Player Matchup

Cerberus
Cerberus
Ayzhr
Cerberus
Level 29
God Stats
1W - 7L
1,276 SR
Queue Stats
34W - 48L
1,330 Elo+
Solo
Zeus
Zeus
HumidSevenTino
Zeus
Level 29
God Stats
1W - 1L
1,654 SR
Queue Stats
113W - 66L
1,635 Elo+
Solo
Danzaburou
Danzaburou
placid-ship6
Danzaburou
Level 26
God Stats
13W - 13L
1,570 SR
Queue Stats
57W - 63L
1,561 Elo+
Solo
Nemesis
Nemesis
x_SilentSnowy_x
Nemesis
Level 25
God Stats
20W - 26L
1,512 SR
Queue Stats
307W - 292L
1,441 Elo+
Solo
Tiamat
Tiamat
xiangbuxiang
Tiamat
Level 7
God Stats
0W - 1L
1,709 SR
Queue Stats
4W - 4L
1,294 Elo+
Solo
Team Averages
Level 23
1,544 SR
1,452 Elo+

VS

Team Averages
Level 18
1,566 SR
1,500 Elo+
Izanami
Izanami
Brutal_un_peu
Izanami
Level 19
God Stats
15W - 28L
1,472 SR
Queue Stats
76W - 100L
1,457 Elo+
Solo
Ymir
Ymir
FancyBinkie7590
Ymir
Level 16
God Stats
6W - 2L
1,620 SR
Queue Stats
51W - 23L
1,687 Elo+
Solo
Gilgamesh
Gilgamesh
LiLEvilestDruid
Gilgamesh
Level 29
God Stats
4W - 1L
1,709 SR
Queue Stats
25W - 27L
1,433 Elo+
Solo
Tiamat
Tiamat
Maximes_Flamel
Tiamat
Level 25
God Stats
12W - 14L
1,527 SR
Queue Stats
199W - 217L
1,491 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
saitobus
Ah Muzen Cab
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ayzhr
Cerberus
8
0 / 1 / 0
4,953
450
2,238
7,544
2,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
2 / 4 / 0
5,072
461
3,066
4,711
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
placid-ship6
Danzaburou
10
0 / 2 / 0
5,405
491
3,569
6,422
2,034
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 1
5,087
462
2,579
6,940
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
8
0 / 5 / 0
4,873
443
1,622
5,890
1,677
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
2 / 0 / 2
6,521
593
5,668
6,012
1,409
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 0 / 6
7,202
655
7,456
6,157
3,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
LiLEvilestDruid
Gilgamesh
11
4 / 0 / 1
7,003
637
2,943
6,715
2,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 1 / 1
5,739
522
3,595
5,936
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
saitobus
Ah Muzen Cab
1
0 / 2 / 0
3,746
341
111
1,080
304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
13
13
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Ayzhr
Cerberus
0
1
0
0
W
Izanami
2
0
2
3
W
5
0
6
8
L
2
4
0
0.5
W
Gilgamesh
LiLEvilestDruid
Gilgamesh
4
0
1
4.5
W
2
1
1
2.5
L
Danzaburou
placid-ship6
Danzaburou
0
2
0
0
W
Ah Muzen Cab
saitobus
Ah Muzen Cab
0
2
0
0
L
0
1
1
0.5
L
Tiamat
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,074
Damage
19,773
31,507
Taken
25,900
9,639
Mitigated
9,722
10,837
Healing
10,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Ayzhr
Cerberus
2,238
88
0
4,084
7,544
2,580
415
917
6,627
20,772
0
W
Izanami
5,668
3,360
0
2,954
6,012
1,409
1,084
3,056
2,956
0
37,880
W
7,456
2,209
0
3,029
6,157
3,379
0
1,203
4,924
33,638
0
L
3,066
400
0
987
4,711
1,413
0
2,736
1,917
17,972
0
W
Gilgamesh
LiLEvilestDruid
Gilgamesh
2,943
623
0
1,260
6,715
2,453
748
0
6,715
0
25,526
W
3,595
598
55
3,340
5,936
2,177
0
2,144
3,621
26,822
0
L
Danzaburou
placid-ship6
Danzaburou
3,569
1,705
0
2,165
6,422
2,034
589
2,724
3,580
0
30,731
W
Ah Muzen Cab
saitobus
Ah Muzen Cab
111
88
0
0
1,080
304
18
280
758
0
261
L
2,579
905
0
2,254
6,940
1,935
0
2,317
4,575
0
24,274
L
Tiamat
1,622
316
0
1,347
5,890
1,677
294
2,093
3,757
18,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,390
Gold Earned
30,211
268
Minions Killed
266
0
Camps Cleared
0
946,026
Distance Traveled
837,873
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,953
450
71
6
0
217,754
4
W
Izanami
6,521
593
78
7
0
192,812
4
W
Ymir
7,202
655
63
6
0
221,130
1
L
Zeus
5,072
461
42
4
0
104,019
1
W
Gilgamesh
7,003
637
65
6
0
203,509
0
W
Tiamat
5,739
522
60
5
0
190,565
5
L
Danzaburou
5,405
491
66
6
0
198,528
4
W
Ah Muzen Cab
3,746
341
0
0
0
29,857
1
L
Nemesis
5,087
462
47
4
0
233,213
0
L
Tiamat
4,873
443
42
4
0
192,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role