Player Matchup

Medusa
Medusa
Avenain
Medusa
Level 29
God Stats
4W - 7L
1,312 SR
Queue Stats
203W - 222L
1,508 Elo+
Solo
Yemoja
Yemoja
HippieInvade
Yemoja
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 39L
1,440 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kastrofies
Tsukuyomi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,414 Elo+
Party 1
Agni
Agni
NOCTURN565
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,007 Elo+
Solo
Guan Yu
Guan Yu
SuiXiao
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,115 Elo+
Solo
Team Averages
Level 13
1,462 SR
1,297 Elo+

VS

Team Averages
Level 16
1,556 SR
1,465 Elo+
Guan Yu
Guan Yu
Mehmet26
Guan Yu
Level 17
God Stats
9W - 15L
1,407 SR
Queue Stats
387W - 400L
1,523 Elo+
Solo
Izanami
Izanami
Pietpaul
Izanami
Level 5
God Stats
27W - 17L
1,735 SR
Queue Stats
256W - 301L
1,461 Elo+
Solo
Anubis
Anubis
X94Darkside94X
Anubis
Level 24
God Stats
42W - 24L
1,641 SR
Queue Stats
67W - 49L
1,437 Elo+
Solo
Tsukuyomi
Tsukuyomi
cyrij
Tsukuyomi
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
447W - 477L
1,417 Elo+
Solo
Sylvanus
Sylvanus
kikou12
Sylvanus
Level 10
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 27L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Avenain
Medusa
16
6 / 6 / 2
10,377
519
13,355
20,597
8,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
14
3 / 5 / 4
9,824
491
5,557
12,666
7,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
Kastrofies
Tsukuyomi
15
3 / 9 / 3
9,393
470
9,477
18,926
5,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 7 / 3
8,850
443
9,086
12,453
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
SuiXiao
Guan Yu
15
6 / 6 / 2
9,646
482
9,370
20,483
18,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Mehmet26
Guan Yu
16
5 / 4 / 13
10,335
517
7,882
14,155
14,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Pietpaul
Izanami
16
7 / 5 / 6
11,147
557
15,158
13,386
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
11 / 2 / 8
11,701
585
20,058
14,356
7,728
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tsukuyomi
cyrij
Tsukuyomi
15
9 / 8 / 3
10,183
509
8,472
15,699
5,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
kikou12
Sylvanus
15
1 / 1 / 20
9,601
480
8,582
10,900
9,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
83
19
Kills
33
33
Deaths
20
14
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Medusa
Avenain
Medusa
6
6
2
1.17
L
Yemoja
3
5
4
1
L
Tsukuyomi
Kastrofies
Tsukuyomi
3
9
3
0.5
W
Guan Yu
Mehmet26
Guan Yu
5
4
13
2.88
L
1
7
3
0.36
W
Izanami
Pietpaul
Izanami
7
5
6
2
L
Guan Yu
SuiXiao
Guan Yu
6
6
2
1.17
W
11
2
8
7.5
W
Tsukuyomi
cyrij
Tsukuyomi
9
8
3
1.31
W
Sylvanus
kikou12
Sylvanus
1
1
20
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,845
Damage
60,152
85,125
Taken
68,496
44,258
Mitigated
42,304
18,583
Healing
27,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Avenain
Medusa
13,355
6,516
0
7,694
20,597
8,494
617
3,921
16,676
0
85,263
L
Yemoja
5,557
1,164
1,184
660
12,666
7,969
527
4,107
8,559
15,923
0
L
Tsukuyomi
Kastrofies
Tsukuyomi
9,477
2,736
0
4,797
18,926
5,980
174
7,301
11,625
0
56,174
W
Guan Yu
Mehmet26
Guan Yu
7,882
2,104
2,254
3,538
14,155
14,239
950
1,307
12,383
0
43,122
L
9,086
850
0
850
12,453
3,137
756
6,251
6,202
45,445
0
W
Izanami
Pietpaul
Izanami
15,158
11,461
0
1,446
13,386
5,197
2,336
2,547
10,692
0
75,715
L
Guan Yu
SuiXiao
Guan Yu
9,370
2,212
194
3,204
20,483
18,678
424
6,592
13,891
0
42,622
W
20,058
1,828
310
9,239
14,356
7,728
1,192
4,116
9,862
78,158
0
W
Tsukuyomi
cyrij
Tsukuyomi
8,472
1,646
0
1,760
15,699
5,997
922
1,476
14,054
0
41,528
W
Sylvanus
kikou12
Sylvanus
8,582
3,936
4,355
4,764
10,900
9,143
1,486
4,371
6,294
26,667
4,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,090
Gold Earned
52,967
389
Minions Killed
460
0
Camps Cleared
0
1,671,040
Distance Traveled
1,692,077
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,377
519
117
6
0
287,874
4
L
Yemoja
9,824
491
22
1
0
332,149
4
L
Tsukuyomi
9,393
470
93
5
0
306,531
0
W
Guan Yu
10,335
517
81
4
0
364,694
3
L
Agni
8,850
443
87
4
0
354,208
3
W
Izanami
11,147
557
138
7
0
310,296
0
L
Guan Yu
9,646
482
70
4
0
390,278
0
W
Anubis
11,701
585
116
6
0
322,061
0
W
Tsukuyomi
10,183
509
74
4
0
359,815
1
W
Sylvanus
9,601
480
51
3
0
335,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role