Player Matchup

Ares
Ares
Benll
Ares
Level 24
God Stats
0W - 1L
1,530 SR
Queue Stats
22W - 19L
1,668 Elo+
Solo
Jing Wei
Jing Wei
Krevet6561
Jing Wei
Level 27
God Stats
1W - 2L
1,718 SR
Queue Stats
166W - 129L
1,705 Elo+
Solo
Loki
Loki
ParanoidError
Loki
Level 16
God Stats
3W - 2L
1,730 SR
Queue Stats
92W - 98L
1,649 Elo+
Solo
Zhong Kui
Zhong Kui
ToyBoy4Ever
Zhong Kui
Level 28
God Stats
4W - 3L
1,594 SR
Queue Stats
103W - 102L
1,628 Elo+
Solo
Olorun
Olorun
运送社小魔王
Olorun
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,747 Elo+
Solo
Team Averages
Level 21
1,614 SR
1,679 Elo+

VS

Team Averages
Level 27
1,650 SR
1,596 Elo+
Izanami
Izanami
Kroupik00
Izanami
Level 28
God Stats
37W - 22L
1,669 SR
Queue Stats
142W - 130L
1,619 Elo+
Solo
Arachne
Arachne
MOH22
Arachne
Level 26
God Stats
3W - 2L
1,585 SR
Queue Stats
17W - 21L
1,587 Elo+
Solo
Mulan
Mulan
MadAndLying
Mulan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 95L
1,589 Elo+
Solo
Janus
Janus
NINOLE7ENDA
Janus
Level 27
God Stats
3W - 0L
1,997 SR
Queue Stats
81W - 46L
1,685 Elo+
Solo
Aphrodite
Aphrodite
WowNeverDie
Aphrodite
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Benll
Ares
14
2 / 3 / 6
8,980
473
8,896
15,976
12,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Krevet6561
Jing Wei
16
4 / 3 / 1
9,699
510
8,981
13,922
4,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 5 / 2
9,224
485
8,477
15,170
5,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
ToyBoy4Ever
Zhong Kui
16
2 / 3 / 2
11,405
600
9,300
14,086
9,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 6 / 2
7,907
416
3,793
10,715
4,312
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kroupik00
Izanami
17
3 / 2 / 7
10,777
567
14,281
14,069
5,190
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
MOH22
Arachne
17
5 / 2 / 3
10,830
570
5,759
17,274
7,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

19
6 / 2 / 3
12,076
636
13,212
16,724
16,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
5 / 1 / 7
11,921
627
13,009
9,622
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
WowNeverDie
Aphrodite
15
1 / 3 / 6
9,394
494
6,882
9,176
4,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
10
Kills
20
20
Deaths
10
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ares
Benll
Ares
2
3
6
1.67
L
Jing Wei
Krevet6561
Jing Wei
4
3
1
1.5
W
Izanami
Kroupik00
Izanami
3
2
7
3.25
W
Arachne
MOH22
Arachne
5
2
3
3.25
W
6
2
3
3.75
W
5
1
7
8.5
L
2
5
2
0.6
L
Zhong Kui
ToyBoy4Ever
Zhong Kui
2
3
2
1
W
Aphrodite
WowNeverDie
Aphrodite
1
3
6
1.33
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,447
Damage
53,143
69,869
Taken
66,865
35,944
Mitigated
37,590
19,641
Healing
29,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Benll
Ares
8,896
271
0
2,460
15,976
12,369
110
5,387
10,439
21,521
0
L
Jing Wei
Krevet6561
Jing Wei
8,981
6,640
0
6,853
13,922
4,325
36
2,927
10,991
0
75,308
W
Izanami
Kroupik00
Izanami
14,281
9,350
0
3,824
14,069
5,190
1,665
2,475
11,594
0
99,717
W
Arachne
MOH22
Arachne
5,759
3,873
0
3,378
17,274
7,938
510
4,574
12,700
0
84,404
W
13,212
2,093
0
6,882
16,724
16,451
0
7,146
9,578
0
87,075
W
13,009
1,529
0
3,646
9,622
3,557
0
3,920
5,702
94,904
0
L
8,477
1,256
0
3,876
15,170
5,671
468
2,833
12,134
0
64,721
L
Zhong Kui
ToyBoy4Ever
Zhong Kui
9,300
1,887
0
5,514
14,086
9,267
480
1,861
11,735
60,326
0
W
Aphrodite
WowNeverDie
Aphrodite
6,882
880
6,304
5,498
9,176
4,454
337
3,874
5,302
29,479
0
L
3,793
2,175
0
938
10,715
4,312
670
6,494
4,011
39,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,215
Gold Earned
54,998
500
Minions Killed
685
0
Camps Cleared
0
1,735,552
Distance Traveled
1,905,512
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,980
473
25
1
0
361,137
5
L
Jing Wei
9,699
510
150
8
0
339,111
7
W
Izanami
10,777
567
175
9
0
370,099
6
W
Arachne
10,830
570
128
7
0
358,014
0
W
Mulan
12,076
636
162
9
0
371,707
3
W
Janus
11,921
627
174
9
0
425,877
7
L
Loki
9,224
485
106
6
0
373,741
3
L
Zhong Kui
11,405
600
125
7
0
332,225
4
W
Aphrodite
9,394
494
46
2
0
379,815
1
L
Olorun
7,907
416
94
5
0
329,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role