Player Matchup

Izanami
Izanami
Brutal_un_peu
Izanami
Level 20
God Stats
15W - 28L
1,472 SR
Queue Stats
76W - 100L
1,451 Elo+
Solo
Sun Wukong
Sun Wukong
DorfMan258
Sun Wukong
Level 17
God Stats
32W - 29L
1,374 SR
Queue Stats
84W - 88L
1,176 Elo+
Solo
Tiamat
Tiamat
きりきつね
Tiamat
Level 25
God Stats
12W - 15L
1,348 SR
Queue Stats
416W - 641L
1,231 Elo+
Party 1
Sobek
Sobek
ししぁも
Sobek
Level 26
God Stats
12W - 15L
1,486 SR
Queue Stats
113W - 230L
1,252 Elo+
Party 1
Ao Kuang
Ao Kuang
はらませまる
Ao Kuang
Level 22
God Stats
49W - 72L
1,387 SR
Queue Stats
357W - 503L
1,235 Elo+
Party 1
Team Averages
Level 22
1,413 SR
1,269 Elo+

VS

Team Averages
Level 15
1,532 SR
1,373 Elo+
Medusa
Medusa
FinoFuchs
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Merlin
Merlin
Gregory Okonoma
Merlin
Level 13
God Stats
3W - 5L
1,502 SR
Queue Stats
19W - 24L
1,330 Elo+
Solo
Yemoja
Yemoja
MrE012
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,370 Elo+
Solo
Loki
Loki
YourSelf630
Loki
Level 23
God Stats
10W - 12L
1,452 SR
Queue Stats
88W - 103L
1,256 Elo+
Solo
Odin
Odin
moderate-flight0
Odin
Level 28
God Stats
19W - 14L
1,707 SR
Queue Stats
110W - 120L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
3 / 6 / 3
8,689
511
8,440
10,804
3,772
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
DorfMan258
Sun Wukong
15
3 / 2 / 0
9,805
577
4,728
8,301
5,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 4 / 2
8,610
506
3,717
11,113
5,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 5 / 6
7,670
451
2,226
13,846
9,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 1 / 1
8,843
520
3,514
8,441
2,542
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FinoFuchs
Medusa
2
0 / 2 / 0
4,921
289
667
1,552
258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 7
7,550
444
5,562
7,288
2,468
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
MrE012
Yemoja
7
3 / 4 / 0
6,174
363
2,014
6,624
2,159
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
9 / 3 / 3
8,686
511
11,549
10,041
3,122
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 0 / 5
9,086
534
8,128
9,466
7,289
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
11
Kills
18
18
Deaths
12
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
3
6
3
0.75
W
Sun Wukong
DorfMan258
Sun Wukong
3
2
0
1.5
L
Medusa
FinoFuchs
Medusa
0
2
0
0
L
1
3
7
1.5
L
Yemoja
MrE012
Yemoja
3
4
0
0.75
L
9
3
3
3.5
L
5
0
5
7.5
W
0
4
2
0.25
W
0
5
6
0.6
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,625
Damage
27,920
52,505
Taken
34,971
27,360
Mitigated
15,296
16,338
Healing
5,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
8,440
6,216
0
2,370
10,804
3,772
6,363
1,341
9,393
0
51,922
W
Sun Wukong
DorfMan258
Sun Wukong
4,728
1,245
0
962
8,301
5,973
2,677
0
8,301
0
47,129
L
Medusa
FinoFuchs
Medusa
667
551
0
0
1,552
258
46
150
1,352
0
2,580
L
5,562
818
0
1,039
7,288
2,468
0
4,190
3,098
26,032
0
L
Yemoja
MrE012
Yemoja
2,014
780
61
1,210
6,624
2,159
0
1,937
4,662
12,277
0
L
11,549
3,753
0
645
10,041
3,122
0
2,022
7,971
0
33,866
L
8,128
1,929
0
2,434
9,466
7,289
492
1,158
8,033
0
49,477
W
3,717
470
0
3,906
11,113
5,791
254
2,524
8,170
39,647
0
W
2,226
188
0
3,484
13,846
9,282
442
2,734
10,984
7,900
0
W
3,514
525
0
5,616
8,441
2,542
0
342
8,081
41,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,617
Gold Earned
36,417
340
Minions Killed
226
0
Camps Cleared
0
1,569,507
Distance Traveled
1,223,722
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,689
511
97
6
0
253,994
6
W
Sun Wukong
9,805
577
98
6
0
310,721
0
L
Medusa
4,921
289
3
0
0
71,593
0
L
Merlin
7,550
444
54
3
0
252,954
0
L
Yemoja
6,174
363
17
1
0
181,150
0
L
Loki
8,686
511
54
3
0
344,975
0
L
Odin
9,086
534
98
6
0
373,050
5
W
Tiamat
8,610
506
69
4
0
280,548
0
W
Sobek
7,670
451
3
0
0
345,310
1
W
Ao Kuang
8,843
520
73
4
0
378,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role