Player Matchup

Geb
Geb
Chenryo
Geb
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,836 Elo+
Party 1
Heimdallr
Heimdallr
Jaayaj
Heimdallr
Level 17
God Stats
114W - 82L
1,880 SR
Queue Stats
390W - 287L
1,836 Elo+
Party 1
Nemesis
Nemesis
JadeDragginDeez
Nemesis
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 34L
1,836 Elo+
Party 1
Raijin
Raijin
SoCheeks
Raijin
Level 17
God Stats
5W - 8L
1,545 SR
Queue Stats
90W - 60L
1,656 Elo+
Party 1
Chaac
Chaac
ZOMZIES
Chaac
Level 67
God Stats
7W - 2L
1,960 SR
Queue Stats
332W - 256L
1,595 Elo+
Party 1
Team Averages
Level 23
1,677 SR
1,752 Elo+

VS

Team Averages
Level 28
1,562 SR
1,617 Elo+
Baron Samedi
Baron Samedi
Allanlauw
Baron Samedi
Level 29
God Stats
2W - 4L
1,724 SR
Queue Stats
83W - 67L
1,695 Elo+
Solo
Apollo
Apollo
TKS-_-Uncut
Apollo
Level 24
God Stats
4W - 1L
1,731 SR
Queue Stats
54W - 32L
1,435 Elo+
Solo
Cu Chulainn
Cu Chulainn
nameless hiro
Cu Chulainn
Level 29
God Stats
7W - 7L
1,590 SR
Queue Stats
242W - 242L
1,660 Elo+
Solo
Kumbhakarna
Kumbhakarna
shelly1937
Kumbhakarna
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
608W - 537L
1,662 Elo+
Solo
Da Ji
Da Ji
yuesiab
Da Ji
Level 29
God Stats
3W - 6L
1,265 SR
Queue Stats
121W - 115L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
0 / 4 / 1
8,274
460
11,326
14,298
8,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Jaayaj
Heimdallr
11
0 / 9 / 0
7,041
391
6,914
13,736
4,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 6 / 3
8,757
487
6,897
16,395
8,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Raijin
SoCheeks
Raijin
12
1 / 10 / 2
7,321
407
9,077
14,071
4,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
ZOMZIES
Chaac
13
2 / 4 / 3
8,363
465
11,556
17,309
9,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Allanlauw
Baron Samedi
15
11 / 2 / 5
10,407
578
18,156
12,674
5,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
18
12 / 1 / 4
12,029
668
15,341
18,396
6,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
nameless hiro
Cu Chulainn
17
2 / 0 / 7
10,536
585
8,943
13,509
10,328
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kumbhakarna
shelly1937
Kumbhakarna
14
2 / 2 / 11
9,595
533
6,320
16,766
13,211
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
yuesiab
Da Ji
15
6 / 2 / 9
9,967
554
9,722
13,101
5,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
7
Kills
33
33
Deaths
7
9
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Allanlauw
Baron Samedi
11
2
5
6.75
L
Geb
0
4
1
0.13
L
Heimdallr
Jaayaj
Heimdallr
0
9
0
0
L
4
6
3
0.92
L
Raijin
SoCheeks
Raijin
1
10
2
0.2
W
Apollo
12
1
4
14
L
Chaac
ZOMZIES
Chaac
2
4
3
0.88
W
Cu Chulainn
nameless hiro
Cu Chulainn
2
0
7
5.5
W
Kumbhakarna
shelly1937
Kumbhakarna
2
2
11
3.75
W
Da Ji
yuesiab
Da Ji
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,770
Damage
58,482
75,809
Taken
74,446
36,914
Mitigated
40,606
17,668
Healing
35,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Allanlauw
Baron Samedi
18,156
1,205
4,755
6,220
12,674
5,156
591
4,010
8,298
45,980
0
L
Geb
11,326
1,686
0
3,674
14,298
8,571
40
2,053
12,106
59,912
0
L
Heimdallr
Jaayaj
Heimdallr
6,914
3,867
0
2,217
13,736
4,902
0
2,232
11,432
0
37,276
L
6,897
2,920
0
2,023
16,395
8,649
0
7,341
8,920
0
23,533
L
Raijin
SoCheeks
Raijin
9,077
1,182
0
1,857
14,071
4,893
0
5,546
8,104
31,671
0
W
Apollo
15,341
10,882
0
11,696
18,396
6,734
5,292
2,435
15,839
0
97,064
L
Chaac
ZOMZIES
Chaac
11,556
1,766
0
7,897
17,309
9,899
0
6,312
10,771
0
54,376
W
Cu Chulainn
nameless hiro
Cu Chulainn
8,943
817
0
4,404
13,509
10,328
678
6,080
6,822
0
60,867
W
Kumbhakarna
shelly1937
Kumbhakarna
6,320
910
0
3,494
16,766
13,211
1,742
4,000
12,428
36,312
0
W
Da Ji
yuesiab
Da Ji
9,722
3,273
0
4,526
13,101
5,177
0
2,265
10,656
0
48,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,756
Gold Earned
52,534
365
Minions Killed
501
0
Camps Cleared
0
1,569,570
Distance Traveled
1,737,456
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,407
578
61
3
0
320,988
4
L
Geb
8,274
460
108
6
0
349,301
1
L
Heimdallr
7,041
391
71
4
0
258,251
5
L
Nemesis
8,757
487
36
2
0
321,071
4
L
Raijin
7,321
407
64
4
0
283,202
2
W
Apollo
12,029
668
165
9
0
353,354
1
L
Chaac
8,363
465
86
5
0
357,745
1
W
Cu Chulainn
10,536
585
132
7
0
367,220
2
W
Kumbhakarna
9,595
533
65
4
0
373,230
6
W
Da Ji
9,967
554
78
4
0
322,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role