Player Matchup

Neith
Neith
GooblerLady
Neith
Level 28
God Stats
68W - 66L
1,660 SR
Queue Stats
108W - 108L
1,509 Elo+
Party 2
Khepri
Khepri
Hatter1221
Khepri
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 81L
1,518 Elo+
Party 2
Tiamat
Tiamat
MistressCelene
Tiamat
Level 158
God Stats
23W - 22L
1,579 SR
Queue Stats
645W - 669L
1,522 Elo+
Party 2
Team Averages
Level 103
1,580 SR
1,516 Elo+

VS

Team Averages
Level 22
1,509 SR
1,232 Elo+
Ullr
Ullr
NerdySkate4031
Ullr
Level 27
God Stats
0W - 1L
1,480 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Hera
Hera
Red Veran
Hera
Level 26
God Stats
1W - 1L
1,717 SR
Queue Stats
5W - 10L
1,165 Elo+
Party 1
Chaac
Chaac
Thed4rK70
Chaac
Level 14
God Stats
1W - 3L
1,329 SR
Queue Stats
2W - 7L
1,030 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
10,803
569
8,321
7,779
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
Hatter1221
Khepri
14
2 / 0 / 6
12,296
647
8,412
18,942
23,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 2 / 3
12,338
649
19,257
16,173
11,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 3
10,418
548
6,243
12,526
4,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
14
3 / 5 / 0
11,537
607
17,340
15,579
5,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Thed4rK70
Chaac
13
0 / 3 / 3
10,398
547
9,889
17,645
13,753
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
3
3
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Khepri
Hatter1221
Khepri
2
0
6
5
W
6
2
3
3.75
L
0
1
3
1.5
L
Hera
3
5
0
0.6
L
Chaac
Thed4rK70
Chaac
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,990
Damage
33,472
42,894
Taken
45,750
38,113
Mitigated
24,052
7,898
Healing
8,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,321
3,101
0
1,739
7,779
3,150
229
3,464
4,315
0
29,136
W
Khepri
Hatter1221
Khepri
8,412
559
0
1,159
18,942
23,402
558
5,793
13,149
24,031
0
W
19,257
1,209
106
4,894
16,173
11,561
1,321
8,083
8,090
73,469
0
L
6,243
2,825
0
2,745
12,526
4,670
204
9,835
2,335
0
32,687
L
Hera
17,340
5,182
302
1,026
15,579
5,629
0
9,171
5,958
71,742
0
L
Chaac
Thed4rK70
Chaac
9,889
1,333
0
4,220
17,645
13,753
0
7,576
9,760
0
44,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,437
Gold Earned
32,353
167
Minions Killed
203
0
Camps Cleared
0
1,030,888
Distance Traveled
988,230
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,803
569
35
2
0
321,525
0
W
Khepri
12,296
647
19
1
0
369,045
1
W
Tiamat
12,338
649
113
6
0
340,318
5
L
Ullr
10,418
548
53
3
0
337,963
1
L
Hera
11,537
607
89
5
0
302,865
3
L
Chaac
10,398
547
61
3
0
347,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role