Player Matchup

Khepri
Khepri
Silver I
Alejandro28A4
Khepri
Silver I
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,587 MMR
Solo
Skadi
Skadi
Silver I
ObeyMystic-
Skadi
Silver I
Level 109
God Stats
13W - 18L
1,842 SR
Queue Stats
182W - 200L
1,543 MMR
Solo
Hun Batz
Hun Batz
Silver I
feli24
Hun Batz
Silver I
Level 159
God Stats
3W - 1L
1,853 SR
Queue Stats
90W - 76L
1,566 MMR
Solo
Chaac
Chaac
Gold IV
pepper28792
Chaac
Gold IV
Level 154
God Stats
4W - 1L
1,199 SR
Queue Stats
47W - 40L
1,587 MMR
Solo
Agni
Agni
Gold IV
xRDGx NICK
Agni
Gold IV
Level 144
God Stats
5W - 4L
1,727 SR
Queue Stats
156W - 146L
1,548 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,624 SR
1,566 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,723 SR
1,565 MMR
Ra
Ra
Silver I
Gamernoob9786
Ra
Silver I
Level 107
God Stats
0W - 1L
1,907 SR
Queue Stats
27W - 17L
1,581 MMR
Party 1
Ymir
Ymir
Bronze III
Maxwell3971
Ymir
Bronze III
Level 54
God Stats
1W - 1L
1,601 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Nemesis
Nemesis
Gold V
Skelerplay
Nemesis
Gold V
Level 64
God Stats
1W - 1L
1,707 SR
Queue Stats
11W - 7L
1,610 MMR
Party 2
Chiron
Chiron
Platinum V
X LiTtLeRoCk X
Chiron
Platinum V
Level 125
God Stats
4W - 4L
1,744 SR
Queue Stats
229W - 226L
1,600 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
adssXD
Cu Chulainn
Silver I
Level 153
God Stats
1W - 1L
1,656 SR
Queue Stats
11W - 7L
1,534 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 13
12,430
497
8,823
21,350
20,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
2 / 3 / 11
12,052
482
14,361
16,217
6,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
feli24
Hun Batz
20
16 / 4 / 7
14,810
592
27,071
22,076
18,948
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 5 / 10
12,974
519
19,747
33,582
36,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
4 / 3 / 11
12,690
508
17,478
15,076
7,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bans
Guan YuSetTiamatCthulhuAthena

VS

Bans
DanzaburouCupidKing ArthurHe BoSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 4
11,695
468
14,577
18,892
8,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 5 / 6
10,514
421
8,141
28,237
38,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Skelerplay
Nemesis
18
8 / 5 / 2
12,111
484
15,427
27,980
16,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 3 / 6
12,227
489
24,924
16,880
7,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
adssXD
Cu Chulainn
14
3 / 8 / 4
10,188
408
15,168
24,871
26,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
42
28
Kills
20
20
Deaths
28
52
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
5
13
1.5
L
1
7
4
0.43
L
3
5
6
1.2
W
2
3
11
2.5
L
Nemesis
Skelerplay
Nemesis
8
5
2
1.8
L
5
3
6
2.67
L
Cu Chulainn
adssXD
Cu Chulainn
3
8
4
0.63
W
Hun Batz
feli24
Hun Batz
16
4
7
4.88
W
5
5
10
2
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,480
Damage
78,237
108,301
Taken
116,860
89,725
Mitigated
97,312
33,250
Healing
35,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,823
447
336
4,129
21,350
20,392
276
6,656
14,535
22,165
0
L
14,577
1,468
2,108
6,652
18,892
8,979
88
6,106
12,626
84,172
0
L
8,141
1,377
0
3,346
28,237
38,378
409
7,207
21,030
35,291
0
W
14,361
9,166
0
4,263
16,217
6,884
1,958
4,828
11,345
0
81,281
L
Nemesis
Skelerplay
Nemesis
15,427
6,286
0
10,739
27,980
16,322
747
7,082
20,898
0
74,793
L
24,924
8,723
2,117
6,833
16,880
7,433
3,405
2,392
14,387
0
104,154
L
Cu Chulainn
adssXD
Cu Chulainn
15,168
3,777
0
3,844
24,871
26,200
123
4,218
20,493
0
53,423
W
Hun Batz
feli24
Hun Batz
27,071
7,225
0
6,247
22,076
18,948
1,662
3,274
18,598
0
114,178
W
19,747
5,150
0
14,232
33,582
36,499
604
6,062
27,257
0
85,790
W
17,478
1,131
494
3,549
15,076
7,002
645
4,900
9,834
97,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,956
Gold Earned
56,735
563
Minions Killed
549
0
Camps Cleared
0
2,455,601
Distance Traveled
2,309,065
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,430
497
13
1
0
502,422
8
L
Ra
11,695
468
156
6
0
452,622
6
L
Ymir
10,514
421
59
2
0
453,156
0
W
Skadi
12,052
482
107
4
0
462,225
0
L
Nemesis
12,111
484
116
5
0
534,070
5
L
Chiron
12,227
489
136
5
0
422,950
2
L
Cu Chulainn
10,188
408
82
3
0
446,267
2
W
Hun Batz
14,810
592
154
6
0
517,868
7
W
Chaac
12,974
519
150
6
0
473,170
2
W
Agni
12,690
508
139
6
0
499,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role