Player Matchup

Rama
Rama
J4Y55
Rama
Level 19
God Stats
4W - 8L
1,326 SR
Queue Stats
31W - 38L
1,480 Elo+
Solo
Hun Batz
Hun Batz
Luka_Magic_0077
Hun Batz
Level 24
God Stats
0W - 2L
1,290 SR
Queue Stats
127W - 160L
1,342 Elo+
Solo
Fenrir
Fenrir
XXmasacreX78
Fenrir
Level 28
God Stats
12W - 27L
1,518 SR
Queue Stats
285W - 259L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
nonomartin
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 72L
1,289 Elo+
Solo
Gilgamesh
Gilgamesh
smileyscott89
Gilgamesh
Level 29
God Stats
2W - 2L
1,265 SR
Queue Stats
18W - 21L
1,371 Elo+
Solo
Team Averages
Level 23
1,380 SR
1,403 Elo+

VS

Team Averages
Level 27
1,563 SR
1,419 Elo+
He Bo
He Bo
HitStickYoClique
He Bo
Level 28
God Stats
6W - 7L
1,497 SR
Queue Stats
112W - 140L
1,472 Elo+
Party 1
Cerberus
Cerberus
JSnooks_
Cerberus
Level 29
God Stats
13W - 14L
1,503 SR
Queue Stats
129W - 126L
1,410 Elo+
Party 2
Danzaburou
Danzaburou
WhiteObama4186
Danzaburou
Level 21
God Stats
22W - 22L
1,517 SR
Queue Stats
44W - 63L
1,312 Elo+
Party 2
Bakasura
Bakasura
lmill0118
Bakasura
Level 29
God Stats
5W - 5L
1,450 SR
Queue Stats
106W - 116L
1,413 Elo+
Party 2
Nike
Nike
svenegas18
Nike
Level 28
God Stats
15W - 15L
1,846 SR
Queue Stats
159W - 182L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
J4Y55
Rama
20
4 / 8 / 9
17,851
496
31,311
29,124
10,497
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
19
0 / 11 / 0
13,490
375
9,996
27,033
10,786
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
20
19 / 1 / 1
18,133
504
28,833
30,663
24,212
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
nonomartin
Sun Wukong
20
0 / 16 / 8
13,507
375
2,986
26,588
13,062
Gilgamesh
smileyscott89
Gilgamesh
20
2 / 11 / 5
14,111
392
10,257
31,133
31,071
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 5 / 5
18,250
507
23,427
19,113
8,933
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
JSnooks_
Cerberus
20
15 / 4 / 9
17,859
496
21,059
44,430
68,000
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
WhiteObama4186
Danzaburou
20
6 / 9 / 13
17,841
496
22,143
24,176
13,825
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
lmill0118
Bakasura
20
4 / 4 / 9
17,884
497
15,289
27,463
31,842
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
11 / 5 / 7
18,168
505
28,193
26,275
39,681
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
90
25
Kills
47
47
Deaths
27
23
Assists
43
Player
Kills
Deaths
Assists
KDA
W
11
5
5
2.7
L
Rama
J4Y55
Rama
4
8
9
1.06
W
Cerberus
JSnooks_
Cerberus
15
4
9
4.88
L
Hun Batz
0
11
0
0
W
Danzaburou
WhiteObama4186
Danzaburou
6
9
13
1.39
L
Fenrir
19
1
1
19.5
W
Bakasura
lmill0118
Bakasura
4
4
9
2.13
L
Sun Wukong
nonomartin
Sun Wukong
0
16
8
0.25
L
Gilgamesh
smileyscott89
Gilgamesh
2
11
5
0.41
W
11
5
7
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,383
Damage
110,111
144,541
Taken
141,457
89,628
Mitigated
162,281
27,306
Healing
40,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,427
922
0
4,035
19,113
8,933
896
1,049
18,064
104,402
0
L
Rama
J4Y55
Rama
31,311
26,966
0
13,288
29,124
10,497
315
10,514
18,233
0
153,588
W
Cerberus
JSnooks_
Cerberus
21,059
2,787
306
15,348
44,430
68,000
1,951
803
43,627
117,859
0
L
Hun Batz
9,996
4,301
539
1,611
27,033
10,786
5,374
11,386
14,548
0
80,503
W
Danzaburou
WhiteObama4186
Danzaburou
22,143
11,183
0
5,549
24,176
13,825
4,737
596
23,580
0
124,672
L
Fenrir
28,833
6,705
0
10,402
30,663
24,212
0
11,693
18,045
0
114,788
W
Bakasura
lmill0118
Bakasura
15,289
11,328
0
11,254
27,463
31,842
2,999
2,312
25,151
0
116,173
L
Sun Wukong
nonomartin
Sun Wukong
2,986
906
0
783
26,588
13,062
463
8,770
17,168
0
44,681
L
Gilgamesh
smileyscott89
Gilgamesh
10,257
2,409
0
683
31,133
31,071
1,323
7,305
21,660
0
65,647
W
28,193
4,487
0
4,264
26,275
39,681
1,163
326
25,949
24,932
99,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,092
Gold Earned
90,002
708
Minions Killed
861
0
Camps Cleared
0
2,989,929
Distance Traveled
3,169,535
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
18,250
507
137
4
0
639,177
6
L
Rama
17,851
496
213
6
0
580,424
0
W
Cerberus
17,859
496
196
5
0
643,282
2
L
Hun Batz
13,490
375
150
4
0
521,621
0
W
Danzaburou
17,841
496
151
4
0
523,498
0
L
Fenrir
18,133
504
165
5
0
781,118
2
W
Bakasura
17,884
497
213
6
0
738,149
6
L
Sun Wukong
13,507
375
65
2
0
556,467
2
L
Gilgamesh
14,111
392
115
3
0
550,299
2
W
Nike
18,168
505
164
5
0
625,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role