Player Matchup

Zeus
Zeus
Crazysde
Zeus
Level 12
God Stats
4W - 1L
1,585 SR
Queue Stats
17W - 26L
1,316 Elo+
Solo
Hercules
Hercules
Flippstur
Hercules
Level 8
God Stats
9W - 9L
1,289 SR
Queue Stats
208W - 205L
1,381 Elo+
Solo
Serqet
Serqet
L0aderb0t
Serqet
Level 28
God Stats
4W - 3L
1,487 SR
Queue Stats
199W - 123L
1,737 Elo+
Solo
Cthulhu
Cthulhu
epicgamer4800
Cthulhu
Level 3
God Stats
5W - 6L
1,762 SR
Queue Stats
16W - 21L
1,769 Elo+
Solo
Danzaburou
Danzaburou
gena20
Danzaburou
Level 6
God Stats
0W - 2L
1,354 SR
Queue Stats
4W - 6L
1,521 Elo+
Solo
Team Averages
Level 11
1,495 SR
1,545 Elo+

VS

Team Averages
Level 6
1,535 SR
1,574 Elo+
Mercury
Mercury
DeadLavitz
Mercury
Level 12
God Stats
2W - 2L
1,744 SR
Queue Stats
139W - 74L
1,583 Elo+
Solo
Sol
Sol
Mario1Chalmers
Sol
Level 8
God Stats
4W - 2L
1,744 SR
Queue Stats
79W - 86L
1,846 Elo+
Solo
Yemoja
Yemoja
Mvi08
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
V1T0S
Izanami
Level 4
God Stats
6W - 5L
1,185 SR
Queue Stats
51W - 61L
1,440 Elo+
Solo
Ra
Ra
普罗米修斯丶
Ra
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
0 / 6 / 1
6,732
354
2,341
8,487
3,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
Flippstur
Hercules
11
0 / 4 / 2
7,381
388
2,951
17,523
12,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
L0aderb0t
Serqet
17
9 / 5 / 0
10,563
556
20,132
18,352
12,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Cthulhu
11
1 / 6 / 1
7,801
411
5,639
12,159
10,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
gena20
Danzaburou
11
0 / 10 / 1
6,968
367
3,790
13,265
4,814
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DeadLavitz
Mercury
19
10 / 2 / 5
12,528
659
10,206
13,835
5,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
9 / 1 / 8
12,281
646
16,080
19,352
8,505
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Mvi08
Yemoja
14
2 / 2 / 13
10,174
535
4,662
7,407
6,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
V1T0S
Izanami
17
8 / 3 / 3
11,778
620
13,357
13,365
6,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 2 / 10
9,958
524
7,118
11,293
5,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
10
Kills
31
31
Deaths
10
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
6
1
0.08
W
Mercury
DeadLavitz
Mercury
10
2
5
6.25
L
Hercules
Flippstur
Hercules
0
4
2
0.25
L
Serqet
L0aderb0t
Serqet
9
5
0
1.8
W
9
1
8
13
W
Yemoja
Mvi08
Yemoja
2
2
13
4.25
W
Izanami
V1T0S
Izanami
8
3
3
3.17
L
Cthulhu
1
6
1
0.25
L
Danzaburou
gena20
Danzaburou
0
10
1
0.05
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,853
Damage
51,423
69,786
Taken
65,252
43,583
Mitigated
32,579
8,104
Healing
30,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
2,341
124
0
1,060
8,487
3,166
0
3,068
5,181
25,706
0
W
Mercury
DeadLavitz
Mercury
10,206
5,881
0
5,814
13,835
5,586
2,353
491
12,683
0
94,625
L
Hercules
Flippstur
Hercules
2,951
342
0
3,317
17,523
12,331
0
7,497
9,938
0
21,795
L
Serqet
L0aderb0t
Serqet
20,132
3,898
0
1,964
18,352
12,742
0
6,642
11,490
0
63,966
W
16,080
6,327
0
12,870
19,352
8,505
5,581
1,071
17,594
90,565
0
W
Yemoja
Mvi08
Yemoja
4,662
1,048
2,075
1,320
7,407
6,604
851
1,885
5,409
16,024
0
W
Izanami
V1T0S
Izanami
13,357
8,899
0
2,213
13,365
6,843
4,096
2,461
10,270
0
83,867
L
Cthulhu
5,639
380
0
709
12,159
10,530
396
4,347
7,780
25,106
0
L
Danzaburou
gena20
Danzaburou
3,790
1,454
0
1,054
13,265
4,814
855
5,684
7,537
0
34,718
W
7,118
1,713
1,891
4,378
11,293
5,041
1,125
2,518
8,425
46,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,445
Gold Earned
56,719
306
Minions Killed
568
0
Camps Cleared
0
1,471,868
Distance Traveled
1,777,619
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,732
354
44
2
0
257,501
0
W
Mercury
12,528
659
147
8
0
386,939
3
L
Hercules
7,381
388
39
2
0
316,035
3
L
Serqet
10,563
556
112
6
0
382,531
2
W
Sol
12,281
646
154
8
0
335,706
3
W
Yemoja
10,174
535
15
1
0
368,814
3
W
Izanami
11,778
620
150
8
0
322,713
4
L
Cthulhu
7,801
411
57
3
0
234,420
1
L
Danzaburou
6,968
367
54
3
0
281,381
2
W
Ra
9,958
524
102
5
0
363,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role