Player Matchup

Anhur
Anhur
Gold IV
GuardianKnight
Anhur
Gold IV
Level 109
God Stats
4W - 0L
1,883 SR
Queue Stats
9W - 2L
1,758 MMR
Party 1
Raijin
Raijin
Gold IV
Légit
Raijin
Gold IV
Level 141
God Stats
1W - 0L
1,694 SR
Queue Stats
8W - 0L
1,798 MMR
Party 1
Guan Yu
Guan Yu
Gold III
TugboatSheila
Guan Yu
Gold III
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 43L
1,850 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,692 SR
1,802 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,616 SR
1,812 MMR
Rama
Rama
Platinum IV
Legionnaire345
Rama
Platinum IV
Level 156
God Stats
5W - 8L
1,664 SR
Queue Stats
458W - 467L
1,763 MMR
Solo
Sobek
Sobek
Platinum II
jacketninja
Sobek
Platinum II
Level 115
God Stats
10W - 12L
1,570 SR
Queue Stats
147W - 180L
1,820 MMR
Party 2
Chaac
Chaac
Platinum III
jawhead1
Chaac
Platinum III
Level 119
God Stats
20W - 16L
1,615 SR
Queue Stats
145W - 179L
1,853 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 9
9,852
985
8,564
8,289
4,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
Légit
Raijin
12
9 / 2 / 7
9,523
952
11,069
7,356
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
12
2 / 1 / 15
9,127
913
6,661
9,682
5,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
AphroditeScyllaTiamatCthulhuTsukuyomi

VS

Bans
CupidThothDiscordiaPersephoneHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 1
6,901
690
4,289
8,238
2,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 6 / 0
7,084
708
4,863
10,869
7,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
jawhead1
Chaac
11
1 / 6 / 2
7,814
781
5,328
11,402
7,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
19
Kills
3
3
Deaths
19
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
0
9
12.5
L
1
7
1
0.21
W
Raijin
Légit
Raijin
9
2
7
6.25
W
Guan Yu
2
1
15
9.5
L
1
6
0
0.17
L
Chaac
jawhead1
Chaac
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,294
Damage
14,480
25,327
Taken
30,509
12,295
Mitigated
18,322
10,958
Healing
4,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,564
5,517
0
3,134
8,289
4,666
1,261
1,447
6,842
0
33,413
L
4,289
3,438
0
430
8,238
2,623
0
2,062
6,082
0
12,571
W
Raijin
Légit
Raijin
11,069
1,606
0
2,624
7,356
2,562
146
1,334
6,022
48,960
0
W
Guan Yu
6,661
1,351
770
4,430
9,682
5,067
119
2,117
7,565
0
14,561
L
4,863
767
0
1,622
10,869
7,773
0
4,594
6,081
16,025
0
L
Chaac
jawhead1
Chaac
5,328
966
0
2,891
11,402
7,926
0
4,012
7,217
0
33,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,502
Gold Earned
21,799
127
Minions Killed
100
0
Camps Cleared
0
607,063
Distance Traveled
543,495
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,852
985
48
5
0
205,401
1
L
Rama
6,901
690
27
3
0
156,064
0
W
Raijin
9,523
952
64
6
0
180,830
0
W
Guan Yu
9,127
913
15
2
0
220,832
4
L
Sobek
7,084
708
22
2
0
199,676
1
L
Chaac
7,814
781
51
5
0
187,755
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role