Player Matchup

Baron Samedi
Baron Samedi
Alex124JETS
Baron Samedi
Level 107
God Stats
3W - 3L
1,612 SR
Queue Stats
155W - 159L
1,532 Elo+
Solo
Da Ji
Da Ji
DrizzyPoe
Da Ji
Level 148
God Stats
10W - 6L
1,667 SR
Queue Stats
171W - 165L
1,505 Elo+
Solo
Cupid
Cupid
IV DPG777
Cupid
Level 78
God Stats
1W - 2L
1,717 SR
Queue Stats
238W - 269L
1,349 Elo+
Solo
Gilgamesh
Gilgamesh
NACIONALEXDURAN
Gilgamesh
Level 139
God Stats
15W - 13L
1,431 SR
Queue Stats
217W - 221L
1,399 Elo+
Solo
Tyr
Tyr
tyroneee
Tyr
Level 66
God Stats
2W - 1L
1,780 SR
Queue Stats
5W - 8L
1,455 Elo+
Solo
Team Averages
Level 108
1,641 SR
1,448 Elo+

VS

Team Averages
Level 108
1,558 SR
1,419 Elo+
Achilles
Achilles
God_of_warc
Achilles
Level 146
God Stats
5W - 2L
1,489 SR
Queue Stats
194W - 210L
1,346 Elo+
Solo
Izanami
Izanami
ManLikeBacon708
Izanami
Level 68
God Stats
10W - 9L
1,367 SR
Queue Stats
80W - 78L
1,323 Elo+
Solo
Gilgamesh
Gilgamesh
Scyprio
Gilgamesh
Level 104
God Stats
22W - 20L
1,560 SR
Queue Stats
240W - 271L
1,401 Elo+
Solo
Cthulhu
Cthulhu
beawulfff
Cthulhu
Level 66
God Stats
7W - 2L
1,678 SR
Queue Stats
37W - 26L
1,504 Elo+
Solo
Chang'e
Chang'e
pandaslayer1304
Chang'e
Level 158
God Stats
21W - 16L
1,695 SR
Queue Stats
482W - 506L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alex124JETS
Baron Samedi
13
8 / 6 / 7
8,901
524
16,824
13,118
5,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Da Ji
DrizzyPoe
Da Ji
14
6 / 5 / 6
9,104
536
11,026
13,642
5,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
IV DPG777
Cupid
11
4 / 4 / 4
7,572
445
6,054
11,705
3,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
NACIONALEXDURAN
Gilgamesh
13
2 / 8 / 3
7,693
453
6,310
11,552
6,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 4 / 9
7,781
458
7,757
13,169
8,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
God_of_warc
Achilles
14
5 / 2 / 6
9,065
533
6,060
12,999
10,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
5 / 7 / 3
8,878
522
9,979
12,082
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
Scyprio
Gilgamesh
15
6 / 3 / 1
10,523
619
6,337
15,955
7,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cthulhu
beawulfff
Cthulhu
13
3 / 7 / 11
8,443
497
11,832
16,457
8,120
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
8 / 4 / 6
9,737
573
12,301
13,063
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
54
23
Kills
27
27
Deaths
23
29
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Alex124JETS
Baron Samedi
8
6
7
1.92
L
Da Ji
DrizzyPoe
Da Ji
6
5
6
1.8
W
Achilles
God_of_warc
Achilles
5
2
6
4
L
Cupid
IV DPG777
Cupid
4
4
4
1.5
W
5
7
3
0.93
L
Gilgamesh
NACIONALEXDURAN
Gilgamesh
2
8
3
0.44
W
Gilgamesh
Scyprio
Gilgamesh
6
3
1
2.17
W
Cthulhu
beawulfff
Cthulhu
3
7
11
1.21
W
8
4
6
2.75
L
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,971
Damage
46,509
63,186
Taken
70,556
29,207
Mitigated
33,852
16,064
Healing
23,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Alex124JETS
Baron Samedi
16,824
1,169
1,459
3,837
13,118
5,498
0
6,091
6,679
42,579
0
L
Da Ji
DrizzyPoe
Da Ji
11,026
3,114
0
2,384
13,642
5,042
0
5,034
8,450
0
53,966
W
Achilles
God_of_warc
Achilles
6,060
2,186
0
3,532
12,999
10,595
668
3,356
9,453
0
47,216
L
Cupid
IV DPG777
Cupid
6,054
3,852
446
4,415
11,705
3,373
216
3,514
8,133
0
36,198
W
9,979
7,499
342
2,021
12,082
3,978
1,725
2,256
9,756
0
44,743
L
Gilgamesh
NACIONALEXDURAN
Gilgamesh
6,310
1,958
0
935
11,552
6,766
32
3,113
8,355
0
38,371
W
Gilgamesh
Scyprio
Gilgamesh
6,337
1,687
0
5,081
15,955
7,046
666
2,989
12,813
0
41,283
W
Cthulhu
beawulfff
Cthulhu
11,832
1,125
658
2,612
16,457
8,120
0
4,284
11,885
31,535
0
W
12,301
548
2,223
6,670
13,063
4,113
459
2,912
9,825
53,966
0
L
7,757
1,607
0
2,588
13,169
8,528
0
5,557
7,436
0
23,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,051
Gold Earned
46,646
292
Minions Killed
386
0
Camps Cleared
0
1,412,834
Distance Traveled
1,546,228
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,901
524
58
3
0
284,054
1
L
Da Ji
9,104
536
77
5
0
320,421
6
W
Achilles
9,065
533
93
5
0
336,966
1
L
Cupid
7,572
445
64
4
0
197,569
0
W
Izanami
8,878
522
78
5
0
283,936
1
L
Gilgamesh
7,693
453
54
3
0
273,729
0
W
Gilgamesh
10,523
619
87
5
0
299,525
2
W
Cthulhu
8,443
497
38
2
0
317,038
3
W
Chang'e
9,737
573
90
5
0
308,763
1
L
Tyr
7,781
458
39
2
0
337,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role