Player Matchup

Ra
Ra
RICEだま
Ra
Level 20
God Stats
4W - 8L
1,381 SR
Queue Stats
15W - 39L
1,167 Elo+
Party 1
Gilgamesh
Gilgamesh
SlidingnRA
Gilgamesh
Level 22
God Stats
6W - 11L
1,226 SR
Queue Stats
57W - 40L
1,603 Elo+
Solo
Chernobog
Chernobog
きりきつね
Chernobog
Level 25
God Stats
3W - 5L
1,520 SR
Queue Stats
416W - 641L
1,247 Elo+
Party 1
Sobek
Sobek
ししぁも
Sobek
Level 26
God Stats
12W - 15L
1,544 SR
Queue Stats
113W - 230L
1,268 Elo+
Party 1
Bellona
Bellona
はらませまる
Bellona
Level 22
God Stats
2W - 5L
1,537 SR
Queue Stats
357W - 503L
1,251 Elo+
Party 1
Team Averages
Level 23
1,441 SR
1,307 Elo+

VS

Team Averages
Level 25
1,516 SR
1,513 Elo+
Izanami
Izanami
G0Ds Minion
Izanami
Level 29
God Stats
36W - 20L
1,429 SR
Queue Stats
196W - 167L
1,508 Elo+
Party 2
Bacchus
Bacchus
King Arthur Bot
Bacchus
Level 43
God Stats
3W - 3L
1,485 SR
Queue Stats
19W - 23L
1,469 Elo+
Party 2
Mercury
Mercury
WwwwErri
Mercury
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,498 Elo+
Solo
Gilgamesh
Gilgamesh
Yomoma2848
Gilgamesh
Level 16
God Stats
9W - 7L
1,665 SR
Queue Stats
47W - 29L
1,733 Elo+
Party 2
Zeus
Zeus
rob2bryant
Zeus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
8,472
471
2,800
6,022
2,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
SlidingnRA
Gilgamesh
16
12 / 4 / 1
9,926
551
17,087
18,062
7,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
きりきつね
Chernobog
11
1 / 6 / 4
7,148
397
3,244
11,143
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 0
7,500
417
2,123
14,832
8,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 5 / 0
8,319
462
3,711
12,931
9,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
G0Ds Minion
Izanami
15
7 / 2 / 2
9,450
525
10,417
10,455
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 3 / 9
9,682
538
11,161
11,169
10,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
WwwwErri
Mercury
13
2 / 4 / 2
7,949
442
6,204
9,863
3,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Yomoma2848
Gilgamesh
20
8 / 2 / 3
12,061
670
14,940
13,507
9,629
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 6 / 2
8,987
499
2,650
8,966
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
17
Kills
23
23
Deaths
17
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
G0Ds Minion
Izanami
7
2
2
4
W
3
3
9
2.5
L
1
4
4
0.75
L
Gilgamesh
SlidingnRA
Gilgamesh
12
4
1
3.13
W
Mercury
WwwwErri
Mercury
2
4
2
0.75
W
Gilgamesh
Yomoma2848
Gilgamesh
8
2
3
4.75
W
3
6
2
0.67
L
Chernobog
きりきつね
Chernobog
1
6
4
0.5
L
2
4
0
0.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,965
Damage
45,372
62,990
Taken
53,960
31,684
Mitigated
29,154
17,520
Healing
10,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
G0Ds Minion
Izanami
10,417
6,406
0
4,775
10,455
3,250
686
837
9,618
0
75,786
W
11,161
1,947
0
177
11,169
10,323
78
1,454
9,715
26,700
0
L
2,800
136
0
392
6,022
2,560
316
1,566
4,176
44,985
0
L
Gilgamesh
SlidingnRA
Gilgamesh
17,087
4,830
0
4,906
18,062
7,881
0
4,217
13,713
0
61,026
W
Mercury
WwwwErri
Mercury
6,204
2,632
0
281
9,863
3,458
0
1,510
8,353
0
36,110
W
Gilgamesh
Yomoma2848
Gilgamesh
14,940
5,515
0
3,475
13,507
9,629
158
115
13,392
0
100,338
W
2,650
901
0
1,661
8,966
2,494
396
1,007
7,959
38,462
0
L
Chernobog
きりきつね
Chernobog
3,244
1,125
0
2,719
11,143
3,063
66
4,179
6,964
0
28,146
L
2,123
64
0
6,482
14,832
8,417
209
3,437
11,395
15,120
0
L
3,711
1,697
0
3,021
12,931
9,763
81
0
12,931
0
47,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,365
Gold Earned
48,129
342
Minions Killed
450
0
Camps Cleared
0
1,506,784
Distance Traveled
1,629,547
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,450
525
122
7
0
293,216
4
W
Bacchus
9,682
538
27
2
0
350,495
4
L
Ra
8,472
471
97
5
0
229,311
11
L
Gilgamesh
9,926
551
82
5
0
335,917
2
W
Mercury
7,949
442
50
3
0
359,030
2
W
Gilgamesh
12,061
670
173
10
0
336,812
2
W
Zeus
8,987
499
78
4
0
289,994
4
L
Chernobog
7,148
397
55
3
0
258,234
0
L
Sobek
7,500
417
13
1
0
351,068
2
L
Bellona
8,319
462
95
5
0
332,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role