Player Matchup

Bakasura
Bakasura
DemonTimeNI9
Bakasura
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,486 Elo+
Party 1
Sol
Sol
Johnkaido
Sol
Level 3
God Stats
6W - 1L
1,500 SR
Queue Stats
255W - 241L
1,722 Elo+
Solo
Cu Chulainn
Cu Chulainn
YmirIsHere4722
Cu Chulainn
Level 29
God Stats
25W - 12L
1,686 SR
Queue Stats
243W - 205L
1,618 Elo+
Solo
Yemoja
Yemoja
jazminum
Yemoja
Level 3
God Stats
3W - 2L
1,825 SR
Queue Stats
45W - 44L
1,571 Elo+
Party 1
Apollo
Apollo
theregoesthatman
Apollo
Level 14
God Stats
2W - 0L
1,825 SR
Queue Stats
45W - 28L
1,674 Elo+
Party 1
Team Averages
Level 22
1,667 SR
1,614 Elo+

VS

Team Averages
Level 19
1,575 SR
1,621 Elo+
Heimdallr
Heimdallr
CL30PYRM
Heimdallr
Level 3
God Stats
8W - 7L
1,719 SR
Queue Stats
27W - 15L
1,707 Elo+
Solo
Olorun
Olorun
CallMeStevoh
Olorun
Level 26
God Stats
2W - 2L
1,711 SR
Queue Stats
127W - 91L
1,663 Elo+
Solo
Ymir
Ymir
Czombie10
Ymir
Level 27
God Stats
0W - 3L
1,198 SR
Queue Stats
6W - 9L
1,548 Elo+
Solo
Scylla
Scylla
JustCallMeGears
Scylla
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 26L
1,564 Elo+
Solo
Ullr
Ullr
TrunkyBunk
Ullr
Level 25
God Stats
5W - 3L
1,746 SR
Queue Stats
34W - 21L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DemonTimeNI9
Bakasura
16
6 / 1 / 5
9,529
596
9,163
13,916
5,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
4 / 2 / 0
8,694
543
6,781
9,456
3,058
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
YmirIsHere4722
Cu Chulainn
17
6 / 1 / 2
10,123
633
9,143
14,676
10,937
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
jazminum
Yemoja
11
0 / 4 / 6
7,061
441
1,729
7,532
3,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
6 / 2 / 7
8,855
553
11,028
11,220
3,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CL30PYRM
Heimdallr
14
1 / 5 / 2
8,315
520
2,406
9,268
3,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
12
2 / 4 / 3
7,611
476
8,129
13,723
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
10
2 / 7 / 1
6,746
422
5,509
13,876
5,968
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 3 / 3
6,566
410
1,544
7,749
2,188
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 3 / 2
9,222
576
7,309
12,542
5,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
22
Kills
10
10
Deaths
22
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CL30PYRM
Heimdallr
1
5
2
0.4
L
Olorun
2
4
3
0.88
L
Ymir
2
7
1
0.36
W
Bakasura
DemonTimeNI9
Bakasura
6
1
5
8.5
W
4
2
0
2
L
0
3
3
0.5
L
5
3
2
2
W
Cu Chulainn
YmirIsHere4722
Cu Chulainn
6
1
2
7
W
Yemoja
jazminum
Yemoja
0
4
6
0.75
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,844
Damage
24,897
56,800
Taken
57,158
26,882
Mitigated
21,724
19,917
Healing
16,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CL30PYRM
Heimdallr
2,406
1,306
0
2,022
9,268
3,955
1,202
805
8,463
0
43,445
L
Olorun
8,129
4,477
309
6,535
13,723
4,448
0
877
11,763
61,303
0
L
Ymir
5,509
1,670
0
1,277
13,876
5,968
160
988
12,510
29,177
0
W
Bakasura
DemonTimeNI9
Bakasura
9,163
5,593
0
5,477
13,916
5,496
0
3,472
10,444
0
67,768
W
6,781
693
0
3,693
9,456
3,058
1,424
1,085
8,371
48,003
0
L
1,544
733
0
1,486
7,749
2,188
0
2,622
5,127
21,575
0
L
7,309
3,178
0
4,771
12,542
5,165
0
3,218
8,974
0
67,237
W
Cu Chulainn
YmirIsHere4722
Cu Chulainn
9,143
865
0
4,072
14,676
10,937
319
937
13,739
0
64,475
W
Yemoja
jazminum
Yemoja
1,729
1,011
492
754
7,532
3,866
0
5,054
2,478
5,097
0
W
11,028
7,732
0
5,429
11,220
3,525
22
4,634
6,586
0
65,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,262
Gold Earned
38,460
457
Minions Killed
422
0
Camps Cleared
0
1,523,754
Distance Traveled
1,283,305
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,315
520
88
6
0
273,157
0
L
Olorun
7,611
476
115
7
0
260,746
7
L
Ymir
6,746
422
43
3
0
252,948
3
W
Bakasura
9,529
596
131
8
0
355,337
5
W
Sol
8,694
543
92
6
0
285,070
3
L
Scylla
6,566
410
46
3
0
217,414
0
L
Ullr
9,222
576
130
8
0
279,040
2
W
Cu Chulainn
10,123
633
122
8
0
327,534
2
W
Yemoja
7,061
441
5
0
0
269,573
0
W
Apollo
8,855
553
107
7
0
286,240
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role