Player Matchup

Fenrir
Fenrir
Casigenius2k
Fenrir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 51L
1,519 Elo+
Solo
Rama
Rama
ChaComLeite
Rama
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,660 Elo+
Solo
Sun Wukong
Sun Wukong
HiRezISToxic
Sun Wukong
Level 22
God Stats
11W - 1L
1,827 SR
Queue Stats
116W - 102L
1,518 Elo+
Solo
Cerberus
Cerberus
ganja_planter
Cerberus
Level 27
God Stats
1W - 0L
1,723 SR
Queue Stats
40W - 32L
1,529 Elo+
Solo
Chang'e
Chang'e
kiwisec
Chang'e
Level 23
God Stats
6W - 3L
1,850 SR
Queue Stats
104W - 119L
1,549 Elo+
Solo
Team Averages
Level 21
1,680 SR
1,555 Elo+

VS

Team Averages
Level 23
1,541 SR
1,392 Elo+
Horus
Horus
Ebzouu
Horus
Level 11
God Stats
22W - 36L
1,500 SR
Queue Stats
54W - 85L
1,348 Elo+
Party 1
Kumbhakarna
Kumbhakarna
LBD_Jules
Kumbhakarna
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 197L
1,417 Elo+
Party 1
Fenrir
Fenrir
LUCKY_MARIX
Fenrir
Level 24
God Stats
18W - 15L
1,600 SR
Queue Stats
70W - 76L
1,417 Elo+
Party 1
Anubis
Anubis
Not_T0xiiiK
Anubis
Level 26
God Stats
18W - 15L
1,606 SR
Queue Stats
110W - 126L
1,452 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Tr1NiTE_mael
Ah Muzen Cab
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 51L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
6 / 2 / 6
12,308
586
13,990
18,493
7,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
2 / 7 / 7
9,608
458
6,732
12,687
4,263
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
HiRezISToxic
Sun Wukong
18
8 / 2 / 5
12,135
578
15,995
15,707
15,216
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
ganja_planter
Cerberus
17
6 / 2 / 11
12,165
579
14,846
22,181
11,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
kiwisec
Chang'e
20
7 / 1 / 3
13,250
631
11,076
11,810
4,626
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ebzouu
Horus
11
0 / 7 / 2
7,449
355
2,970
14,542
8,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
LBD_Jules
Kumbhakarna
11
1 / 4 / 5
8,118
387
6,824
19,557
15,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
12
2 / 9 / 5
8,358
398
6,144
20,520
7,274
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
16
8 / 5 / 1
10,478
499
16,348
13,078
6,719
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Tr1NiTE_mael
Ah Muzen Cab
13
3 / 4 / 2
9,033
430
9,420
9,951
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
29
29
Kills
14
14
Deaths
29
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
2
6
4.5
W
2
7
7
0.79
L
Horus
Ebzouu
Horus
0
7
2
0.14
W
Sun Wukong
HiRezISToxic
Sun Wukong
8
2
5
5.25
L
Kumbhakarna
LBD_Jules
Kumbhakarna
1
4
5
0.88
L
Fenrir
2
9
5
0.5
L
Anubis
8
5
1
1.7
L
Ah Muzen Cab
Tr1NiTE_mael
Ah Muzen Cab
3
4
2
1
W
Cerberus
ganja_planter
Cerberus
6
2
11
5.75
W
Chang'e
kiwisec
Chang'e
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,639
Damage
41,706
80,878
Taken
77,648
42,958
Mitigated
40,088
34,225
Healing
13,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,990
3,670
0
7,246
18,493
7,758
248
4,611
13,882
0
93,224
W
6,732
5,181
0
1,658
12,687
4,263
2,445
6,154
6,533
0
33,544
L
Horus
Ebzouu
Horus
2,970
1,859
0
733
14,542
8,350
175
2,654
11,888
0
25,295
W
Sun Wukong
HiRezISToxic
Sun Wukong
15,995
3,040
0
3,250
15,707
15,216
218
3,434
12,273
330
81,147
L
Kumbhakarna
LBD_Jules
Kumbhakarna
6,824
1,940
0
1,572
19,557
15,293
46
7,447
12,110
17,028
0
L
Fenrir
6,144
1,219
997
4,217
20,520
7,274
0
7,473
13,047
0
43,822
L
Anubis
16,348
537
0
2,690
13,078
6,719
0
4,406
8,672
58,685
0
L
Ah Muzen Cab
Tr1NiTE_mael
Ah Muzen Cab
9,420
4,314
0
3,099
9,951
2,452
252
4,772
5,179
0
34,685
W
Cerberus
ganja_planter
Cerberus
14,846
1,170
1,209
10,913
22,181
11,095
701
6,805
15,376
50,630
0
W
Chang'e
kiwisec
Chang'e
11,076
1,706
2,895
7,054
11,810
4,626
1,648
2,168
9,642
113,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,466
Gold Earned
43,436
617
Minions Killed
299
0
Camps Cleared
0
1,869,396
Distance Traveled
1,912,064
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,308
586
147
7
0
406,241
1
W
Rama
9,608
458
65
3
0
322,575
0
L
Horus
7,449
355
52
2
0
396,094
0
W
Sun Wukong
12,135
578
157
7
0
371,710
7
L
Kumbhakarna
8,118
387
14
1
0
421,157
0
L
Fenrir
8,358
398
69
3
0
386,629
0
L
Anubis
10,478
499
103
5
0
337,636
0
L
Ah Muzen Cab
9,033
430
61
3
0
370,548
0
W
Cerberus
12,165
579
62
3
0
389,680
2
W
Chang'e
13,250
631
186
9
0
379,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role