Player Matchup

Discordia
Discordia
DuttyLP
Discordia
Level 14
God Stats
4W - 0L
1,694 SR
Queue Stats
131W - 121L
1,670 Elo+
Solo
Neith
Neith
Speedphamtom
Neith
Level 25
God Stats
8W - 6L
1,500 SR
Queue Stats
533W - 482L
1,655 Elo+
Party 3
Cthulhu
Cthulhu
Speedyduk
Cthulhu
Level 27
God Stats
6W - 2L
1,561 SR
Queue Stats
100W - 100L
1,621 Elo+
Solo
Fenrir
Fenrir
Sykura
Fenrir
Level 21
God Stats
16W - 11L
1,857 SR
Queue Stats
485W - 462L
1,655 Elo+
Party 3
Gilgamesh
Gilgamesh
masterchief1337
Gilgamesh
Level 12
God Stats
6W - 2L
1,738 SR
Queue Stats
8W - 4L
1,607 Elo+
Solo
Team Averages
Level 20
1,670 SR
1,642 Elo+

VS

Team Averages
Level 17
1,500 SR
1,633 Elo+
Hades
Hades
Inbation
Hades
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 37L
1,680 Elo+
Party 1
Fenrir
Fenrir
SergiozDJ
Fenrir
Level 24
God Stats
4W - 5L
1,500 SR
Queue Stats
55W - 56L
1,575 Elo+
Party 1
Heimdallr
Heimdallr
SirPenn
Heimdallr
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
271W - 284L
1,645 Elo+
Party 2
Athena
Athena
TinySquidCheeks
Athena
Level 26
God Stats
2W - 5L
1,500 SR
Queue Stats
249W - 261L
1,649 Elo+
Party 2
Guan Yu
Guan Yu
anthon2708
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DuttyLP
Discordia
20
9 / 2 / 9
13,792
600
17,124
13,803
5,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 3 / 5
12,441
541
14,278
13,216
5,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Speedyduk
Cthulhu
19
6 / 1 / 11
12,786
556
19,619
22,883
19,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Sykura
Fenrir
18
4 / 2 / 5
11,768
512
12,109
17,831
7,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
masterchief1337
Gilgamesh
20
14 / 1 / 7
15,420
670
28,504
18,847
17,432
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Inbation
Hades
12
1 / 13 / 2
8,355
363
7,043
19,531
8,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
SergiozDJ
Fenrir
16
4 / 8 / 3
10,663
464
11,938
24,447
15,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
SirPenn
Heimdallr
14
1 / 4 / 2
9,353
407
6,635
16,172
6,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 6 / 2
8,659
376
6,039
25,574
15,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Guan Yu
anthon2708
Guan Yu
16
2 / 8 / 0
10,117
440
3,274
24,567
28,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
39
Kills
8
9
Deaths
39
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Discordia
DuttyLP
Discordia
9
2
9
6.75
L
Hades
Inbation
Hades
1
13
2
0.15
L
Fenrir
SergiozDJ
Fenrir
4
8
3
0.69
L
Heimdallr
SirPenn
Heimdallr
1
4
2
0.5
W
6
3
5
2.83
W
Cthulhu
Speedyduk
Cthulhu
6
1
11
11.5
W
Fenrir
Sykura
Fenrir
4
2
5
3.25
L
0
6
2
0.17
L
Guan Yu
anthon2708
Guan Yu
2
8
0
0.25
W
Gilgamesh
masterchief1337
Gilgamesh
14
1
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,634
Damage
34,929
86,580
Taken
110,291
54,903
Mitigated
73,613
26,258
Healing
17,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DuttyLP
Discordia
17,124
1,402
174
3,350
13,803
5,224
1,895
2,893
10,885
125,858
0
L
Hades
Inbation
Hades
7,043
1,190
562
1,919
19,531
8,125
0
7,858
11,495
32,473
0
L
Fenrir
SergiozDJ
Fenrir
11,938
4,712
0
5,131
24,447
15,752
363
6,235
18,112
0
62,205
L
Heimdallr
SirPenn
Heimdallr
6,635
2,005
0
1,000
16,172
6,129
1,049
7,597
8,375
0
49,556
W
14,278
5,570
0
5,038
13,216
5,335
3,920
1,595
11,596
0
84,166
W
Cthulhu
Speedyduk
Cthulhu
19,619
1,318
518
10,073
22,883
19,421
40
4,315
17,367
83,089
0
W
Fenrir
Sykura
Fenrir
12,109
3,265
0
5,999
17,831
7,491
0
3,728
13,185
0
73,027
L
6,039
2,297
0
5,818
25,574
15,506
0
9,099
16,275
28,254
0
L
Guan Yu
anthon2708
Guan Yu
3,274
798
581
2,865
24,567
28,101
0
5,076
19,291
0
38,931
W
Gilgamesh
masterchief1337
Gilgamesh
28,504
11,252
0
1,106
18,847
17,432
4,448
551
17,194
0
122,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,207
Gold Earned
47,147
755
Minions Killed
376
0
Camps Cleared
0
2,328,454
Distance Traveled
2,008,430
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,792
600
176
8
0
425,003
7
L
Hades
8,355
363
68
3
0
369,816
1
L
Fenrir
10,663
464
98
4
0
419,017
6
L
Heimdallr
9,353
407
81
4
0
364,664
3
W
Neith
12,441
541
143
6
0
461,155
2
W
Cthulhu
12,786
556
119
5
0
471,789
6
W
Fenrir
11,768
512
115
5
0
510,748
3
L
Athena
8,659
376
34
1
0
421,602
3
L
Guan Yu
10,117
440
95
4
0
433,331
2
W
Gilgamesh
15,420
670
202
9
0
459,759
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role