Player Matchup

Gilgamesh
Gilgamesh
AslindaEbrar
Gilgamesh
Level 28
God Stats
5W - 5L
1,791 SR
Queue Stats
39W - 52L
1,340 Elo+
Party 2
Chronos
Chronos
RAZMOROJENIYHUY
Chronos
Level 14
God Stats
22W - 17L
1,582 SR
Queue Stats
84W - 77L
1,267 Elo+
Party 3
Anhur
Anhur
Slyffindor
Anhur
Level 27
God Stats
2W - 0L
1,749 SR
Queue Stats
68W - 74L
1,411 Elo+
Party 2
Nemesis
Nemesis
kokokokokokoOLEG
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,312 Elo+
Party 3
Ymir
Ymir
tualetka
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,241 Elo+
Party 3
Team Averages
Level 20
1,624 SR
1,314 Elo+

VS

Team Averages
Level 18
1,478 SR
1,323 Elo+
Artemis
Artemis
ROBUSTAN69
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Agni
Agni
SersGots
Agni
Level 10
God Stats
2W - 3L
1,389 SR
Queue Stats
7W - 11L
1,275 Elo+
Party 1
Sylvanus
Sylvanus
TrapInBush
Sylvanus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,403 Elo+
Party 1
Thanatos
Thanatos
coc23
Thanatos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,322 Elo+
Party 1
Sun Wukong
Sun Wukong
kmarma
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,116 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AslindaEbrar
Gilgamesh
13
3 / 3 / 13
8,179
481
7,343
10,906
5,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
11 / 4 / 3
9,715
571
11,461
13,039
4,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
16
12 / 3 / 3
10,792
635
11,129
11,267
3,812
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 4 / 8
8,587
505
5,171
14,131
4,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
14
6 / 3 / 13
9,009
530
7,502
12,324
9,038
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ROBUSTAN69
Artemis
11
1 / 11 / 4
7,278
428
5,348
10,361
2,245
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Agni
13
4 / 6 / 8
9,044
532
15,082
9,231
3,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
TrapInBush
Sylvanus
11
4 / 3 / 2
7,746
456
5,281
9,378
5,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
coc23
Thanatos
12
8 / 7 / 3
8,514
501
7,866
16,142
5,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
kmarma
Sun Wukong
13
0 / 7 / 0
7,888
464
2,604
10,114
4,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
34
34
Kills
17
17
Deaths
34
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AslindaEbrar
Gilgamesh
3
3
13
3.17
W
11
4
3
3.13
L
Artemis
ROBUSTAN69
Artemis
1
11
4
0.27
L
Agni
4
6
8
1.33
W
Anhur
12
3
3
4.5
L
Sylvanus
TrapInBush
Sylvanus
4
3
2
1.67
L
Thanatos
coc23
Thanatos
8
7
3
1.36
L
Sun Wukong
kmarma
Sun Wukong
0
7
0
0
W
2
4
8
1.5
W
Ymir
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,606
Damage
36,181
61,667
Taken
55,226
27,470
Mitigated
20,930
14,345
Healing
12,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AslindaEbrar
Gilgamesh
7,343
1,911
0
1,341
10,906
5,735
746
2,716
8,007
0
37,381
W
11,461
3,749
0
3,909
13,039
4,146
328
4,741
7,958
41,815
0
L
Artemis
ROBUSTAN69
Artemis
5,348
1,959
0
10
10,361
2,245
160
3,978
6,383
0
22,095
L
Agni
15,082
819
0
0
9,231
3,285
0
4,410
4,821
40,452
0
W
Anhur
11,129
5,921
0
3,546
11,267
3,812
2,553
1,563
9,695
0
57,957
L
Sylvanus
TrapInBush
Sylvanus
5,281
2,032
256
1,706
9,378
5,509
0
4,232
5,146
16,104
2,611
L
Thanatos
coc23
Thanatos
7,866
2,911
0
10,398
16,142
5,275
0
4,831
11,311
0
34,648
L
Sun Wukong
kmarma
Sun Wukong
2,604
724
0
298
10,114
4,616
2,717
1,512
8,602
0
39,338
W
5,171
2,308
0
4,969
14,131
4,739
126
4,068
9,706
0
55,479
W
Ymir
7,502
698
0
580
12,324
9,038
34
5,974
6,062
25,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,282
Gold Earned
40,470
385
Minions Killed
289
0
Camps Cleared
0
1,759,252
Distance Traveled
1,386,928
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,179
481
58
3
0
347,969
1
W
Chronos
9,715
571
77
5
0
341,010
1
L
Artemis
7,278
428
34
2
0
257,680
6
L
Agni
9,044
532
81
5
0
320,368
1
W
Anhur
10,792
635
109
6
0
324,569
0
L
Sylvanus
7,746
456
18
1
0
264,675
0
L
Thanatos
8,514
501
69
4
0
286,579
0
L
Sun Wukong
7,888
464
87
5
0
257,626
0
W
Nemesis
8,587
505
90
5
0
373,269
1
W
Ymir
9,009
530
51
3
0
372,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role