Player Matchup

Athena
Athena
CuteDemonKitty
Athena
Level 122
God Stats
29W - 10L
1,673 SR
Queue Stats
44W - 28L
1,688 Elo+
Party 1
Baron Samedi
Baron Samedi
Smite-Devs-Suck
Baron Samedi
Level 123
God Stats
23W - 16L
1,659 SR
Queue Stats
194W - 215L
1,516 Elo+
Party 1
Anhur
Anhur
sïnner
Anhur
Level 7
God Stats
6W - 3L
1,755 SR
Queue Stats
21W - 14L
1,611 Elo+
Party 1
Team Averages
Level 84
1,696 SR
1,605 Elo+

VS

Team Averages
Level 88
1,438 SR
1,472 Elo+
Raijin
Raijin
ExarchofGreed
Raijin
Level 124
God Stats
2W - 3L
1,637 SR
Queue Stats
339W - 531L
1,408 Elo+
Solo
Cthulhu
Cthulhu
Kenneth35
Cthulhu
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
sebacsrMDQ
Fenrir
Level 29
God Stats
0W - 4L
1,177 SR
Queue Stats
114W - 128L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 9
7,674
767
4,907
10,302
7,985
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baron Samedi
Smite-Devs-Suck
Baron Samedi
11
2 / 0 / 10
7,515
752
6,769
4,036
2,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
sïnner
Anhur
12
8 / 0 / 4
8,315
832
8,934
7,992
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
6,000
600
5,889
6,664
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Kenneth35
Cthulhu
9
0 / 3 / 1
6,783
678
4,737
8,848
6,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
sebacsrMDQ
Fenrir
9
2 / 4 / 0
6,581
658
2,729
8,879
2,808

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
12
Kills
2
2
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
L
0
5
2
0.2
L
Cthulhu
Kenneth35
Cthulhu
0
3
1
0.17
W
Baron Samedi
Smite-Devs-Suck
Baron Samedi
2
0
10
7
L
Fenrir
sebacsrMDQ
Fenrir
2
4
0
0.5
W
Anhur
sïnner
Anhur
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,610
Damage
13,355
22,330
Taken
24,391
13,410
Mitigated
10,678
8,872
Healing
1,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,907
1,524
0
2,232
10,302
7,985
30
4,028
5,986
12,818
0
L
5,889
542
142
600
6,664
1,651
0
2,689
3,850
15,950
0
L
Cthulhu
Kenneth35
Cthulhu
4,737
83
174
0
8,848
6,219
0
4,694
3,985
25,349
0
W
Baron Samedi
Smite-Devs-Suck
Baron Samedi
6,769
364
1,435
2,077
4,036
2,468
440
2,287
1,660
24,957
0
L
Fenrir
sebacsrMDQ
Fenrir
2,729
718
0
768
8,879
2,808
0
3,935
4,764
0
15,772
W
Anhur
sïnner
Anhur
8,934
5,285
0
3,128
7,992
2,957
901
3,732
4,032
0
37,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,504
Gold Earned
19,364
118
Minions Killed
104
0
Camps Cleared
0
495,024
Distance Traveled
432,611
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,674
767
15
2
0
169,795
2
L
Raijin
6,000
600
32
3
0
113,008
1
L
Cthulhu
6,783
678
40
4
0
171,012
0
W
Baron Samedi
7,515
752
46
5
0
152,222
1
L
Fenrir
6,581
658
32
3
0
148,591
1
W
Anhur
8,315
832
57
6
0
173,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role