Player Matchup

Pele
Pele
Debauchard
Pele
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,456 Elo+
Party 1
Kukulkan
Kukulkan
LaDebauche
Kukulkan
Level 10
God Stats
0W - 1L
1,470 SR
Queue Stats
5W - 5L
1,456 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LeGrandLoup
Ah Muzen Cab
Level 7
God Stats
9W - 3L
1,500 SR
Queue Stats
19W - 17L
1,526 Elo+
Party 2
Ares
Ares
Yulzyy
Ares
Level 68
God Stats
17W - 15L
1,402 SR
Queue Stats
180W - 136L
1,555 Elo+
Party 2
Gilgamesh
Gilgamesh
pimou1810
Gilgamesh
Level 26
God Stats
16W - 20L
1,474 SR
Queue Stats
233W - 199L
1,553 Elo+
Solo
Team Averages
Level 24
1,469 SR
1,509 Elo+

VS

Team Averages
Level 21
1,680 SR
1,601 Elo+
Sobek
Sobek
Bolkil
Sobek
Level 22
God Stats
2W - 1L
1,718 SR
Queue Stats
101W - 78L
1,595 Elo+
Solo
Loki
Loki
Constantine0
Loki
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 49L
1,412 Elo+
Solo
Scylla
Scylla
Shxnze
Scylla
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,517 Elo+
Solo
Tyr
Tyr
SnipedAndTrolled
Tyr
Level 21
God Stats
9W - 2L
2,019 SR
Queue Stats
48W - 11L
1,895 Elo+
Solo
Medusa
Medusa
TheEmoHawk
Medusa
Level 28
God Stats
9W - 6L
1,661 SR
Queue Stats
127W - 105L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 10 / 9
10,918
437
15,749
25,500
12,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
LaDebauche
Kukulkan
17
5 / 9 / 3
11,007
440
9,247
14,135
7,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
LeGrandLoup
Ah Muzen Cab
16
6 / 9 / 10
10,926
437
18,403
20,411
14,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
Yulzyy
Ares
16
9 / 4 / 10
11,352
454
23,100
24,959
28,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
pimou1810
Gilgamesh
5
0 / 3 / 0
6,895
276
1,328
4,865
1,397
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bolkil
Sobek
18
5 / 8 / 7
12,214
489
8,374
25,589
28,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
1 / 7 / 14
11,854
474
9,085
21,938
8,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Shxnze
Scylla
18
7 / 8 / 9
13,213
529
11,261
15,667
5,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
17 / 0 / 10
17,234
689
30,023
28,534
36,348
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
TheEmoHawk
Medusa
20
5 / 4 / 6
13,386
535
12,122
17,063
7,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
81
27
Kills
35
35
Deaths
27
32
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sobek
Bolkil
Sobek
5
8
7
1.06
W
1
7
14
1.14
L
7
10
9
1.15
L
Kukulkan
LaDebauche
Kukulkan
5
9
3
0.72
L
Ah Muzen Cab
LeGrandLoup
Ah Muzen Cab
6
9
10
1.22
W
Scylla
Shxnze
Scylla
7
8
9
1.44
W
17
0
10
22
W
Medusa
TheEmoHawk
Medusa
5
4
6
2
L
Ares
Yulzyy
Ares
9
4
10
3.5
L
Gilgamesh
pimou1810
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,827
Damage
70,865
89,870
Taken
108,791
64,261
Mitigated
86,326
14,683
Healing
37,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Bolkil
Sobek
8,374
827
0
5,163
25,589
28,964
423
9,811
15,688
26,598
0
W
9,085
3,168
0
7,274
21,938
8,068
1,928
4,663
17,221
0
67,633
L
15,749
2,874
0
4,241
25,500
12,489
165
4,615
20,649
0
71,313
L
Kukulkan
LaDebauche
Kukulkan
9,247
1,390
0
226
14,135
7,679
906
2,630
11,343
54,914
0
L
Ah Muzen Cab
LeGrandLoup
Ah Muzen Cab
18,403
9,181
0
3,986
20,411
14,039
32
4,529
15,824
0
79,256
W
Scylla
Shxnze
Scylla
11,261
722
0
783
15,667
5,559
1,578
5,833
9,706
67,902
0
W
30,023
4,689
0
15,455
28,534
36,348
2,412
8,907
19,486
0
141,389
W
Medusa
TheEmoHawk
Medusa
12,122
5,214
0
8,475
17,063
7,387
4,657
2,720
14,343
0
111,191
L
Ares
Yulzyy
Ares
23,100
1,194
0
5,122
24,959
28,657
0
6,271
18,610
48,299
0
L
Gilgamesh
pimou1810
Gilgamesh
1,328
320
0
1,108
4,865
1,397
0
1,020
3,809
0
10,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,098
Gold Earned
67,901
430
Minions Killed
658
0
Camps Cleared
0
1,701,447
Distance Traveled
2,309,164
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,214
489
44
2
0
450,680
8
W
Loki
11,854
474
111
4
0
442,176
4
L
Pele
10,918
437
119
5
0
413,212
2
L
Kukulkan
11,007
440
131
5
0
343,806
1
L
Ah Muzen Cab
10,926
437
116
5
0
394,169
1
W
Scylla
13,213
529
107
4
0
437,297
2
W
Tyr
17,234
689
227
9
0
540,674
5
W
Medusa
13,386
535
169
7
0
438,337
4
L
Ares
11,352
454
38
2
0
471,981
4
L
Gilgamesh
6,895
276
26
1
0
78,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role