Player Matchup

Hercules
Hercules
Silver IV
Bahamut-Lunar
Hercules
Silver IV
Level 97
God Stats
1W - 2L
1,472 SR
Queue Stats
330W - 332L
683 MMR
Solo
Hel
Hel
Bronze II
Leshawnaa
Hel
Bronze II
Level 47
God Stats
2W - 4L
1,486 SR
Queue Stats
251W - 256L
506 MMR
Solo
Arachne
Arachne
Silver IV
OMGitsDirtyDan69
Arachne
Silver IV
Level 86
God Stats
26W - 15L
1,486 SR
Queue Stats
167W - 184L
685 MMR
Party 1
Heimdallr
Heimdallr
Bronze I
UnbuiltWharf
Heimdallr
Bronze I
Level 92
God Stats
3W - 5L
1,571 SR
Queue Stats
286W - 291L
423 MMR
Party 1
Cthulhu
Cthulhu
Bronze I
guttohunter67
Cthulhu
Bronze I
Level 107
God Stats
4W - 4L
1,541 SR
Queue Stats
104W - 137L
504 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 86
1,511 SR
560 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,317 SR
561 MMR
King Arthur
King Arthur
Silver IV
LFM_Brandon
King Arthur
Silver IV
Level 100
God Stats
45W - 47L
1,484 SR
Queue Stats
349W - 374L
651 MMR
Party 2
Cupid
Cupid
Silver V
LFM_Josue
Cupid
Silver V
Level 98
God Stats
3W - 10L
1,268 SR
Queue Stats
555W - 590L
521 MMR
Party 2
Freya
Freya
Bronze II
LiamandGreg
Freya
Bronze II
Level 68
God Stats
4W - 3L
1,292 SR
Queue Stats
208W - 224L
633 MMR
Solo
Awilix
Awilix
Bronze I
ballinwallen21
Awilix
Bronze I
Level 68
God Stats
27W - 18L
1,251 SR
Queue Stats
304W - 307L
392 MMR
Solo
Cerberus
Cerberus
Silver IV
pistolfrank44
Cerberus
Silver IV
Level 129
God Stats
22W - 23L
1,291 SR
Queue Stats
149W - 169L
611 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bahamut-Lunar
Hercules
20
1 / 1 / 1
13,713
549
19,929
37,278
38,892
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
3 / 4 / 2
13,081
523
11,529
9,728
3,883
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
5 / 0 / 1
8,503
340
3,143
4,290
1,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
UnbuiltWharf
Heimdallr
18
7 / 8 / 5
12,178
487
18,769
24,222
11,235
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
16
2 / 3 / 8
11,166
447
19,112
23,899
25,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
TiamatTsukuyomiAthenaDanzaburouCu Chulainn

VS

Bans
Nu WaYmirHadesChang'eIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LFM_Brandon
King Arthur
20
2 / 1 / 1
12,025
481
16,083
27,261
21,573
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cupid
LFM_Josue
Cupid
19
2 / 7 / 8
11,200
448
11,166
20,872
5,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
4 / 2 / 8
11,801
472
13,083
16,778
6,432
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
7 / 5 / 2
12,018
481
12,330
19,532
8,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
pistolfrank44
Cerberus
16
1 / 3 / 10
10,220
409
12,327
20,971
18,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
45
18
Kills
16
16
Deaths
18
17
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bahamut-Lunar
Hercules
1
1
1
1.5
W
King Arthur
LFM_Brandon
King Arthur
2
1
1
2.5
W
Cupid
LFM_Josue
Cupid
2
7
8
0.86
L
3
4
2
1
W
4
2
8
4
L
5
0
1
5.5
L
Heimdallr
UnbuiltWharf
Heimdallr
7
8
5
1.19
W
7
5
2
1.6
L
Cthulhu
2
3
8
2
W
Cerberus
pistolfrank44
Cerberus
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,482
Damage
64,989
99,417
Taken
105,414
81,316
Mitigated
60,358
41,995
Healing
46,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bahamut-Lunar
Hercules
19,929
6,421
0
20,526
37,278
38,892
866
8,771
28,507
0
109,869
W
King Arthur
LFM_Brandon
King Arthur
16,083
1,383
0
12,447
27,261
21,573
0
3,058
24,203
0
91,604
W
Cupid
LFM_Josue
Cupid
11,166
5,686
190
8,204
20,872
5,965
465
7,278
13,594
0
82,070
L
11,529
1,029
484
2,565
9,728
3,883
555
3,829
5,899
100,396
0
W
13,083
3,759
303
9,067
16,778
6,432
746
6,834
9,944
72,198
0
L
3,143
2,416
0
1,453
4,290
1,591
0
656
3,634
0
18,296
L
Heimdallr
UnbuiltWharf
Heimdallr
18,769
9,757
0
8,124
24,222
11,235
1,600
5,613
18,609
0
81,007
W
12,330
5,731
0
6,464
19,532
8,310
0
4,420
15,112
0
92,630
L
Cthulhu
19,112
863
1,840
7,003
23,899
25,715
0
6,541
17,358
56,560
0
W
Cerberus
pistolfrank44
Cerberus
12,327
1,224
0
9,797
20,971
18,078
0
9,051
11,920
45,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,641
Gold Earned
57,264
619
Minions Killed
627
0
Camps Cleared
0
2,049,053
Distance Traveled
2,647,903
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
13,713
549
214
9
0
437,275
2
W
King Arthur
12,025
481
167
7
0
512,359
2
W
Cupid
11,200
448
137
5
0
561,125
0
L
Hel
13,081
523
203
8
0
469,587
0
W
Freya
11,801
472
106
4
0
496,355
0
L
Arachne
8,503
340
35
1
0
198,907
0
L
Heimdallr
12,178
487
97
4
0
435,147
4
W
Awilix
12,018
481
140
6
0
561,598
3
L
Cthulhu
11,166
447
70
3
0
508,137
7
W
Cerberus
10,220
409
77
3
0
516,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role