Player Matchup

Vamana
Vamana
Platinum III
AqBoKaT
Vamana
Platinum III
Level 97
God Stats
2W - 0L
1,471 SR
Queue Stats
65W - 72L
1,839 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 97
1,471 SR
1,839 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 153
1,500 SR
1,674 MMR
Bakasura
Bakasura
Gold I
IPLAYJOUST
Bakasura
Gold I
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 62L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AqBoKaT
Vamana
20
2 / 2 / 0
15,700
785
20,180
29,857
24,250
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
BellonaUllrOsirisAnhurChronos

VS

Bans
IzanamiAh Muzen CabSetKaliErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
IPLAYJOUST
Bakasura
20
2 / 2 / 0
15,326
766
23,476
29,296
21,865
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Vamana
AqBoKaT
Vamana
2
2
0
1
L
Bakasura
IPLAYJOUST
Bakasura
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,180
Damage
23,476
29,857
Taken
29,296
24,250
Mitigated
21,865
7,822
Healing
9,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
AqBoKaT
Vamana
20,180
9,240
0
7,822
29,857
24,250
2,420
308
24,828
11,853
127,461
L
Bakasura
IPLAYJOUST
Bakasura
23,476
10,396
0
9,948
29,296
21,865
1,375
4,013
25,283
195
132,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,700
Gold Earned
15,326
203
Minions Killed
218
0
Camps Cleared
0
396,378
Distance Traveled
387,985
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
15,700
785
203
10
0
396,378
3
L
Bakasura
15,326
766
218
11
0
387,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role