Player Matchup

Guan Yu
Guan Yu
Gold III
GuardianKnight
Guan Yu
Gold III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,820 MMR
Party 1
Tiamat
Tiamat
Gold I
TugboatSheila
Tiamat
Gold I
Level 31
God Stats
8W - 2L
1,823 SR
Queue Stats
71W - 43L
1,912 MMR
Party 1
Medusa
Medusa
Gold IV
Zestias
Medusa
Gold IV
Level 153
God Stats
1W - 0L
1,914 SR
Queue Stats
14W - 4L
1,735 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 98
1,746 SR
1,822 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 144
1,597 SR
1,408 MMR
Hercules
Hercules
Silver III
Pingarron
Hercules
Silver III
Level 133
God Stats
0W - 2L
1,550 SR
Queue Stats
28W - 33L
1,457 MMR
Party 2
Awilix
Awilix
Gold IV
SpaceTimeSqr
Awilix
Gold IV
Level 146
God Stats
6W - 8L
1,569 SR
Queue Stats
36W - 55L
1,372 MMR
Solo
Scylla
Scylla
Bronze III
cristophermy
Scylla
Bronze III
Level 154
God Stats
0W - 1L
1,673 SR
Queue Stats
1W - 6L
1,396 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 11
9,540
734
5,453
9,528
7,963
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
6 / 3 / 11
11,283
868
11,057
12,237
7,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Zestias
Medusa
14
7 / 1 / 8
11,165
859
9,992
8,016
2,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AphroditeSobekThothPersephoneAthena

VS

Bans
CupidAnhurHou YiDanzaburouArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Pingarron
Hercules
11
2 / 6 / 3
8,373
644
7,532
12,949
9,856
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
10
3 / 5 / 2
8,259
635
5,814
11,718
3,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
12
1 / 6 / 4
8,349
642
5,974
8,317
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
17
Kills
6
7
Deaths
17
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
3
11
3.17
L
Hercules
Pingarron
Hercules
2
6
3
0.58
L
Awilix
3
5
2
0.8
W
6
3
11
3.83
W
Medusa
Zestias
Medusa
7
1
8
11
L
Scylla
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,502
Damage
19,320
29,781
Taken
32,984
18,713
Mitigated
16,117
8,491
Healing
3,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,453
754
1,712
2,091
9,528
7,963
311
2,496
6,900
2,343
15,597
L
Hercules
Pingarron
Hercules
7,532
1,780
0
2,199
12,949
9,856
50
4,693
8,256
0
26,194
L
Awilix
5,814
2,457
0
723
11,718
3,848
918
4,168
7,550
0
28,509
W
11,057
1,094
0
3,059
12,237
7,990
569
1,171
10,937
44,260
0
W
Medusa
Zestias
Medusa
9,992
4,374
0
1,629
8,016
2,760
2,222
2,166
5,726
0
55,291
L
Scylla
5,974
602
0
635
8,317
2,413
425
2,716
5,601
33,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,988
Gold Earned
24,981
158
Minions Killed
167
0
Camps Cleared
0
751,394
Distance Traveled
710,598
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,540
734
10
1
0
247,715
4
L
Hercules
8,373
644
57
4
0
235,572
5
L
Awilix
8,259
635
42
3
0
259,883
2
W
Tiamat
11,283
868
71
5
0
242,632
3
W
Medusa
11,165
859
77
6
0
261,047
3
L
Scylla
8,349
642
68
5
0
215,143
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role