Player Matchup

Anhur
Anhur
Gold V
GuardianKnight
Anhur
Gold V
Level 109
God Stats
4W - 0L
1,500 SR
Queue Stats
9W - 2L
1,700 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
Légit
Tsukuyomi
Gold V
Level 141
God Stats
1W - 0L
1,760 SR
Queue Stats
8W - 0L
1,740 MMR
Party 1
Sobek
Sobek
Gold V
TugboatSheila
Sobek
Gold V
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 43L
1,792 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 94
1,587 SR
1,744 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 79
1,545 SR
1,384 MMR
Cerberus
Cerberus
Bronze III
Toxagen
Cerberus
Bronze III
Level 88
God Stats
25W - 54L
1,434 SR
Queue Stats
76W - 150L
1,324 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
WenerB
Ne Zha
Bronze III
Level 46
God Stats
1W - 2L
1,773 SR
Queue Stats
8W - 13L
1,504 MMR
Solo
Persephone
Persephone
Bronze III
siliviline
Persephone
Bronze III
Level 104
God Stats
4W - 11L
1,429 SR
Queue Stats
71W - 135L
1,324 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 8
9,758
976
7,148
6,876
2,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Légit
Tsukuyomi
14
11 / 1 / 9
10,154
1,015
14,884
9,154
4,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
2 / 3 / 15
8,764
876
3,625
11,112
8,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
Guan YuDiscordiaTiamatDanzaburouAphrodite

VS

Bans
BacchusCu ChulainnCabrakanChaacAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Toxagen
Cerberus
9
0 / 7 / 3
6,564
656
3,142
12,356
7,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
WenerB
Ne Zha
8
2 / 8 / 0
6,556
656
3,973
8,597
1,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
siliviline
Persephone
10
2 / 7 / 3
7,204
720
6,035
8,572
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
22
Kills
4
5
Deaths
22
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
1
8
13
W
Tsukuyomi
Légit
Tsukuyomi
11
1
9
15.5
L
Cerberus
Toxagen
Cerberus
0
7
3
0.21
W
2
3
15
3.17
L
Ne Zha
WenerB
Ne Zha
2
8
0
0.25
L
Persephone
siliviline
Persephone
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,657
Damage
13,150
27,142
Taken
29,525
15,924
Mitigated
11,111
7,636
Healing
3,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,148
4,700
0
2,376
6,876
2,498
1,489
2,461
4,263
0
34,065
W
Tsukuyomi
Légit
Tsukuyomi
14,884
4,768
0
2,347
9,154
4,507
544
2,427
6,550
0
50,797
L
Cerberus
Toxagen
Cerberus
3,142
0
0
2,445
12,356
7,580
0
1,252
11,104
13,220
0
W
3,625
485
0
2,913
11,112
8,919
340
3,693
7,116
10,156
0
L
Ne Zha
WenerB
Ne Zha
3,973
722
0
464
8,597
1,909
0
1,855
6,742
0
15,185
L
Persephone
siliviline
Persephone
6,035
284
0
746
8,572
1,622
0
555
8,014
19,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,676
Gold Earned
20,324
126
Minions Killed
87
0
Camps Cleared
0
591,354
Distance Traveled
464,225
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,758
976
53
5
0
167,802
3
W
Tsukuyomi
10,154
1,015
61
6
0
235,440
2
L
Cerberus
6,564
656
32
3
0
138,348
1
W
Sobek
8,764
876
12
1
0
188,112
5
L
Ne Zha
6,556
656
16
2
0
162,863
3
L
Persephone
7,204
720
39
4
0
163,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role