 / 9 / 3
12,256
490
11,572
29,331
16,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
TreThaGod22
Cu Chulainn
16
0 / 9 / 1
10,035
401
8,696
40,643
36,029
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
3 / 6 / 1
12,952
518
17,639
23,922
11,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
ninjadna98
Jormungandr
16
0 / 5 / 2
10,149
406
8,858
18,952
13,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
13
37
Kills
6
6
Deaths
37
41
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Gank7719
Nemesis
18
2
5
10.25
L
1
8
0
0.13
L
Amaterasu
Nasty__Cereal
Amaterasu
2
9
3
0.39
W
5
0
16
13
W
Danzaburou
TheEmmaale
Danzaburou
8
2
2
4.5
L
Cu Chulainn
TreThaGod22
Cu Chulainn
0
9
1
0.06
L
3
6
1
0.58
W
1
0
10
6
L
Jormungandr
ninjadna98
Jormungandr
0
5
2
0.2
W
Sun Wukong
syncorva
Sun Wukong
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,873
Damage
48,594
93,051
Taken
126,511
72,732
Mitigated
82,282
34,671
Healing
24,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Gank7719
Nemesis
22,334
13,258
0
2,248
18,761
11,902
0
1,605
17,156
0
146,251
L
1,829
521
0
2,291
13,663
5,991
0
4,030
9,403
0
32,851
L
Amaterasu
Nasty__Cereal
Amaterasu
11,572
6,806
0
5,922
29,331
16,058
324
7,112
22,080
0
102,698
W
26,783
3,502
364
10,422
16,790
13,066
2,170
1,586
15,204
122,050
0
W
Danzaburou
TheEmmaale
Danzaburou
24,479
16,477
0
15,711
24,927
11,366
6,337
2,212
22,715
0
141,609
L
Cu Chulainn
TreThaGod22
Cu Chulainn
8,696
1,476
0
8,341
40,643
36,029
54
12,767
27,467
0
68,828
L
17,639
6,420
0
7,245
23,922
11,060
664
3,273
20,541
0
107,996
W
7,785
2,161
0
3,306
15,490
17,375
919
1,018
14,472
41,705
0
L
Jormungandr
ninjadna98
Jormungandr
8,858
1,031
0
1,018
18,952
13,144
44
6,378
12,452
45,677
0
W
Sun Wukong
syncorva
Sun Wukong
13,492
3,332
0
2,620
17,083
19,023
2,608
2,437
14,646
0
84,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,909
Gold Earned
54,497
766
Minions Killed
630
0
Camps Cleared
0
2,471,386
Distance Traveled
2,090,371
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
17,000
680
172
7
0
559,525
5
L
Chaac
9,105
364
55
2
0
496,083
1
L
Amaterasu
12,256
490
179
7
0
448,481
8
W
Tiamat
14,782
591
204
8
0
490,115
3
W
Danzaburou
16,250
650
196
8
0
439,128
0
L
Cu Chulainn
10,035
401
97
4
0
362,881
0
L
Neith
12,952
518
202
8
0
376,254
3
W
Ymir
12,354
494
52
2
0
478,525
4
L
Jormungandr
10,149
406
97
4
0
406,672
4
W
Sun Wukong
14,523
581
142
6
0
504,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role