Player Matchup

Janus
Janus
Gold IV
FlameGangJJ1
Janus
Gold IV
Level 142
God Stats
2W - 3L
1,379 SR
Queue Stats
105W - 105L
1,428 MMR
Solo
Sylvanus
Sylvanus
Gold IV
GerryCT99
Sylvanus
Gold IV
Level 136
God Stats
6W - 12L
1,447 SR
Queue Stats
186W - 193L
1,434 MMR
Solo
Achilles
Achilles
Gold V
SiN210
Achilles
Gold V
Level 157
God Stats
27W - 15L
1,645 SR
Queue Stats
699W - 706L
1,287 MMR
Party 1
Medusa
Medusa
Gold III
StrawHatJay_2AM
Medusa
Gold III
Level 145
God Stats
38W - 42L
1,358 SR
Queue Stats
144W - 135L
1,515 MMR
Solo
Chang'e
Chang'e
Gold III
jerm28
Chang'e
Gold III
Level 101
God Stats
89W - 85L
1,552 SR
Queue Stats
204W - 197L
1,531 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,476 SR
1,439 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,688 SR
1,434 MMR
Hades
Hades
Gold II
 
Hades
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Bronze III
Grave2stoner
Skadi
Bronze III
Level 68
God Stats
0W - 1L
1,656 SR
Queue Stats
13W - 13L
1,459 MMR
Solo
Ymir
Ymir
Bronze III
KingAwesome11
Ymir
Bronze III
Level 101
God Stats
1W - 2L
1,855 SR
Queue Stats
7W - 9L
1,497 MMR
Solo
Thanatos
Thanatos
Silver III
penguinjob818
Thanatos
Silver III
Level 149
God Stats
0W - 1L
1,597 SR
Queue Stats
10W - 14L
1,386 MMR
Solo
Vamana
Vamana
Silver I
spiiel
Vamana
Silver I
Level 91
God Stats
0W - 2L
1,832 SR
Queue Stats
105W - 113L
1,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 6
10,559
556
11,216
10,538
3,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
GerryCT99
Sylvanus
14
2 / 1 / 10
9,949
524
9,046
15,578
13,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
SiN210
Achilles
15
4 / 1 / 7
9,537
502
10,137
14,659
14,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
10 / 5 / 3
11,396
600
12,134
13,203
5,436
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
jerm28
Chang'e
18
5 / 1 / 5
11,387
599
12,300
15,398
6,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
ScyllaCthulhuTiamatSetAthena

VS

Bans
Cu ChulainnGaneshaApolloAwilixTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
4 / 5 / 2
9,265
488
12,303
17,673
7,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 6 / 0
8,918
469
4,618
11,395
3,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 2 / 5
8,193
431
8,839
12,809
10,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
penguinjob818
Thanatos
13
1 / 9 / 2
7,853
413
5,408
14,494
5,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
spiiel
Vamana
15
2 / 2 / 2
8,916
469
8,949
16,611
14,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
24
Kills
10
11
Deaths
24
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
4
5
2
1
W
3
3
6
2
W
Sylvanus
GerryCT99
Sylvanus
2
1
10
7
L
1
6
0
0.17
L
2
2
5
2.25
W
Achilles
SiN210
Achilles
4
1
7
7.5
W
10
5
3
2.3
W
Chang'e
jerm28
Chang'e
5
1
5
7.5
L
Thanatos
penguinjob818
Thanatos
1
9
2
0.22
L
Vamana
spiiel
Vamana
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,833
Damage
40,117
69,376
Taken
72,982
42,550
Mitigated
40,993
27,279
Healing
25,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
12,303
976
680
7,858
17,673
7,495
0
9,625
7,852
63,395
0
W
11,216
1,152
109
2,937
10,538
3,700
327
6,130
4,408
82,161
0
W
Sylvanus
GerryCT99
Sylvanus
9,046
1,225
2,167
4,612
15,578
13,297
696
6,612
8,866
23,586
0
L
4,618
2,165
0
595
11,395
3,617
0
2,361
8,968
0
59,543
L
8,839
2,003
0
936
12,809
10,154
0
7,714
4,859
23,232
0
W
Achilles
SiN210
Achilles
10,137
3,912
0
3,993
14,659
14,014
352
6,036
8,423
0
49,868
W
12,134
5,675
0
1,040
13,203
5,436
2,748
3,503
9,675
0
76,335
W
Chang'e
jerm28
Chang'e
12,300
1,009
3,357
9,064
15,398
6,103
2,990
2,793
12,180
81,548
0
L
Thanatos
penguinjob818
Thanatos
5,408
1,513
0
8,609
14,494
5,474
0
3,067
11,355
0
44,794
L
Vamana
spiiel
Vamana
8,949
2,221
0
6,818
16,611
14,253
0
9,371
7,108
0
55,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,828
Gold Earned
43,145
517
Minions Killed
463
0
Camps Cleared
0
1,696,847
Distance Traveled
1,729,526
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,265
488
142
7
0
334,229
1
W
Janus
10,559
556
152
8
0
336,457
1
W
Sylvanus
9,949
524
25
1
0
318,112
6
L
Skadi
8,918
469
111
6
0
318,949
3
L
Ymir
8,193
431
23
1
0
350,515
2
W
Achilles
9,537
502
76
4
0
377,214
1
W
Medusa
11,396
600
119
6
0
321,432
2
W
Chang'e
11,387
599
145
8
0
343,632
4
L
Thanatos
7,853
413
88
5
0
349,453
4
L
Vamana
8,916
469
99
5
0
376,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role