Player Matchup

Fenrir
Fenrir
Alejo92ag
Fenrir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,196 Elo+
Party 2
Tiamat
Tiamat
AndresN7
Tiamat
Level 109
God Stats
31W - 25L
1,555 SR
Queue Stats
273W - 254L
1,527 Elo+
Party 2
Ares
Ares
Angeledu8
Ares
Level 107
God Stats
7W - 3L
1,593 SR
Queue Stats
227W - 217L
1,480 Elo+
Party 2
Rama
Rama
Heab
Rama
Level 124
God Stats
6W - 11L
1,592 SR
Queue Stats
204W - 204L
1,510 Elo+
Party 2
Odin
Odin
rooster0291
Odin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 104
1,548 SR
1,442 Elo+

VS

Team Averages
Level 128
1,528 SR
1,469 Elo+
Sun Wukong
Sun Wukong
HackHallas
Sun Wukong
Level 128
God Stats
21W - 14L
1,608 SR
Queue Stats
187W - 181L
1,516 Elo+
Solo
Hades
Hades
ImAlexJones
Hades
Level 146
God Stats
7W - 7L
1,579 SR
Queue Stats
760W - 716L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
Kartoshka7319
Baron Samedi
Level 64
God Stats
9W - 13L
1,384 SR
Queue Stats
137W - 162L
1,386 Elo+
Party 1
Gilgamesh
Gilgamesh
LOD HIGHHAMMER
Gilgamesh
Level 148
God Stats
6W - 6L
1,500 SR
Queue Stats
370W - 377L
1,485 Elo+
Party 1
Danzaburou
Danzaburou
Void Architect
Danzaburou
Level 153
God Stats
29W - 27L
1,572 SR
Queue Stats
185W - 222L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alejo92ag
Fenrir
18
7 / 8 / 5
12,407
477
13,500
26,363
12,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
AndresN7
Tiamat
20
9 / 11 / 8
13,737
528
19,479
24,647
14,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
17
3 / 8 / 12
11,966
460
9,150
25,342
25,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
Heab
Rama
18
10 / 12 / 5
12,366
476
11,856
27,554
9,732
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
3 / 6 / 7
12,724
489
10,414
26,030
24,721
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HackHallas
Sun Wukong
20
7 / 4 / 7
14,593
561
19,502
23,099
26,020
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 6 / 19
14,033
540
19,441
27,161
21,858
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Kartoshka7319
Baron Samedi
20
9 / 9 / 17
13,887
534
21,152
20,237
10,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
LOD HIGHHAMMER
Gilgamesh
20
19 / 4 / 13
15,987
615
26,754
23,003
23,049
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Void Architect
Danzaburou
20
4 / 9 / 5
13,275
511
16,359
21,756
9,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
106
32
Kills
45
45
Deaths
32
37
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Alejo92ag
Fenrir
7
8
5
1.19
L
Tiamat
AndresN7
Tiamat
9
11
8
1.18
L
Ares
3
8
12
1.13
W
Sun Wukong
HackHallas
Sun Wukong
7
4
7
2.63
L
Rama
Heab
Rama
10
12
5
1.04
W
6
6
19
2.58
W
Baron Samedi
Kartoshka7319
Baron Samedi
9
9
17
1.94
W
Gilgamesh
LOD HIGHHAMMER
Gilgamesh
19
4
13
6.38
W
Danzaburou
Void Architect
Danzaburou
4
9
5
0.72
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,399
Damage
103,208
129,936
Taken
115,256
87,756
Mitigated
90,633
27,365
Healing
36,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Alejo92ag
Fenrir
13,500
2,539
0
8,562
26,363
12,782
84
6,643
19,640
0
75,733
L
Tiamat
AndresN7
Tiamat
19,479
1,993
0
5,253
24,647
14,952
112
11,078
13,133
71,177
0
L
Ares
9,150
488
357
4,365
25,342
25,569
390
6,826
18,362
24,191
0
W
Sun Wukong
HackHallas
Sun Wukong
19,502
3,845
0
4,063
23,099
26,020
5,787
2,770
20,211
0
93,272
L
Rama
Heab
Rama
11,856
8,879
0
7,218
27,554
9,732
1,255
10,257
17,022
0
66,309
W
19,441
2,766
1,306
10,113
27,161
21,858
2,405
7,390
19,575
84,199
0
W
Baron Samedi
Kartoshka7319
Baron Samedi
21,152
1,648
2,701
5,161
20,237
10,497
2,364
6,818
12,990
70,005
0
W
Gilgamesh
LOD HIGHHAMMER
Gilgamesh
26,754
7,851
0
5,584
23,003
23,049
1,109
4,413
18,424
0
106,014
W
Danzaburou
Void Architect
Danzaburou
16,359
8,533
346
6,865
21,756
9,209
5,580
6,183
15,427
0
101,317
L
10,414
2,788
0
1,610
26,030
24,721
0
4,777
21,186
0
62,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,200
Gold Earned
71,775
480
Minions Killed
675
0
Camps Cleared
0
2,068,674
Distance Traveled
2,221,644
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,407
477
105
4
0
397,049
0
L
Tiamat
13,737
528
120
5
0
411,818
8
L
Ares
11,966
460
25
1
0
427,140
3
W
Sun Wukong
14,593
561
159
6
0
484,565
0
L
Rama
12,366
476
100
4
0
378,554
1
W
Hades
14,033
540
125
5
0
436,153
0
W
Baron Samedi
13,887
534
111
4
0
423,167
3
W
Gilgamesh
15,987
615
150
6
0
489,146
1
W
Danzaburou
13,275
511
130
5
0
388,613
5
L
Odin
12,724
489
130
5
0
454,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role