Player Matchup

Geb
Geb
Gold IV
Icyprophet
Geb
Gold IV
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 191L
1,375 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
MASERRATY
Guan Yu
Platinum IV
Level 121
God Stats
11W - 16L
1,404 SR
Queue Stats
163W - 167L
1,821 MMR
Solo
Apollo
Apollo
Diamond IV
MørBaZàN
Apollo
Diamond IV
Level 117
God Stats
2W - 0L
1,695 SR
Queue Stats
54W - 34L
2,232 MMR
Solo
Chiron
Chiron
Gold I
Neightwulf
Chiron
Gold I
Level 159
God Stats
23W - 12L
1,879 SR
Queue Stats
168W - 161L
1,685 MMR
Solo
Sol
Sol
Gold II
igitat
Sol
Gold II
Level 143
God Stats
24W - 25L
1,525 SR
Queue Stats
110W - 117L
1,508 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,601 SR
1,724 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 103
1,478 SR
1,635 MMR
Aphrodite
Aphrodite
Platinum III
Aylike
Aphrodite
Platinum III
Level 86
God Stats
2W - 4L
1,353 SR
Queue Stats
108W - 97L
1,839 MMR
Solo
Cerberus
Cerberus
Platinum II
Derkx
Cerberus
Platinum II
Level 134
God Stats
0W - 2L
1,293 SR
Queue Stats
142W - 140L
1,811 MMR
Solo
He Bo
He Bo
Bronze IV
SnookVegas
He Bo
Bronze IV
Level 34
God Stats
0W - 1L
1,669 SR
Queue Stats
1W - 7L
1,307 MMR
Solo
Fenrir
Fenrir
Gold III
betaplaye86
Fenrir
Gold III
Level 109
God Stats
7W - 10L
1,577 SR
Queue Stats
18W - 21L
1,719 MMR
Solo
Anhur
Anhur
Platinum II
holandER
Anhur
Platinum II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 9 / 13
12,895
496
6,531
28,340
26,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Guan Yu
MASERRATY
Guan Yu
19
2 / 7 / 6
14,102
542
9,305
27,017
26,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Apollo
MørBaZàN
Apollo
20
16 / 3 / 4
17,476
672
32,086
22,546
10,507
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
Neightwulf
Chiron
20
3 / 3 / 10
14,600
562
21,068
19,945
9,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
igitat
Sol
20
7 / 4 / 5
15,565
599
14,903
20,578
6,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
SetNemesisAthenaDanzaburouTiamat

VS

Bans
TsukuyomiKhepriAo KuangSobekTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aylike
Aphrodite
20
3 / 4 / 10
14,301
550
18,898
28,032
12,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Derkx
Cerberus
20
4 / 5 / 5
13,004
500
12,744
26,847
26,113
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

He Bo
9
1 / 9 / 3
8,175
314
4,221
9,474
4,079
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
20
4 / 5 / 10
12,566
483
14,893
22,090
17,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
holandER
Anhur
20
14 / 5 / 4
14,979
576
25,032
25,117
10,921
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
58
28
Kills
26
26
Deaths
28
38
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Aylike
Aphrodite
3
4
10
2
L
Cerberus
Derkx
Cerberus
4
5
5
1.3
W
0
9
13
0.72
W
Guan Yu
MASERRATY
Guan Yu
2
7
6
0.71
W
Apollo
MørBaZàN
Apollo
16
3
4
6
W
Chiron
Neightwulf
Chiron
3
3
10
2.67
L
He Bo
1
9
3
0.28
L
Fenrir
4
5
10
1.8
L
Anhur
holandER
Anhur
14
5
4
3.2
W
Sol
igitat
Sol
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,893
Damage
75,788
118,426
Taken
111,560
79,453
Mitigated
71,789
41,451
Healing
48,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Aylike
Aphrodite
18,898
1,795
6,317
18,134
28,032
12,742
230
3,043
24,989
107,084
0
L
Cerberus
Derkx
Cerberus
12,744
569
0
10,645
26,847
26,113
0
2,384
24,463
97,138
0
W
6,531
464
0
5,731
28,340
26,513
84
7,733
20,403
33,050
0
W
Guan Yu
MASERRATY
Guan Yu
9,305
1,542
1,796
7,233
27,017
26,764
2,177
9,080
17,160
1,517
75,467
W
Apollo
MørBaZàN
Apollo
32,086
22,165
0
6,371
22,546
10,507
5,534
11,568
10,648
0
128,116
W
Chiron
Neightwulf
Chiron
21,068
10,456
1,289
9,389
19,945
9,076
2,915
5,894
13,838
0
137,650
L
He Bo
4,221
168
0
509
9,474
4,079
0
5,280
4,194
12,675
0
L
Fenrir
14,893
4,176
0
6,292
22,090
17,934
360
4,487
17,603
0
95,398
L
Anhur
holandER
Anhur
25,032
14,825
0
6,865
25,117
10,921
1,272
7,259
17,858
0
116,322
W
Sol
igitat
Sol
14,903
5,326
0
9,642
20,578
6,593
7,168
4,452
16,027
117,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,638
Gold Earned
63,025
712
Minions Killed
728
0
Camps Cleared
0
2,401,420
Distance Traveled
2,187,062
32
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
14,301
550
200
8
0
494,040
4
L
Cerberus
13,004
500
198
8
0
421,257
3
W
Geb
12,895
496
34
1
0
503,599
9
W
Guan Yu
14,102
542
126
5
0
420,393
4
W
Apollo
17,476
672
177
7
0
543,553
2
W
Chiron
14,600
562
200
8
0
453,620
7
L
He Bo
8,175
314
17
1
0
317,723
2
L
Fenrir
12,566
483
127
5
0
513,620
4
L
Anhur
14,979
576
186
7
0
440,422
3
W
Sol
15,565
599
175
7
0
480,255
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role