Player Matchup

Hercules
Hercules
Bronze III
Art is Fragile
Hercules
Bronze III
Level 153
God Stats
19W - 9L
1,580 SR
Queue Stats
29W - 17L
1,538 MMR
Solo
Athena
Athena
Silver I
BluRRRend372
Athena
Silver I
Level 120
God Stats
4W - 5L
1,555 SR
Queue Stats
73W - 77L
1,506 MMR
Solo
Awilix
Awilix
Gold III
Jairsus
Awilix
Gold III
Level 160
God Stats
12W - 15L
1,801 SR
Queue Stats
178W - 180L
1,519 MMR
Solo
Scylla
Scylla
Gold IV
MMG OniiIx XeX
Scylla
Gold IV
Level 147
God Stats
20W - 18L
1,727 SR
Queue Stats
438W - 434L
1,519 MMR
Solo
Skadi
Skadi
Bronze III
Sensei_Trey
Skadi
Bronze III
Level 64
God Stats
0W - 1L
1,310 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,595 SR
1,516 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,646 SR
1,521 MMR
Cu Chulainn
Cu Chulainn
Silver I
DeadDrips
Cu Chulainn
Silver I
Level 92
God Stats
2W - 3L
1,478 SR
Queue Stats
62W - 56L
1,534 MMR
Solo
Arachne
Arachne
Gold IV
RomanianSquad
Arachne
Gold IV
Level 84
God Stats
32W - 19L
1,760 SR
Queue Stats
142W - 134L
1,536 MMR
Solo
Nu Wa
Nu Wa
Gold III
SoHeartless
Nu Wa
Gold III
Level 158
God Stats
19W - 18L
1,775 SR
Queue Stats
657W - 678L
1,517 MMR
Solo
Cabrakan
Cabrakan
Gold I
andr3henriqu3
Cabrakan
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
yunjewnCUNICE
Neith
Gold III
Level 105
God Stats
97W - 69L
1,718 SR
Queue Stats
394W - 411L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
0 / 3 / 2
10,334
470
9,531
24,491
23,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Athena
17
6 / 7 / 3
11,049
502
9,665
22,128
21,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
Jairsus
Awilix
15
0 / 8 / 9
9,504
432
8,929
18,685
6,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
5 / 5 / 3
11,310
514
15,157
14,679
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
3 / 6 / 1
11,434
520
5,555
15,801
5,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
HachimanTsukuyomiDanzaburouAphroditeHera

VS

Bans
TiamatPeleJanusSetVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DeadDrips
Cu Chulainn
20
8 / 1 / 10
13,504
614
21,165
21,191
20,040
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
20
10 / 2 / 8
14,122
642
16,788
21,161
12,917
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 4 / 12
13,305
605
18,628
10,455
4,681
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
andr3henriqu3
Cabrakan
18
4 / 5 / 13
12,270
558
9,188
19,849
23,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
4 / 2 / 8
12,738
579
11,595
11,273
4,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
80
14
Kills
29
29
Deaths
14
18
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
3
2
0.33
L
Athena
6
7
3
1.07
W
Cu Chulainn
DeadDrips
Cu Chulainn
8
1
10
13
L
Awilix
Jairsus
Awilix
0
8
9
0.56
L
5
5
3
1.3
W
Arachne
10
2
8
7
L
3
6
1
0.58
W
3
4
12
2.25
W
Cabrakan
andr3henriqu3
Cabrakan
4
5
13
2.1
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,837
Damage
77,364
95,784
Taken
83,929
61,201
Mitigated
65,969
25,544
Healing
22,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
9,531
2,700
0
10,841
24,491
23,603
0
6,872
17,619
0
71,091
L
Athena
9,665
1,263
0
4,172
22,128
21,061
0
5,878
16,250
37,556
0
W
Cu Chulainn
DeadDrips
Cu Chulainn
21,165
3,600
0
8,308
21,191
20,040
523
2,948
18,243
13,120
84,550
L
Awilix
Jairsus
Awilix
8,929
2,763
0
3,888
18,685
6,651
0
4,637
14,048
0
64,266
L
15,157
1,000
0
2,381
14,679
4,876
0
7,307
7,372
87,638
0
W
Arachne
16,788
11,226
0
6,252
21,161
12,917
0
6,651
14,510
0
137,503
L
5,555
2,470
246
4,016
15,801
5,010
2,104
6,552
9,249
0
78,718
W
18,628
4,912
209
1,757
10,455
4,681
3,343
3,932
6,523
97,809
0
W
Cabrakan
andr3henriqu3
Cabrakan
9,188
1,065
0
1,781
19,849
23,739
70
7,964
11,885
39,196
0
W
11,595
5,828
0
4,610
11,273
4,592
8,449
3,327
7,946
0
80,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,631
Gold Earned
65,939
608
Minions Killed
674
0
Camps Cleared
0
1,969,451
Distance Traveled
2,143,768
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,334
470
152
7
0
421,226
8
L
Athena
11,049
502
53
2
0
393,175
6
W
Cu Chulainn
13,504
614
136
6
0
436,804
4
L
Awilix
9,504
432
102
5
0
393,423
0
L
Scylla
11,310
514
160
7
0
392,555
6
W
Arachne
14,122
642
171
8
0
491,658
2
L
Skadi
11,434
520
141
6
0
369,072
4
W
Nu Wa
13,305
605
166
8
0
400,546
9
W
Cabrakan
12,270
558
62
3
0
416,982
9
W
Neith
12,738
579
139
6
0
397,778
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role