Player Matchup

Apollo
Apollo
AhtyDoshNEGGER
Apollo
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ArrogantTT
Ra
Level 11
God Stats
2W - 0L
1,707 SR
Queue Stats
15W - 5L
1,703 Elo+
Solo
Ymir
Ymir
BotDalao
Ymir
Level 17
God Stats
14W - 10L
1,847 SR
Queue Stats
156W - 144L
1,435 Elo+
Solo
Neith
Neith
Rumpyfiend
Neith
Level 20
God Stats
9W - 5L
1,562 SR
Queue Stats
36W - 16L
1,618 Elo+
Solo
Da Ji
Da Ji
ThanatosOtpzz
Da Ji
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,594 Elo+
Solo
Team Averages
Level 19
1,623 SR
1,570 Elo+

VS

Team Averages
Level 13
1,555 SR
1,505 Elo+
Sun Wukong
Sun Wukong
Ayanokôji
Sun Wukong
Level 18
God Stats
14W - 5L
1,596 SR
Queue Stats
22W - 12L
1,570 Elo+
Solo
Raijin
Raijin
CryptoYaishu
Raijin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 83L
1,534 Elo+
Solo
Hercules
Hercules
mumuwu
Hercules
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 24L
1,327 Elo+
Solo
Ratatoskr
Ratatoskr
onichan64
Ratatoskr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,433 Elo+
Solo
Apollo
Apollo
xZanfis
Apollo
Level 7
God Stats
4W - 2L
1,681 SR
Queue Stats
99W - 56L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 6
9,915
583
9,146
13,368
5,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 1 / 11
10,184
599
11,232
10,570
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
15
8 / 3 / 11
10,052
591
9,477
12,187
7,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
16
5 / 3 / 1
10,386
611
5,418
9,962
3,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
13 / 3 / 6
11,134
655
12,740
14,685
7,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ayanokôji
Sun Wukong
14
4 / 7 / 1
8,448
497
10,925
15,374
9,114
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Raijin
12
1 / 5 / 0
7,300
429
4,292
10,000
3,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
mumuwu
Hercules
11
0 / 7 / 3
7,151
421
1,031
11,289
10,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ratatoskr
onichan64
Ratatoskr
10
1 / 14 / 0
6,847
403
4,831
14,169
4,323
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
xZanfis
Apollo
16
6 / 4 / 1
9,943
585
11,792
12,898
4,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
37
Kills
12
13
Deaths
37
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
3
6
3.33
W
4
1
11
9.5
L
Sun Wukong
Ayanokôji
Sun Wukong
4
7
1
0.64
W
Ymir
8
3
11
4.5
L
Raijin
1
5
0
0.2
W
Neith
5
3
1
1.83
W
13
3
6
5.33
L
Hercules
mumuwu
Hercules
0
7
3
0.21
L
Ratatoskr
onichan64
Ratatoskr
1
14
0
0.07
L
Apollo
xZanfis
Apollo
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,013
Damage
32,871
60,772
Taken
63,730
28,276
Mitigated
32,009
25,159
Healing
12,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,146
5,440
0
5,097
13,368
5,196
5,588
506
12,747
0
58,805
W
11,232
1,357
2,513
5,121
10,570
4,597
897
1,503
8,791
76,264
0
L
Sun Wukong
Ayanokôji
Sun Wukong
10,925
2,886
0
2,971
15,374
9,114
0
5,826
9,548
0
45,550
W
Ymir
9,477
2,176
98
2,528
12,187
7,375
102
967
11,153
30,131
0
L
Raijin
4,292
561
0
1,715
10,000
3,455
0
4,575
5,425
34,131
0
W
Neith
5,418
2,478
270
4,758
9,962
3,754
1,580
121
9,805
0
66,038
W
12,740
4,281
0
4,774
14,685
7,354
555
697
13,817
0
71,520
L
Hercules
mumuwu
Hercules
1,031
204
0
1,450
11,289
10,222
0
2,464
8,825
0
15,676
L
Ratatoskr
onichan64
Ratatoskr
4,831
1,070
0
1,309
14,169
4,323
0
4,135
10,034
0
23,039
L
Apollo
xZanfis
Apollo
11,792
6,929
0
4,880
12,898
4,895
0
3,709
9,189
0
66,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,671
Gold Earned
39,689
533
Minions Killed
323
0
Camps Cleared
0
1,562,397
Distance Traveled
1,355,158
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,915
583
103
6
0
283,360
3
W
Ra
10,184
599
147
9
0
375,057
2
L
Sun Wukong
8,448
497
78
5
0
308,999
4
W
Ymir
10,052
591
50
3
0
299,958
1
L
Raijin
7,300
429
63
4
0
232,366
3
W
Neith
10,386
611
107
6
0
263,491
0
W
Da Ji
11,134
655
126
7
0
340,531
2
L
Hercules
7,151
421
32
2
0
233,577
0
L
Ratatoskr
6,847
403
33
2
0
296,098
1
L
Apollo
9,943
585
117
7
0
284,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role