Player Matchup

Anhur
Anhur
Gold IV
GuardianKnight
Anhur
Gold IV
Level 109
God Stats
4W - 0L
1,750 SR
Queue Stats
9W - 2L
1,704 MMR
Party 1
Thoth
Thoth
Gold IV
Légit
Thoth
Gold IV
Level 141
God Stats
1W - 0L
1,354 SR
Queue Stats
8W - 0L
1,744 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
TugboatSheila
Kuzenbo
Gold III
Level 31
God Stats
2W - 0L
1,746 SR
Queue Stats
71W - 43L
1,796 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,617 SR
1,748 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,541 SR
1,510 MMR
Scylla
Scylla
Gold III
BlankKeyboard
Scylla
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Bronze III
Mallo87
Cupid
Bronze III
Level 157
God Stats
1W - 4L
1,523 SR
Queue Stats
12W - 17L
1,530 MMR
Solo
Bacchus
Bacchus
Bronze III
WenerB
Bacchus
Bronze III
Level 46
God Stats
0W - 1L
1,600 SR
Queue Stats
8W - 13L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 5
9,709
883
4,994
5,498
3,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thoth
Légit
Thoth
14
5 / 1 / 8
9,445
859
11,642
7,302
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
11
2 / 1 / 10
8,903
809
4,410
11,091
10,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Guan YuDanzaburouAphroditeTiamatSobek

VS

Bans
PersephoneCabrakanChaacAthenaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
6,524
593
3,463
6,752
1,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Mallo87
Cupid
10
0 / 3 / 1
6,790
617
5,187
6,165
1,452
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
WenerB
Bacchus
10
1 / 4 / 0
7,898
718
4,414
11,701
8,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
13
Kills
1
2
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
6
0
5
8.5
W
Thoth
Légit
Thoth
5
1
8
9
L
Cupid
Mallo87
Cupid
0
3
1
0.17
W
Kuzenbo
2
1
10
7
L
Bacchus
WenerB
Bacchus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,046
Damage
13,064
23,891
Taken
24,618
17,138
Mitigated
11,436
3,784
Healing
4,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,463
419
0
455
6,752
1,755
0
4,859
1,893
32,278
0
W
4,994
2,485
0
639
5,498
3,789
1,917
1,441
4,057
0
43,997
W
Thoth
Légit
Thoth
11,642
499
0
1,480
7,302
2,556
668
2,583
4,719
55,812
0
L
Cupid
Mallo87
Cupid
5,187
2,216
427
1,012
6,165
1,452
0
3,940
2,225
0
17,854
W
Kuzenbo
4,410
1,816
0
1,665
11,091
10,793
30
4,387
6,704
9,259
0
L
Bacchus
WenerB
Bacchus
4,414
93
0
2,217
11,701
8,229
0
7,256
4,445
18,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,057
Gold Earned
21,212
160
Minions Killed
113
0
Camps Cleared
0
642,094
Distance Traveled
563,397
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,524
593
40
4
0
176,558
0
W
Anhur
9,709
883
63
6
0
198,761
2
W
Thoth
9,445
859
89
8
0
222,501
2
L
Cupid
6,790
617
45
4
0
186,556
3
W
Kuzenbo
8,903
809
8
1
0
220,832
5
L
Bacchus
7,898
718
28
3
0
200,283
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role