Player Matchup

Sobek
Sobek
DrBlueBadger
Sobek
Level 141
God Stats
6W - 7L
1,111 SR
Queue Stats
260W - 251L
1,440 Elo+
Party 1
Nemesis
Nemesis
MilkweedggTTV
Nemesis
Level 26
God Stats
10W - 1L
1,723 SR
Queue Stats
51W - 49L
1,521 Elo+
Party 1
Ullr
Ullr
PBKoolaid
Ullr
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 66L
1,505 Elo+
Party 1
Merlin
Merlin
Packetl0ss
Merlin
Level 20
God Stats
2W - 2L
1,624 SR
Queue Stats
3W - 4L
1,443 Elo+
Party 3
Sun Wukong
Sun Wukong
Sheazu
Sun Wukong
Level 74
God Stats
5W - 3L
1,543 SR
Queue Stats
22W - 30L
1,466 Elo+
Party 3
Team Averages
Level 57
1,500 SR
1,475 Elo+

VS

Team Averages
Level 59
1,432 SR
1,511 Elo+
Mulan
Mulan
GodSlayerx420
Mulan
Level 20
God Stats
27W - 21L
1,562 SR
Queue Stats
67W - 57L
1,608 Elo+
Party 2
Discordia
Discordia
InternetJesus
Discordia
Level 38
God Stats
0W - 2L
1,268 SR
Queue Stats
21W - 27L
1,438 Elo+
Solo
Freya
Freya
Powsii
Freya
Level 128
God Stats
0W - 8L
1,500 SR
Queue Stats
92W - 122L
1,527 Elo+
Party 2
Cernunnos
Cernunnos
RogueInstincts
Cernunnos
Level 51
God Stats
7W - 7L
1,241 SR
Queue Stats
474W - 458L
1,429 Elo+
Party 2
Athena
Athena
littlemacmiller
Athena
Level 60
God Stats
17W - 18L
1,588 SR
Queue Stats
114W - 115L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 5
9,029
475
10,353
14,502
11,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
18
5 / 2 / 4
10,463
551
8,341
16,230
6,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
18
3 / 2 / 5
10,674
562
5,574
9,980
4,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
Packetl0ss
Merlin
14
2 / 5 / 5
8,706
458
9,660
6,865
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Sheazu
Sun Wukong
16
6 / 3 / 1
10,755
566
12,492
16,741
9,970
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 6
9,688
510
18,147
17,919
12,603
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
InternetJesus
Discordia
16
2 / 2 / 6
9,485
499
6,367
8,695
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Powsii
Freya
16
7 / 3 / 3
9,993
526
6,475
15,310
5,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
RogueInstincts
Cernunnos
15
1 / 4 / 3
8,960
472
4,558
9,934
3,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 5 / 7
9,319
490
5,401
16,638
12,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
39
20
Kills
14
14
Deaths
20
20
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
1
6
6
0.67
L
Discordia
InternetJesus
Discordia
2
2
6
2.5
W
Nemesis
5
2
4
3.5
W
Ullr
3
2
5
2.75
W
Merlin
Packetl0ss
Merlin
2
5
5
0.9
L
Freya
Powsii
Freya
7
3
3
2.83
L
Cernunnos
RogueInstincts
Cernunnos
1
4
3
0.63
W
Sun Wukong
Sheazu
Sun Wukong
6
3
1
2.17
L
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,420
Damage
40,948
64,318
Taken
68,496
34,744
Mitigated
36,001
19,776
Healing
21,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,353
623
0
6,438
14,502
11,819
344
4,418
9,996
44,352
0
L
18,147
3,235
0
5,438
17,919
12,603
638
844
17,050
0
71,391
L
Discordia
InternetJesus
Discordia
6,367
395
223
2,648
8,695
2,705
0
1,778
6,834
55,615
0
W
Nemesis
8,341
5,135
0
3,506
16,230
6,650
0
1,470
14,760
0
79,530
W
Ullr
5,574
2,000
0
2,233
9,980
4,093
56
4,783
4,927
0
74,925
W
Merlin
Packetl0ss
Merlin
9,660
1,283
0
1,040
6,865
2,212
536
3,319
3,503
44,960
0
L
Freya
Powsii
Freya
6,475
2,091
0
6,926
15,310
5,639
0
2,809
12,272
56,082
0
L
Cernunnos
RogueInstincts
Cernunnos
4,558
2,247
0
3,674
9,934
3,021
112
5,361
3,977
0
51,807
W
Sun Wukong
Sheazu
Sun Wukong
12,492
3,715
0
6,559
16,741
9,970
866
3,712
12,889
0
61,541
L
5,401
599
0
2,958
16,638
12,033
0
7,766
8,350
17,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,627
Gold Earned
47,445
526
Minions Killed
489
0
Camps Cleared
0
1,800,668
Distance Traveled
1,739,016
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,029
475
65
3
0
347,091
1
L
Mulan
9,688
510
112
6
0
323,718
0
L
Discordia
9,485
499
118
6
0
357,858
3
W
Nemesis
10,463
551
114
6
0
401,895
1
W
Ullr
10,674
562
148
8
0
335,942
1
W
Merlin
8,706
458
75
4
0
326,191
2
L
Freya
9,993
526
119
6
0
370,880
1
L
Cernunnos
8,960
472
109
6
0
318,430
3
W
Sun Wukong
10,755
566
124
7
0
389,549
1
L
Athena
9,319
490
31
2
0
368,130
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role