Player Matchup

Sylvanus
Sylvanus
ExodusFata1
Sylvanus
Level 27
God Stats
2W - 5L
1,249 SR
Queue Stats
59W - 50L
1,519 Elo+
Party 2
King Arthur
King Arthur
Sikoicho
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,702 Elo+
Solo
Thor
Thor
Sirlemmiwink
Thor
Level 28
God Stats
0W - 1L
1,264 SR
Queue Stats
105W - 123L
1,532 Elo+
Solo
Ra
Ra
TBlillingsClyde
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,641 Elo+
Solo
Anhur
Anhur
TotemicBear822
Anhur
Level 28
God Stats
0W - 1L
1,285 SR
Queue Stats
108W - 100L
1,485 Elo+
Party 2
Team Averages
Level 18
1,360 SR
1,576 Elo+

VS

Team Averages
Level 33
1,541 SR
1,631 Elo+
Rama
Rama
BM Drandon3078
Rama
Level 29
God Stats
40W - 34L
1,597 SR
Queue Stats
134W - 131L
1,559 Elo+
Solo
Cu Chulainn
Cu Chulainn
BuckedDaAsh
Cu Chulainn
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 142L
1,697 Elo+
Party 1
Kali
Kali
GYBroGaming
Kali
Level 99
God Stats
14W - 5L
1,500 SR
Queue Stats
219W - 188L
1,578 Elo+
Party 3
Khepri
Khepri
TSB River
Khepri
Level 10
God Stats
2W - 0L
1,669 SR
Queue Stats
5W - 1L
1,621 Elo+
Party 3
Ymir
Ymir
VKIDxB
Ymir
Level 9
God Stats
14W - 16L
1,439 SR
Queue Stats
195W - 242L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ExodusFata1
Sylvanus
11
3 / 4 / 0
7,593
506
3,681
10,957
5,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Sikoicho
King Arthur
10
1 / 4 / 0
5,768
385
3,750
8,963
6,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
0 / 3 / 0
6,843
456
4,017
10,382
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 10 / 1
5,581
372
3,494
8,263
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 10 / 0
6,399
427
2,601
12,781
3,574
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
17 / 2 / 6
9,627
642
18,406
13,568
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
BuckedDaAsh
Cu Chulainn
10
1 / 1 / 1
6,291
419
2,387
6,442
3,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
9 / 0 / 3
9,225
615
7,119
10,371
4,044
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
TSB River
Khepri
9
1 / 2 / 9
6,750
450
1,353
5,424
4,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
VKIDxB
Ymir
10
2 / 0 / 1
7,005
467
2,584
4,826
2,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
5
Kills
30
31
Deaths
5
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
17
2
6
10
W
Cu Chulainn
BuckedDaAsh
Cu Chulainn
1
1
1
1.5
L
Sylvanus
ExodusFata1
Sylvanus
3
4
0
0.75
W
9
0
3
10.5
L
King Arthur
Sikoicho
King Arthur
1
4
0
0.25
L
0
3
0
0
L
0
10
1
0.05
W
Khepri
TSB River
Khepri
1
2
9
2.75
L
1
10
0
0.1
W
Ymir
VKIDxB
Ymir
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,543
Damage
31,849
51,346
Taken
40,631
20,716
Mitigated
19,436
10,972
Healing
14,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,406
15,082
0
8,165
13,568
4,551
2,338
4,689
8,661
0
65,617
W
Cu Chulainn
BuckedDaAsh
Cu Chulainn
2,387
576
0
351
6,442
3,944
0
198
5,920
3,075
23,382
L
Sylvanus
ExodusFata1
Sylvanus
3,681
1,559
554
2,894
10,957
5,144
0
652
10,305
17,298
0
W
7,119
3,843
0
4,442
10,371
4,044
542
272
10,049
0
53,555
L
King Arthur
Sikoicho
King Arthur
3,750
86
0
1,199
8,963
6,350
26
2,365
6,598
0
18,522
L
4,017
1,312
0
2,864
10,382
3,171
0
393
9,989
0
38,150
L
3,494
1,194
404
455
8,263
2,477
470
689
7,574
20,424
0
W
Khepri
TSB River
Khepri
1,353
240
0
494
5,424
4,034
0
915
4,430
10,503
0
L
2,601
1,586
0
2,602
12,781
3,574
906
0
12,781
0
31,669
W
Ymir
VKIDxB
Ymir
2,584
681
0
599
4,826
2,863
181
738
3,794
18,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,184
Gold Earned
38,898
247
Minions Killed
302
0
Camps Cleared
0
1,219,909
Distance Traveled
1,424,448
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,627
642
108
7
0
207,835
0
W
Cu Chulainn
6,291
419
54
4
0
324,992
1
L
Sylvanus
7,593
506
34
2
0
255,617
2
W
Kali
9,225
615
94
6
0
290,415
0
L
King Arthur
5,768
385
28
2
0
244,406
0
L
Thor
6,843
456
88
6
0
246,259
0
L
Ra
5,581
372
35
2
0
246,733
0
W
Khepri
6,750
450
20
1
0
295,791
0
L
Anhur
6,399
427
62
4
0
226,894
2
W
Ymir
7,005
467
26
2
0
305,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role