Player Matchup

Ra
Ra
Albertosaurus21
Ra
Level 16
God Stats
1W - 1L
1,299 SR
Queue Stats
14W - 15L
1,357 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Bluttquack
Tsukuyomi
Level 26
God Stats
18W - 11L
1,525 SR
Queue Stats
110W - 91L
1,482 Elo+
Party 2
Neith
Neith
TomFoolery524
Neith
Level 22
God Stats
4W - 3L
1,385 SR
Queue Stats
5W - 4L
1,136 Elo+
Solo
Bellona
Bellona
WilClo
Bellona
Level 24
God Stats
21W - 32L
1,377 SR
Queue Stats
225W - 268L
1,356 Elo+
Solo
Agni
Agni
brycenem
Agni
Level 15
God Stats
1W - 4L
1,098 SR
Queue Stats
3W - 21L
1,043 Elo+
Solo
Team Averages
Level 21
1,337 SR
1,275 Elo+

VS

Team Averages
Level 17
1,392 SR
1,286 Elo+
Baron Samedi
Baron Samedi
BLAGAMMA
Baron Samedi
Level 5
God Stats
2W - 4L
1,323 SR
Queue Stats
2W - 5L
1,281 Elo+
Solo
Cthulhu
Cthulhu
ZeusDaGeus
Cthulhu
Level 25
God Stats
12W - 14L
1,477 SR
Queue Stats
118W - 130L
1,536 Elo+
Solo
Sol
Sol
josiah1235
Sol
Level 24
God Stats
15W - 41L
1,264 SR
Queue Stats
17W - 43L
1,074 Elo+
Solo
Hachiman
Hachiman
vJexyz
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,269 Elo+
Party 1
Izanami
Izanami
vMoonxyz
Izanami
Level 6
God Stats
3W - 7L
1,394 SR
Queue Stats
4W - 11L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 2 / 19
13,102
1,310
19,003
9,648
4,242
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Bluttquack
Tsukuyomi
18
17 / 5 / 17
12,562
1,256
24,134
13,006
6,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
6 / 2 / 29
11,478
1,148
15,996
9,229
4,117
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
WilClo
Bellona
19
7 / 1 / 23
12,124
1,212
9,184
13,874
11,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
17
2 / 2 / 24
10,262
1,026
7,402
9,546
3,711
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

273

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BLAGAMMA
Baron Samedi
15
1 / 10 / 5
9,315
932
5,012
15,578
8,527
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ZeusDaGeus
Cthulhu
16
4 / 10 / 7
11,326
1,133
21,066
19,469
16,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 3 / 6
10,419
1,042
3,342
9,197
2,893
Hachiman
vJexyz
Hachiman
16
0 / 12 / 8
9,423
942
12,570
21,310
7,462
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
vMoonxyz
Izanami
15
4 / 13 / 3
10,352
1,035
7,925
17,621
6,437
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

160
Kill Participation
41
48
Kills
12
12
Deaths
48
112
Assists
29
Player
Kills
Deaths
Assists
KDA
W
16
2
19
12.75
L
Baron Samedi
BLAGAMMA
Baron Samedi
1
10
5
0.35
W
Tsukuyomi
Bluttquack
Tsukuyomi
17
5
17
5.1
W
6
2
29
10.25
W
Bellona
WilClo
Bellona
7
1
23
18.5
L
Cthulhu
ZeusDaGeus
Cthulhu
4
10
7
0.75
W
Agni
2
2
24
7
L
3
3
6
2
L
Hachiman
vJexyz
Hachiman
0
12
8
0.33
L
Izanami
vMoonxyz
Izanami
4
13
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,719
Damage
49,915
55,303
Taken
83,175
29,933
Mitigated
41,359
10,102
Healing
2,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,003
4,529
2,158
2,178
9,648
4,242
0
6,916
2,732
37,977
0
L
Baron Samedi
BLAGAMMA
Baron Samedi
5,012
1,762
0
892
15,578
8,527
0
9,068
6,510
25,342
0
W
Tsukuyomi
Bluttquack
Tsukuyomi
24,134
9,864
0
295
13,006
6,069
0
5,918
7,088
0
31,176
W
15,996
10,025
135
2,282
9,229
4,117
0
5,916
3,313
0
23,367
W
Bellona
WilClo
Bellona
9,184
4,794
0
2,560
13,874
11,794
0
5,487
8,387
0
40,810
L
Cthulhu
ZeusDaGeus
Cthulhu
21,066
1,525
776
287
19,469
16,040
0
4,203
15,266
51,344
0
W
Agni
7,402
424
0
494
9,546
3,711
0
5,183
4,363
12,200
0
L
3,342
500
0
291
9,197
2,893
0
3,725
5,472
6,751
0
L
Hachiman
vJexyz
Hachiman
12,570
5,701
0
623
21,310
7,462
0
4,830
16,480
0
23,319
L
Izanami
vMoonxyz
Izanami
7,925
7,066
0
0
17,621
6,437
0
4,579
13,042
0
16,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,528
Gold Earned
50,835
168
Minions Killed
148
4
Camps Cleared
5
886,879
Distance Traveled
750,378
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,102
1,310
58
6
3
168,079
0
L
Baron Samedi
9,315
932
33
3
0
131,252
1
W
Tsukuyomi
12,562
1,256
12
1
0
180,827
0
W
Neith
11,478
1,148
17
2
0
151,492
0
W
Bellona
12,124
1,212
70
7
1
210,037
0
L
Cthulhu
11,326
1,133
69
7
4
167,874
0
W
Agni
10,262
1,026
11
1
0
176,444
0
L
Sol
10,419
1,042
11
1
1
172,578
0
L
Hachiman
9,423
942
16
2
0
164,900
5
L
Izanami
10,352
1,035
19
2
0
113,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role