Player Matchup

Jing Wei
Jing Wei
Gold II
 
Jing Wei
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold IV
CallMeUncleBill
Hun Batz
Gold IV
Level 92
God Stats
2W - 3L
1,525 SR
Queue Stats
30W - 33L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
Houdi19
Sun Wukong
Silver IV
Level 87
God Stats
11W - 13L
1,604 SR
Queue Stats
88W - 115L
1,392 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Lil Tuffty
Cthulhu
Silver IV
Level 90
God Stats
1W - 2L
1,719 SR
Queue Stats
24W - 22L
1,367 MMR
Solo
Discordia
Discordia
Gold III
walkingdead009
Discordia
Gold III
Level 140
God Stats
21W - 9L
1,834 SR
Queue Stats
114W - 121L
1,534 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,636 SR
1,459 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,531 SR
1,437 MMR
Mercury
Mercury
Silver II
Bakasura05
Mercury
Silver II
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,361 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Bibaboktor
Danzaburou
Bronze III
Level 62
God Stats
0W - 1L
1,548 SR
Queue Stats
3W - 4L
1,400 MMR
Solo
Agni
Agni
Gold V
SideShowFrog
Agni
Gold V
Level 124
God Stats
5W - 8L
1,509 SR
Queue Stats
448W - 449L
1,419 MMR
Solo
Athena
Athena
Gold III
Woobme
Athena
Gold III
Level 157
God Stats
11W - 9L
1,599 SR
Queue Stats
555W - 559L
1,503 MMR
Solo
Achilles
Achilles
Bronze III
temp-786219
Achilles
Bronze III
Level 109
God Stats
23W - 21L
1,500 SR
Queue Stats
137W - 134L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 1 / 3
7,073
643
1,763
4,581
1,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
13
6 / 0 / 0
7,182
653
3,499
6,275
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Houdi19
Sun Wukong
12
5 / 1 / 1
7,255
660
5,215
8,483
5,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Lil Tuffty
Cthulhu
8
1 / 0 / 1
5,629
512
2,738
8,985
3,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Discordia
walkingdead009
Discordia
11
0 / 1 / 5
6,311
574
5,754
3,301
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ScyllaSetTsukuyomiTiamatCu Chulainn

VS

Bans
ApolloIzanamiRatatoskrSkadiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bakasura05
Mercury
9
1 / 3 / 0
5,574
507
1,976
7,529
2,649
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
Bibaboktor
Danzaburou
9
1 / 3 / 0
5,520
502
2,925
7,862
2,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 0
5,269
479
4,253
6,442
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
Woobme
Athena
8
0 / 0 / 1
4,775
434
1,000
3,999
2,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Achilles
temp-786219
Achilles
5
0 / 4 / 0
4,226
384
2,769
3,999
1,972
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
3
3
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
1
3
1.5
L
Mercury
Bakasura05
Mercury
1
3
0
0.33
L
Danzaburou
Bibaboktor
Danzaburou
1
3
0
0.33
W
Hun Batz
6
0
0
6
W
Sun Wukong
Houdi19
Sun Wukong
5
1
1
5.5
W
Cthulhu
Lil Tuffty
Cthulhu
1
0
1
1.5
L
1
2
0
0.5
L
Athena
Woobme
Athena
0
0
1
0.5
L
Achilles
temp-786219
Achilles
0
4
0
0
W
Discordia
walkingdead009
Discordia
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,969
Damage
12,923
31,625
Taken
29,831
13,627
Mitigated
11,212
11,767
Healing
5,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
1,763
1,037
0
1,750
4,581
1,268
1,650
268
4,313
0
41,214
L
Mercury
Bakasura05
Mercury
1,976
850
0
5
7,529
2,649
0
1,067
6,420
0
24,428
L
Danzaburou
Bibaboktor
Danzaburou
2,925
903
0
2,403
7,862
2,423
0
3,189
4,579
0
24,742
W
Hun Batz
3,499
1,170
0
3,192
6,275
2,280
23
1,069
5,206
0
39,745
W
Sun Wukong
Houdi19
Sun Wukong
5,215
1,282
0
2,504
8,483
5,260
422
899
7,584
0
38,509
W
Cthulhu
Lil Tuffty
Cthulhu
2,738
91
324
3,186
8,985
3,735
0
1,948
7,037
20,571
0
L
4,253
155
0
2,038
6,442
1,857
0
1,924
4,322
30,862
0
L
Athena
Woobme
Athena
1,000
315
0
947
3,999
2,311
0
1,862
2,019
9,652
0
L
Achilles
temp-786219
Achilles
2,769
927
0
444
3,999
1,972
0
0
3,999
0
11,894
W
Discordia
walkingdead009
Discordia
5,754
44
0
811
3,301
1,084
0
1,069
2,232
35,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,450
Gold Earned
25,364
362
Minions Killed
168
0
Camps Cleared
0
1,128,743
Distance Traveled
904,097
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,073
643
90
8
0
210,983
2
L
Mercury
5,574
507
46
4
0
229,116
0
L
Danzaburou
5,520
502
39
4
0
176,478
4
W
Hun Batz
7,182
653
91
8
0
249,799
7
W
Sun Wukong
7,255
660
73
7
0
216,051
0
W
Cthulhu
5,629
512
22
2
0
244,185
4
L
Agni
5,269
479
51
5
0
227,721
2
L
Athena
4,775
434
17
2
0
151,128
4
L
Achilles
4,226
384
15
1
0
119,654
3
W
Discordia
6,311
574
86
8
0
207,725
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role