Player Matchup

Zhong Kui
Zhong Kui
BYZUTURBO
Zhong Kui
Level 84
God Stats
21W - 20L
1,516 SR
Queue Stats
224W - 215L
1,489 Elo+
Solo
Geb
Geb
I3ierDeckeL
Geb
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,517 Elo+
Solo
Mercury
Mercury
ferfp
Mercury
Level 109
God Stats
23W - 15L
1,570 SR
Queue Stats
102W - 93L
1,524 Elo+
Solo
Nike
Nike
korantan
Nike
Level 148
God Stats
1W - 0L
1,330 SR
Queue Stats
4W - 7L
1,273 Elo+
Solo
Medusa
Medusa
vSpunkie
Medusa
Level 123
God Stats
2W - 0L
1,771 SR
Queue Stats
141W - 136L
1,451 Elo+
Solo
Team Averages
Level 121
1,537 SR
1,451 Elo+

VS

Team Averages
Level 124
1,568 SR
1,465 Elo+
Gilgamesh
Gilgamesh
Blackbeard167
Gilgamesh
Level 82
God Stats
7W - 4L
1,795 SR
Queue Stats
183W - 180L
1,492 Elo+
Solo
Artio
Artio
JesterRin
Artio
Level 149
God Stats
5W - 13L
1,421 SR
Queue Stats
201W - 211L
1,456 Elo+
Solo
Danzaburou
Danzaburou
KidIcarus
Danzaburou
Level 109
God Stats
7W - 6L
1,548 SR
Queue Stats
217W - 210L
1,545 Elo+
Solo
He Bo
He Bo
TheKepper
He Bo
Level 127
God Stats
0W - 1L
1,575 SR
Queue Stats
55W - 59L
1,330 Elo+
Solo
Loki
Loki
shinigami113
Loki
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BYZUTURBO
Zhong Kui
16
4 / 1 / 4
9,539
561
14,303
10,171
9,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 8
8,841
520
3,485
11,939
10,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mercury
ferfp
Mercury
17
7 / 2 / 4
10,174
598
6,140
11,040
4,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nike
15
4 / 2 / 4
9,321
548
13,772
12,555
5,251
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
vSpunkie
Medusa
16
3 / 2 / 4
9,656
568
11,916
10,448
3,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Blackbeard167
Gilgamesh
14
4 / 2 / 3
9,716
572
7,749
12,486
5,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artio
JesterRin
Artio
12
0 / 6 / 2
7,407
436
7,333
18,760
8,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
KidIcarus
Danzaburou
12
2 / 4 / 2
7,689
452
5,624
11,380
4,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
TheKepper
He Bo
14
3 / 3 / 2
8,782
517
11,466
11,790
4,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 6 / 4
9,183
540
5,432
14,042
5,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
21
Kills
11
11
Deaths
21
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BYZUTURBO
Zhong Kui
4
1
4
6
L
Gilgamesh
Blackbeard167
Gilgamesh
4
2
3
2.75
W
3
4
8
1.75
L
Artio
JesterRin
Artio
0
6
2
0.17
L
Danzaburou
KidIcarus
Danzaburou
2
4
2
0.75
L
He Bo
TheKepper
He Bo
3
3
2
1.33
W
Mercury
ferfp
Mercury
7
2
4
4.5
W
Nike
4
2
4
3
L
2
6
4
0.67
W
Medusa
vSpunkie
Medusa
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,616
Damage
37,604
56,153
Taken
68,458
32,715
Mitigated
28,601
14,393
Healing
20,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BYZUTURBO
Zhong Kui
14,303
2,002
0
4,899
10,171
9,067
0
3,874
6,137
66,038
0
L
Gilgamesh
Blackbeard167
Gilgamesh
7,749
2,019
0
3,285
12,486
5,898
0
3,413
9,073
0
32,706
W
3,485
204
807
2,243
11,939
10,257
0
2,564
9,157
17,878
0
L
Artio
JesterRin
Artio
7,333
1,155
371
7,488
18,760
8,459
0
1,183
17,577
40,484
0
L
Danzaburou
KidIcarus
Danzaburou
5,624
2,488
0
2,610
11,380
4,738
0
1,994
9,386
0
41,710
L
He Bo
TheKepper
He Bo
11,466
610
119
2,468
11,790
4,352
0
6,957
4,833
56,210
0
W
Mercury
ferfp
Mercury
6,140
2,473
0
874
11,040
4,925
0
3,705
7,241
0
66,942
W
Nike
13,772
3,490
0
1,217
12,555
5,251
259
6,167
6,368
0
58,868
L
5,432
573
0
4,316
14,042
5,154
0
4,241
9,801
0
56,082
W
Medusa
vSpunkie
Medusa
11,916
4,498
0
4,353
10,448
3,215
174
1,947
8,451
0
74,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,531
Gold Earned
42,777
515
Minions Killed
413
0
Camps Cleared
0
1,696,551
Distance Traveled
1,588,321
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,539
561
129
8
0
328,734
1
L
Gilgamesh
9,716
572
47
3
0
360,132
6
W
Geb
8,841
520
22
1
0
356,769
5
L
Artio
7,407
436
79
5
0
261,429
4
L
Danzaburou
7,689
452
71
4
0
314,928
2
L
He Bo
8,782
517
116
7
0
303,810
2
W
Mercury
10,174
598
113
7
0
417,842
1
W
Nike
9,321
548
113
7
0
288,488
7
L
Loki
9,183
540
100
6
0
348,022
5
W
Medusa
9,656
568
138
8
0
304,718
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role