Player Matchup

Danzaburou
Danzaburou
Silver III
Bigkidlifestyle
Danzaburou
Silver III
Level 103
God Stats
0W - 1L
1,483 SR
Queue Stats
13W - 24L
1,272 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
DanboyVHP
Kumbhakarna
Silver I
Level 124
God Stats
5W - 4L
1,840 SR
Queue Stats
104W - 114L
1,231 MMR
Solo
Cthulhu
Cthulhu
Silver III
Time_Thyme
Cthulhu
Silver III
Level 45
God Stats
1W - 1L
1,788 SR
Queue Stats
24W - 27L
1,259 MMR
Solo
Olorun
Olorun
Gold V
WittyPup763164
Olorun
Gold V
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 48L
1,247 MMR
Solo
Set
Set
Gold III
theknud9
Set
Gold III
Level 125
God Stats
5W - 4L
1,503 SR
Queue Stats
339W - 346L
1,326 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,623 SR
1,267 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,492 SR
1,356 MMR
Hades
Hades
Gold II
 
Hades
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver III
 
Arachne
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver IV
Manuchaenman
Chaac
Silver IV
Level 78
God Stats
6W - 9L
1,548 SR
Queue Stats
198W - 208L
1,318 MMR
Solo
Anhur
Anhur
Silver IV
Shmelkor
Anhur
Silver IV
Level 93
God Stats
1W - 4L
1,384 SR
Queue Stats
17W - 18L
1,307 MMR
Solo
Cerberus
Cerberus
Silver I
TheCaptainK_95
Cerberus
Silver I
Level 97
God Stats
5W - 3L
1,527 SR
Queue Stats
63W - 68L
1,154 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bigkidlifestyle
Danzaburou
20
1 / 6 / 4
14,005
438
13,381
26,020
11,074
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kumbhakarna
DanboyVHP
Kumbhakarna
17
1 / 4 / 5
12,452
389
6,868
26,438
27,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Time_Thyme
Cthulhu
17
1 / 12 / 4
12,282
384
14,101
29,008
21,084
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

20
5 / 9 / 1
15,569
487
18,847
27,068
9,072
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 7 / 4
13,493
422
18,464
28,426
21,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
TiamatTsukuyomiAthenaApolloScylla

VS

Bans
Cu ChulainnPoseidonFenrirNu WaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
20
16 / 2 / 8
19,758
617
42,734
29,904
19,978
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
 
Arachne
20
7 / 2 / 8
17,116
535
12,239
22,464
14,325
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
6 / 3 / 16
17,947
561
28,616
31,623
40,938
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Shmelkor
Anhur
20
7 / 2 / 7
16,372
512
15,463
18,537
8,975
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
19
2 / 3 / 15
14,834
464
8,626
29,014
36,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
92
11
Kills
38
38
Deaths
12
18
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
16
2
8
10
W
Arachne
 
Arachne
7
2
8
5.5
L
Danzaburou
Bigkidlifestyle
Danzaburou
1
6
4
0.5
L
Kumbhakarna
DanboyVHP
Kumbhakarna
1
4
5
0.88
W
6
3
16
4.67
W
Anhur
Shmelkor
Anhur
7
2
7
5.25
W
Cerberus
2
3
15
3.17
L
Cthulhu
Time_Thyme
Cthulhu
1
12
4
0.25
L
5
9
1
0.61
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,661
Damage
107,678
136,960
Taken
131,542
89,958
Mitigated
120,672
29,213
Healing
64,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
42,734
5,002
810
21,056
29,904
19,978
2,871
8,185
21,719
170,295
0
W
Arachne
 
Arachne
12,239
8,327
0
5,331
22,464
14,325
4,185
5,897
16,567
0
161,851
L
Danzaburou
Bigkidlifestyle
Danzaburou
13,381
6,477
0
9,409
26,020
11,074
1,022
8,692
17,112
0
104,218
L
Kumbhakarna
DanboyVHP
Kumbhakarna
6,868
601
0
2,495
26,438
27,198
63
8,645
17,245
48,330
0
W
28,616
5,375
0
17,461
31,623
40,938
2,445
15,437
16,186
0
121,814
W
Anhur
Shmelkor
Anhur
15,463
8,341
0
11,119
18,537
8,975
6,956
5,751
12,786
0
117,633
W
Cerberus
8,626
418
0
8,344
29,014
36,456
1,030
8,355
19,252
52,074
0
L
Cthulhu
Time_Thyme
Cthulhu
14,101
1,988
502
1,755
29,008
21,084
0
6,721
21,752
66,642
6,856
L
18,847
9,456
1,088
5,291
27,068
9,072
1,597
19,113
7,830
98,705
0
L
18,464
8,642
0
8,673
28,426
21,530
234
8,189
19,938
0
107,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,801
Gold Earned
86,027
721
Minions Killed
924
0
Camps Cleared
0
2,558,726
Distance Traveled
3,133,053
26
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
19,758
617
241
8
0
628,509
4
W
Arachne
17,116
535
169
5
0
718,117
5
L
Danzaburou
14,005
438
170
5
0
531,002
5
L
Kumbhakarna
12,452
389
84
3
0
540,969
11
W
Chaac
17,947
561
220
7
0
614,229
7
W
Anhur
16,372
512
181
6
0
595,899
7
W
Cerberus
14,834
464
113
4
0
576,299
7
L
Cthulhu
12,282
384
133
4
0
412,578
4
L
Olorun
15,569
487
171
5
0
498,716
3
L
Set
13,493
422
163
5
0
575,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role