Player Matchup

Pele
Pele
Afr1kn_Battl_Rch
Pele
Level 8
God Stats
4W - 3L
1,637 SR
Queue Stats
6W - 7L
1,415 Elo+
Party 2
Artemis
Artemis
Lost_MATTER263
Artemis
Level 16
God Stats
7W - 7L
1,524 SR
Queue Stats
66W - 51L
1,528 Elo+
Solo
Cthulhu
Cthulhu
takeadeb
Cthulhu
Level 16
God Stats
1W - 1L
1,271 SR
Queue Stats
6W - 8L
1,294 Elo+
Party 2
Team Averages
Level 13
1,477 SR
1,412 Elo+

VS

Team Averages
Level 74
1,495 SR
1,474 Elo+
Bastet
Bastet
Arcticz2020
Bastet
Level 26
God Stats
1W - 2L
1,501 SR
Queue Stats
119W - 117L
1,406 Elo+
Party 1
Fenrir
Fenrir
Ultimate pwner2
Fenrir
Level 87
God Stats
18W - 11L
1,649 SR
Queue Stats
146W - 142L
1,460 Elo+
Party 1
Thanatos
Thanatos
skyassassin1234
Thanatos
Level 108
God Stats
1W - 2L
1,336 SR
Queue Stats
39W - 38L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 4 / 13
7,585
759
5,579
6,400
1,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
13 / 2 / 8
9,278
928
10,054
9,020
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
takeadeb
Cthulhu
10
5 / 2 / 12
7,650
765
5,581
7,860
3,507
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
8
0 / 12 / 3
6,036
604
2,185
10,067
2,785
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
7 / 4 / 0
9,024
902
7,454
9,972
4,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thanatos
9
1 / 7 / 3
6,555
656
6,251
8,167
4,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
22
Kills
8
8
Deaths
23
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
4
13
2.63
L
Bastet
0
12
3
0.13
W
13
2
8
8.5
L
7
4
0
1.75
L
Thanatos
1
7
3
0.36
W
Cthulhu
takeadeb
Cthulhu
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,214
Damage
15,890
23,280
Taken
28,206
8,501
Mitigated
11,976
3,702
Healing
4,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,579
1,300
0
278
6,400
1,857
0
12
6,288
0
13,422
L
Bastet
2,185
757
0
0
10,067
2,785
206
2,203
7,864
0
7,173
W
10,054
6,815
0
2,809
9,020
3,137
220
0
8,845
0
24,055
L
7,454
2,651
0
1,227
9,972
4,941
0
1,557
8,415
0
22,564
L
Thanatos
6,251
2,132
0
2,885
8,167
4,250
488
1,905
6,262
0
15,608
W
Cthulhu
takeadeb
Cthulhu
5,581
903
115
500
7,860
3,507
115
32
7,733
13,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,513
Gold Earned
21,615
72
Minions Killed
51
0
Camps Cleared
0
484,726
Distance Traveled
460,505
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,585
759
9
1
0
173,749
0
L
Bastet
6,036
604
6
1
0
160,334
0
W
Artemis
9,278
928
37
4
0
149,434
2
L
Fenrir
9,024
902
30
3
0
173,975
0
L
Thanatos
6,555
656
15
2
0
126,196
0
W
Cthulhu
7,650
765
26
3
0
161,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role