Player Matchup

Skadi
Skadi
ADibDib
Skadi
Level 27
God Stats
31W - 51L
1,336 SR
Queue Stats
47W - 80L
1,276 Elo+
Party 2
Cthulhu
Cthulhu
Dhalor
Cthulhu
Level 5
God Stats
2W - 1L
1,336 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Zeus
Zeus
Dubioustic
Zeus
Level 26
God Stats
12W - 7L
1,415 SR
Queue Stats
27W - 45L
1,287 Elo+
Party 2
Arachne
Arachne
arminkl_tt
Arachne
Level 24
God Stats
14W - 9L
1,354 SR
Queue Stats
57W - 55L
1,249 Elo+
Solo
Kali
Kali
nyancatpotato
Kali
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Solo
Team Averages
Level 22
1,388 SR
1,362 Elo+

VS

Team Averages
Level 12
1,416 SR
1,177 Elo+
Janus
Janus
GraysonCrowe
Janus
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 104L
1,020 Elo+
Party 1
Jing Wei
Jing Wei
MaliceFurorem
Jing Wei
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
73W - 80L
1,020 Elo+
Party 1
Bellona
Bellona
Shrekpp
Bellona
Level 20
God Stats
5W - 12L
1,189 SR
Queue Stats
292W - 376L
1,253 Elo+
Party 3
Ymir
Ymir
darkmage522
Ymir
Level 14
God Stats
4W - 8L
1,464 SR
Queue Stats
130W - 195L
1,274 Elo+
Party 3
Gilgamesh
Gilgamesh
ohDooski
Gilgamesh
Level 18
God Stats
8W - 6L
1,429 SR
Queue Stats
253W - 224L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ADibDib
Skadi
15
2 / 4 / 0
9,486
452
8,044
10,566
4,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Dhalor
Cthulhu
15
1 / 6 / 3
9,354
445
6,989
22,133
13,033
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 5 / 4
12,824
611
19,858
17,989
6,359
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
arminkl_tt
Arachne
20
13 / 4 / 6
14,245
678
14,794
19,992
10,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
7 / 2 / 5
12,003
572
7,755
10,520
5,212
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 3
10,557
503
13,113
15,349
6,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
MaliceFurorem
Jing Wei
13
0 / 13 / 1
8,165
389
4,192
15,086
4,669
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Shrekpp
Bellona
1
0 / 0 / 0
4,017
191
0
0
0
14
1 / 6 / 5
9,079
432
3,623
16,578
13,718
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
ohDooski
Gilgamesh
19
13 / 4 / 0
12,217
582
24,383
25,015
13,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
30
Kills
20
21
Deaths
30
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
ADibDib
Skadi
2
4
0
0.5
W
Cthulhu
Dhalor
Cthulhu
1
6
3
0.42
W
7
5
4
1.8
L
6
7
3
1.07
L
Jing Wei
MaliceFurorem
Jing Wei
0
13
1
0.04
L
Bellona
Shrekpp
Bellona
0
0
0
0
W
Arachne
arminkl_tt
Arachne
13
4
6
4
L
1
6
5
0.58
W
7
2
5
4.75
L
Gilgamesh
ohDooski
Gilgamesh
13
4
0
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,440
Damage
45,311
81,200
Taken
72,028
39,011
Mitigated
37,902
26,743
Healing
10,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
ADibDib
Skadi
8,044
4,165
0
1,907
10,566
4,194
3,105
1,709
8,832
0
48,700
W
Cthulhu
Dhalor
Cthulhu
6,989
617
0
6,585
22,133
13,033
1,720
3,961
18,034
39,977
0
W
19,858
3,031
547
7,602
17,989
6,359
1,031
6,258
11,285
87,874
0
L
13,113
1,282
0
479
15,349
6,044
992
9,341
5,605
53,759
0
L
Jing Wei
MaliceFurorem
Jing Wei
4,192
3,298
0
210
15,086
4,669
815
2,433
12,416
0
35,172
L
Bellona
Shrekpp
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
arminkl_tt
Arachne
14,794
10,782
0
7,424
19,992
10,213
15
3,134
16,718
0
120,924
L
3,623
0
0
1,796
16,578
13,718
388
5,337
10,944
26,187
0
W
7,755
4,230
0
2,678
10,520
5,212
1,599
879
9,595
0
34,330
L
Gilgamesh
ohDooski
Gilgamesh
24,383
8,445
0
8,357
25,015
13,471
0
8,810
16,005
0
99,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,912
Gold Earned
44,035
537
Minions Killed
372
0
Camps Cleared
0
1,915,362
Distance Traveled
1,403,204
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,486
452
79
4
0
354,399
4
W
Cthulhu
9,354
445
52
2
0
376,663
0
W
Zeus
12,824
611
169
8
0
359,997
1
L
Janus
10,557
503
104
5
0
351,132
0
L
Jing Wei
8,165
389
74
4
0
325,893
0
L
Bellona
4,017
191
0
0
0
0
0
W
Arachne
14,245
678
171
8
0
490,835
2
L
Ymir
9,079
432
49
2
0
311,592
0
W
Kali
12,003
572
66
3
0
333,468
3
L
Gilgamesh
12,217
582
145
7
0
414,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role