Player Matchup

Bacchus
Bacchus
MiDaOsIrIs
Bacchus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 156L
1,530 Elo+
Party 1
Medusa
Medusa
TheSneakAttacks
Medusa
Level 49
God Stats
2W - 1L
1,671 SR
Queue Stats
52W - 45L
1,517 Elo+
Party 1
Anubis
Anubis
Um0kthen5126
Anubis
Level 18
God Stats
3W - 2L
1,535 SR
Queue Stats
6W - 4L
1,406 Elo+
Party 1
Team Averages
Level 58
1,569 SR
1,484 Elo+

VS

Team Averages
Level 40
1,280 SR
1,328 Elo+
Zeus
Zeus
FunkyTunk
Zeus
Level 31
God Stats
3W - 2L
1,331 SR
Queue Stats
69W - 77L
1,433 Elo+
Solo
Danzaburou
Danzaburou
Jojobearius
Danzaburou
Level 23
God Stats
17W - 21L
1,408 SR
Queue Stats
37W - 61L
1,190 Elo+
Solo
Sun Wukong
Sun Wukong
Pantheistprodigy
Sun Wukong
Level 67
God Stats
2W - 9L
1,100 SR
Queue Stats
140W - 186L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MiDaOsIrIs
Bacchus
13
3 / 5 / 9
11,558
826
8,128
12,314
9,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 3 / 4
12,004
857
11,434
12,279
4,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
10
1 / 6 / 3
8,534
610
1,284
7,643
3,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
5 / 6 / 4
9,835
703
10,429
10,494
7,186
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Jojobearius
Danzaburou
2
0 / 0 / 0
5,449
389
0
0
0
Sun Wukong
Pantheistprodigy
Sun Wukong
14
8 / 6 / 5
10,318
737
11,128
14,428
15,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
12
Kills
13
14
Deaths
12
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
5
6
4
1.17
L
Danzaburou
Jojobearius
Danzaburou
0
0
0
0
W
Bacchus
MiDaOsIrIs
Bacchus
3
5
9
1.5
L
Sun Wukong
Pantheistprodigy
Sun Wukong
8
6
5
1.75
W
8
3
4
3.33
W
Anubis
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,846
Damage
21,557
32,236
Taken
24,922
17,705
Mitigated
22,621
4,176
Healing
3,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
10,429
1,310
0
944
10,494
7,186
78
5,264
5,230
35,964
0
L
Danzaburou
Jojobearius
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
MiDaOsIrIs
Bacchus
8,128
794
0
610
12,314
9,801
672
2,108
10,021
26,807
0
L
Sun Wukong
Pantheistprodigy
Sun Wukong
11,128
2,255
238
1,875
14,428
15,435
0
4,176
10,252
157
37,938
W
11,434
6,052
402
2,974
12,279
4,775
1,973
4,724
7,377
0
56,890
W
Anubis
1,284
85
0
190
7,643
3,129
582
3,766
3,752
8,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,096
Gold Earned
25,602
120
Minions Killed
95
0
Camps Cleared
0
680,594
Distance Traveled
486,879
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,835
703
53
4
0
230,182
3
L
Danzaburou
5,449
389
0
0
0
0
0
W
Bacchus
11,558
826
25
2
0
205,593
0
L
Sun Wukong
10,318
737
42
3
0
256,697
0
W
Medusa
12,004
857
84
6
0
248,549
1
W
Anubis
8,534
610
11
1
0
226,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role