Player Matchup

Discordia
Discordia
ISAIAHxPAGAN
Discordia
Level 29
God Stats
2W - 0L
1,717 SR
Queue Stats
15W - 17L
1,608 Elo+
Solo
Chang'e
Chang'e
PsycoAvenger1
Chang'e
Level 26
God Stats
16W - 13L
1,601 SR
Queue Stats
76W - 66L
1,517 Elo+
Party 1
Neith
Neith
ShwinnMoles215
Neith
Level 14
God Stats
3W - 0L
1,528 SR
Queue Stats
3W - 0L
1,635 Elo+
Solo
Kali
Kali
TonyTakeOut
Kali
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
79W - 83L
1,457 Elo+
Solo
Kumbhakarna
Kumbhakarna
dangerranger54
Kumbhakarna
Level 13
God Stats
11W - 5L
1,545 SR
Queue Stats
102W - 101L
1,516 Elo+
Party 1
Team Averages
Level 22
1,578 SR
1,547 Elo+

VS

Team Averages
Level 24
1,495 SR
1,457 Elo+
Pele
Pele
LAKEZ-F3
Pele
Level 14
God Stats
4W - 8L
1,818 SR
Queue Stats
437W - 455L
1,409 Elo+
Solo
Thor
Thor
Nirel
Thor
Level 23
God Stats
0W - 2L
1,392 SR
Queue Stats
2W - 4L
1,498 Elo+
Party 2
Anhur
Anhur
PvPro11
Anhur
Level 21
God Stats
16W - 24L
1,449 SR
Queue Stats
159W - 172L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
SaltESupport
Cthulhu
Level 42
God Stats
50W - 44L
1,526 SR
Queue Stats
143W - 156L
1,474 Elo+
Party 2
Cu Chulainn
Cu Chulainn
voulpi
Cu Chulainn
Level 19
God Stats
17W - 20L
1,287 SR
Queue Stats
102W - 120L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ISAIAHxPAGAN
Discordia
16
3 / 5 / 10
10,781
490
10,156
10,316
3,110
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
19
18 / 4 / 7
13,313
605
31,317
22,241
9,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
4 / 11 / 4
10,920
496
9,167
15,293
5,836
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
7 / 4 / 7
12,648
575
12,040
18,499
9,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
dangerranger54
Kumbhakarna
15
1 / 4 / 18
10,694
486
5,564
22,040
18,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
2 / 7 / 7
11,022
501
8,243
18,037
7,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
Nirel
Thor
17
10 / 8 / 5
11,386
518
13,576
17,849
7,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
PvPro11
Anhur
17
8 / 6 / 7
11,256
512
14,771
18,860
7,295
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SaltESupport
Cthulhu
16
3 / 5 / 12
10,803
491
14,922
20,708
18,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
voulpi
Cu Chulainn
17
4 / 7 / 6
11,550
525
8,865
14,893
13,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
64
33
Kills
27
28
Deaths
33
46
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Discordia
ISAIAHxPAGAN
Discordia
3
5
10
1.6
L
Pele
2
7
7
0.79
L
Thor
Nirel
Thor
10
8
5
1.56
W
Chang'e
18
4
7
5.38
L
Anhur
PvPro11
Anhur
8
6
7
1.92
L
Cthulhu
SaltESupport
Cthulhu
3
5
12
1.8
W
4
11
4
0.55
W
7
4
7
2.63
W
Kumbhakarna
dangerranger54
Kumbhakarna
1
4
18
2.5
L
Cu Chulainn
voulpi
Cu Chulainn
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,244
Damage
60,377
88,389
Taken
90,347
46,143
Mitigated
54,721
24,342
Healing
10,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ISAIAHxPAGAN
Discordia
10,156
1,392
0
676
10,316
3,110
2,034
1,757
8,559
50,177
0
L
Pele
8,243
1,787
0
4,560
18,037
7,248
1,598
7,023
10,856
0
67,885
L
Thor
Nirel
Thor
13,576
2,843
0
264
17,849
7,809
1,020
9,069
8,530
0
45,266
W
Chang'e
31,317
3,191
5,673
10,462
22,241
9,116
2,298
3,523
18,718
93,252
0
L
Anhur
PvPro11
Anhur
14,771
6,709
0
2,302
18,860
7,295
1,312
10,993
7,649
0
61,588
L
Cthulhu
SaltESupport
Cthulhu
14,922
489
1,019
1,670
20,708
18,448
426
10,301
10,083
45,575
0
W
9,167
4,137
0
795
15,293
5,836
6,220
702
14,591
0
49,416
W
12,040
6,522
0
5,201
18,499
9,382
1,482
2,807
15,692
0
73,706
W
Kumbhakarna
dangerranger54
Kumbhakarna
5,564
1,076
0
1,535
22,040
18,699
1,061
6,133
15,907
20,909
0
L
Cu Chulainn
voulpi
Cu Chulainn
8,865
838
0
1,128
14,893
13,921
600
8,653
6,192
0
58,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,356
Gold Earned
56,017
449
Minions Killed
407
0
Camps Cleared
0
1,889,705
Distance Traveled
2,010,003
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,781
490
104
5
0
355,748
0
L
Pele
11,022
501
99
5
0
440,937
0
L
Thor
11,386
518
50
2
0
390,957
0
W
Chang'e
13,313
605
131
6
0
387,545
0
L
Anhur
11,256
512
101
5
0
358,288
2
L
Cthulhu
10,803
491
55
3
0
434,372
4
W
Neith
10,920
496
84
4
0
323,460
0
W
Kali
12,648
575
109
5
0
400,507
6
W
Kumbhakarna
10,694
486
21
1
0
422,445
0
L
Cu Chulainn
11,550
525
102
5
0
385,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role