Player Matchup

Gilgamesh
Gilgamesh
Lv25 Cubone
Gilgamesh
Level 98
God Stats
10W - 5L
1,312 SR
Queue Stats
52W - 78L
1,264 Elo+
Party 2
Bakasura
Bakasura
vG Vulpix
Bakasura
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 130L
1,243 Elo+
Party 2
Kukulkan
Kukulkan
vG Whispers
Kukulkan
Level 125
God Stats
3W - 2L
1,780 SR
Queue Stats
69W - 61L
1,388 Elo+
Party 2
Team Averages
Level 107
1,531 SR
1,298 Elo+

VS

Team Averages
Level 36
1,476 SR
983 Elo+
Ah Puch
Ah Puch
FaD3 Banger
Ah Puch
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
992 Elo+
Party 1
Fenrir
Fenrir
GoosePacks
Fenrir
Level 28
God Stats
0W - 1L
1,852 SR
Queue Stats
0W - 8L
931 Elo+
Party 1
Chaac
Chaac
Z1lophy
Chaac
Level 35
God Stats
0W - 3L
1,076 SR
Queue Stats
3W - 11L
1,026 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Lv25 Cubone
Gilgamesh
17
3 / 10 / 11
14,497
659
12,890
19,875
15,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
vG Vulpix
Bakasura
17
3 / 7 / 8
14,416
655
12,411
18,221
10,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kukulkan
vG Whispers
Kukulkan
20
12 / 3 / 4
16,348
743
34,091
10,081
4,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FaD3 Banger
Ah Puch
16
5 / 8 / 12
13,963
635
12,914
21,757
6,808
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
GoosePacks
Fenrir
17
11 / 6 / 7
14,366
653
15,555
21,839
17,443
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
Z1lophy
Chaac
17
4 / 4 / 14
13,421
610
11,050
25,842
27,666
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
53
18
Kills
20
20
Deaths
18
23
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
FaD3 Banger
Ah Puch
5
8
12
1.38
L
Fenrir
GoosePacks
Fenrir
11
6
7
2.42
W
Gilgamesh
Lv25 Cubone
Gilgamesh
3
10
11
0.85
L
Chaac
Z1lophy
Chaac
4
4
14
2.75
W
Bakasura
vG Vulpix
Bakasura
3
7
8
1
W
Kukulkan
vG Whispers
Kukulkan
12
3
4
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,392
Damage
39,519
48,177
Taken
69,438
29,886
Mitigated
51,917
6,381
Healing
13,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
FaD3 Banger
Ah Puch
12,914
2,001
0
3,280
21,757
6,808
65
8,818
12,195
64,719
0
L
Fenrir
GoosePacks
Fenrir
15,555
4,824
0
2,118
21,839
17,443
204
9,164
11,085
0
38,452
W
Gilgamesh
Lv25 Cubone
Gilgamesh
12,890
3,224
0
1,239
19,875
15,171
390
6,028
13,847
0
43,340
L
Chaac
Z1lophy
Chaac
11,050
1,271
0
8,061
25,842
27,666
84
14,786
9,713
0
54,091
W
Bakasura
vG Vulpix
Bakasura
12,411
8,253
0
4,887
18,221
10,310
0
4,434
13,787
0
70,073
W
Kukulkan
vG Whispers
Kukulkan
34,091
774
0
255
10,081
4,405
2,393
2,656
7,425
95,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,261
Gold Earned
41,750
292
Minions Killed
208
0
Camps Cleared
0
1,128,441
Distance Traveled
1,090,495
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
13,963
635
106
5
0
292,215
0
L
Fenrir
14,366
653
31
1
0
383,606
0
W
Gilgamesh
14,497
659
40
2
0
356,461
4
L
Chaac
13,421
610
71
3
0
414,674
2
W
Bakasura
14,416
655
102
5
0
421,111
6
W
Kukulkan
16,348
743
150
7
0
350,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role