Player Matchup

Thor
Thor
MiguelTR95
Thor
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
293W - 276L
1,481 Elo+
Party 3
Gilgamesh
Gilgamesh
NauzetK
Gilgamesh
Level 125
God Stats
23W - 23L
1,568 SR
Queue Stats
241W - 244L
1,491 Elo+
Party 3
Nu Wa
Nu Wa
SkyCookie98
Nu Wa
Level 73
God Stats
37W - 27L
1,604 SR
Queue Stats
176W - 187L
1,489 Elo+
Party 2
Freya
Freya
XxFeuer-PhoenixX
Freya
Level 70
God Stats
12W - 14L
1,515 SR
Queue Stats
113W - 122L
1,459 Elo+
Party 2
Horus
Horus
powerzwerg25
Horus
Level 120
God Stats
5W - 3L
1,500 SR
Queue Stats
421W - 412L
1,477 Elo+
Party 2
Team Averages
Level 101
1,537 SR
1,479 Elo+

VS

Team Averages
Level 73
1,457 SR
1,476 Elo+
Ra
Ra
 
Ra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
HamboCam
Guan Yu
Level 42
God Stats
4W - 4L
1,712 SR
Queue Stats
143W - 156L
1,422 Elo+
Solo
Kuzenbo
Kuzenbo
Sk1lL_De4D_
Kuzenbo
Level 87
God Stats
1W - 3L
1,328 SR
Queue Stats
37W - 40L
1,584 Elo+
Party 1
Da Ji
Da Ji
Zotarim
Da Ji
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 186L
1,440 Elo+
Solo
Neith
Neith
lucaselpirata122
Neith
Level 38
God Stats
1W - 4L
1,246 SR
Queue Stats
483W - 501L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,226
479
2,589
8,173
2,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
NauzetK
Gilgamesh
12
0 / 0 / 0
7,076
544
5,136
9,046
4,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 3 / 1
6,452
496
3,897
5,441
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
6 / 1 / 4
6,789
522
10,427
7,551
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 0 / 8
6,513
501
4,105
8,481
5,568
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 0 / 1
7,993
615
6,370
6,447
2,427
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
HamboCam
Guan Yu
13
1 / 0 / 1
6,981
537
5,925
9,089
8,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
Sk1lL_De4D_
Kuzenbo
9
0 / 4 / 0
5,913
455
3,752
10,850
7,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Da Ji
Zotarim
Da Ji
10
2 / 2 / 1
6,401
492
2,457
6,631
2,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 4 / 0
5,010
385
4,588
5,971
1,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
10
Kills
6
6
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
0
1
3.5
L
Guan Yu
HamboCam
Guan Yu
1
0
1
1.5
W
2
2
0
1
W
Gilgamesh
NauzetK
Gilgamesh
0
0
0
0
L
Kuzenbo
Sk1lL_De4D_
Kuzenbo
0
4
0
0
W
0
3
1
0.17
W
6
1
4
8
L
Da Ji
Zotarim
Da Ji
2
2
1
1.25
L
0
4
0
0
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,154
Damage
23,092
38,692
Taken
38,988
17,209
Mitigated
22,437
14,825
Healing
12,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,370
1,208
211
3,034
6,447
2,427
0
3,524
2,757
55,456
0
L
Guan Yu
HamboCam
Guan Yu
5,925
1,038
376
4,424
9,089
8,312
0
309
8,730
0
42,860
W
2,589
788
0
2,968
8,173
2,313
0
1,215
6,818
0
35,868
W
Gilgamesh
NauzetK
Gilgamesh
5,136
1,206
0
2,722
9,046
4,955
0
0
8,546
0
42,264
L
Kuzenbo
Sk1lL_De4D_
Kuzenbo
3,752
1,095
0
1,763
10,850
7,532
0
4,957
5,847
23,260
0
W
3,897
891
0
1,141
5,441
1,712
0
2,975
2,318
37,230
0
W
10,427
4,113
0
2,884
7,551
2,661
808
2,833
4,672
27,803
0
L
Da Ji
Zotarim
Da Ji
2,457
742
0
1,145
6,631
2,541
0
1,175
5,406
0
32,421
L
4,588
1,998
0
1,148
5,971
1,625
0
4,023
1,924
0
18,269
W
4,105
2,256
1,539
3,571
8,481
5,568
346
2,779
5,666
0
22,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,056
Gold Earned
32,298
339
Minions Killed
357
0
Camps Cleared
0
1,206,835
Distance Traveled
1,225,750
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,993
615
123
9
0
247,814
1
L
Guan Yu
6,981
537
96
7
0
262,640
3
W
Thor
6,226
479
79
6
0
251,771
1
W
Gilgamesh
7,076
544
95
7
0
245,154
1
L
Kuzenbo
5,913
455
32
2
0
227,575
0
W
Nu Wa
6,452
496
80
6
0
204,597
4
W
Freya
6,789
522
43
3
0
242,226
2
L
Da Ji
6,401
492
69
5
0
278,965
3
L
Neith
5,010
385
37
3
0
208,756
0
W
Horus
6,513
501
42
3
0
263,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role