Player Matchup

Tiamat
Tiamat
EmptyDebitCard
Tiamat
Level 48
God Stats
0W - 3L
1,594 SR
Queue Stats
4W - 13L
1,144 Elo+
Party 1
Achilles
Achilles
VenemousSnake009
Achilles
Level 14
God Stats
3W - 6L
1,552 SR
Queue Stats
3W - 11L
1,213 Elo+
Party 1
Gilgamesh
Gilgamesh
shifster26
Gilgamesh
Level 41
God Stats
0W - 3L
1,418 SR
Queue Stats
4W - 12L
1,213 Elo+
Party 1
Team Averages
Level 34
1,521 SR
1,190 Elo+

VS

Team Averages
Level 40
1,420 SR
1,316 Elo+
Fenrir
Fenrir
Jod0N
Fenrir
Level 6
God Stats
3W - 5L
1,308 SR
Queue Stats
4W - 5L
1,178 Elo+
Solo
Sobek
Sobek
Tragic TW
Sobek
Level 98
God Stats
5W - 5L
1,453 SR
Queue Stats
128W - 97L
1,455 Elo+
Party 2
Apollo
Apollo
fartsuckerberg
Apollo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 5
9,698
570
12,305
10,593
8,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
3 / 5 / 2
10,110
595
6,349
17,791
16,172
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
shifster26
Gilgamesh
12
2 / 2 / 4
9,865
580
10,737
12,356
13,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jod0N
Fenrir
7
0 / 5 / 2
8,943
526
401
8,093
4,046
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Sobek
Tragic TW
Sobek
16
5 / 0 / 8
11,468
675
11,691
19,503
23,250
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 1 / 4
12,127
713
14,428
12,211
5,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
6
Kills
13
13
Deaths
6
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
W
Fenrir
Jod0N
Fenrir
0
5
2
0.2
W
Sobek
Tragic TW
Sobek
5
0
8
9
L
3
5
2
0.8
W
8
1
4
10
L
Gilgamesh
shifster26
Gilgamesh
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,391
Damage
26,520
40,740
Taken
39,807
38,523
Mitigated
32,434
6,800
Healing
17,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,305
2,335
231
2,357
10,593
8,644
327
2,999
7,594
42,483
0
W
Fenrir
Jod0N
Fenrir
401
188
0
724
8,093
4,046
0
1,719
6,150
0
16,750
W
Sobek
Tragic TW
Sobek
11,691
611
975
9,137
19,503
23,250
897
4,732
14,045
35,798
0
L
6,349
2,655
0
1,069
17,791
16,172
18
5,841
11,950
0
20,897
W
14,428
7,465
0
6,595
12,211
5,138
2,037
5,161
6,517
0
72,442
L
Gilgamesh
shifster26
Gilgamesh
10,737
2,438
1,074
2,069
12,356
13,707
428
4,815
7,541
0
49,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,673
Gold Earned
32,538
142
Minions Killed
213
0
Camps Cleared
0
845,623
Distance Traveled
775,862
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,698
570
75
4
0
253,158
2
W
Fenrir
8,943
526
21
1
0
135,251
2
W
Sobek
11,468
675
57
3
0
306,389
0
L
Achilles
10,110
595
18
1
0
309,823
0
W
Apollo
12,127
713
135
8
0
334,222
5
L
Gilgamesh
9,865
580
49
3
0
282,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role