Player Matchup

Ymir
Ymir
Beverlywood
Ymir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 55L
1,699 Elo+
Party 2
The Morrigan
The Morrigan
Derrpypotato
The Morrigan
Level 64
God Stats
8W - 3L
1,671 SR
Queue Stats
339W - 297L
1,582 Elo+
Party 2
Tiamat
Tiamat
NOlSESTORM
Tiamat
Level 30
God Stats
1W - 1L
1,342 SR
Queue Stats
149W - 123L
1,559 Elo+
Party 2
Achilles
Achilles
Twitchy4Dayz
Achilles
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 123L
1,326 Elo+
Solo
Gilgamesh
Gilgamesh
moosechin
Gilgamesh
Level 27
God Stats
8W - 7L
1,752 SR
Queue Stats
94W - 76L
1,501 Elo+
Party 2
Team Averages
Level 31
1,553 SR
1,533 Elo+

VS

Team Averages
Level 21
1,523 SR
1,448 Elo+
Tsukuyomi
Tsukuyomi
GYMJUNKIEJIDEN
Tsukuyomi
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 63L
1,240 Elo+
Solo
Nox
Nox
JudgementStance
Nox
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 204L
1,454 Elo+
Party 1
Ganesha
Ganesha
Tallon690
Ganesha
Level 18
God Stats
7W - 3L
1,500 SR
Queue Stats
159W - 149L
1,454 Elo+
Party 1
Hou Yi
Hou Yi
foxsakes123
Hou Yi
Level 26
God Stats
0W - 1L
1,236 SR
Queue Stats
68W - 70L
1,550 Elo+
Solo
Gilgamesh
Gilgamesh
绿鲤鱼与驴吕黎
Gilgamesh
Level 29
God Stats
8W - 2L
1,877 SR
Queue Stats
69W - 57L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 3
8,110
427
1,807
13,074
7,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
Derrpypotato
The Morrigan
19
14 / 0 / 4
12,230
644
23,250
10,180
4,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
NOlSESTORM
Tiamat
16
2 / 5 / 4
9,083
478
6,284
11,012
6,734
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
Twitchy4Dayz
Achilles
11
1 / 7 / 3
7,276
383
3,921
10,537
3,468
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
moosechin
Gilgamesh
17
9 / 2 / 8
10,949
576
12,986
17,032
13,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GYMJUNKIEJIDEN
Tsukuyomi
12
2 / 7 / 2
8,144
429
4,162
14,469
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 6 / 0
9,054
477
1,658
11,902
4,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Tallon690
Ganesha
12
0 / 5 / 9
9,201
484
11,642
13,884
13,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
15
9 / 3 / 3
9,696
510
10,942
13,128
4,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
9 / 5 / 0
10,412
548
13,381
15,851
11,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
34
26
Kills
20
20
Deaths
26
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
6
3
0.25
W
The Morrigan
Derrpypotato
The Morrigan
14
0
4
16
L
Tsukuyomi
GYMJUNKIEJIDEN
Tsukuyomi
2
7
2
0.43
L
0
6
0
0
W
Tiamat
NOlSESTORM
Tiamat
2
5
4
0.8
L
Ganesha
Tallon690
Ganesha
0
5
9
0.9
W
Achilles
Twitchy4Dayz
Achilles
1
7
3
0.36
L
Hou Yi
9
3
3
3.5
W
Gilgamesh
moosechin
Gilgamesh
9
2
8
6.5
L
9
5
0
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,248
Damage
41,785
61,835
Taken
69,234
36,219
Mitigated
39,608
10,364
Healing
13,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,807
507
0
934
13,074
7,927
564
4,126
8,948
28,702
0
W
The Morrigan
Derrpypotato
The Morrigan
23,250
4,777
156
2,904
10,180
4,401
746
3,829
6,325
79,095
10,432
L
Tsukuyomi
GYMJUNKIEJIDEN
Tsukuyomi
4,162
583
0
3,918
14,469
5,163
302
5,653
8,694
0
40,353
L
1,658
547
99
1,580
11,902
4,699
0
5,660
5,953
59,065
0
W
Tiamat
NOlSESTORM
Tiamat
6,284
723
0
3,925
11,012
6,734
351
679
10,333
48,440
0
L
Ganesha
Tallon690
Ganesha
11,642
980
0
350
13,884
13,770
149
4,858
8,897
26,546
0
W
Achilles
Twitchy4Dayz
Achilles
3,921
1,407
0
1,389
10,537
3,468
406
2,062
8,475
0
21,800
L
Hou Yi
10,942
6,229
0
5,712
13,128
4,969
677
3,514
9,488
0
56,069
W
Gilgamesh
moosechin
Gilgamesh
12,986
3,403
0
1,056
17,032
13,689
0
2,578
14,454
0
64,315
L
13,381
3,738
0
2,216
15,851
11,007
0
5,509
10,246
0
57,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,648
Gold Earned
46,507
423
Minions Killed
458
0
Camps Cleared
0
1,806,620
Distance Traveled
1,657,054
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,110
427
44
2
0
346,078
0
W
The Morrigan
12,230
644
149
8
0
377,870
4
L
Tsukuyomi
8,144
429
84
4
0
342,691
0
L
Nox
9,054
477
140
7
0
322,413
1
W
Tiamat
9,083
478
93
5
0
343,027
0
L
Ganesha
9,201
484
3
0
0
349,283
1
W
Achilles
7,276
383
35
2
0
341,054
4
L
Hou Yi
9,696
510
110
6
0
311,171
2
W
Gilgamesh
10,949
576
102
5
0
398,591
3
L
Gilgamesh
10,412
548
121
6
0
331,496
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role