Player Matchup

Anhur
Anhur
Hyypnozz
Anhur
Level 28
God Stats
19W - 3L
1,724 SR
Queue Stats
38W - 6L
1,634 Elo+
Solo
Tiamat
Tiamat
ILemonDiesel
Tiamat
Level 16
God Stats
1W - 2L
1,237 SR
Queue Stats
32W - 21L
1,590 Elo+
Solo
Set
Set
KamrenMalyV2
Set
Level 15
God Stats
3W - 3L
1,788 SR
Queue Stats
21W - 10L
1,670 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TrapHouseTooLit
Tsukuyomi
Level 29
God Stats
13W - 10L
1,587 SR
Queue Stats
61W - 59L
1,685 Elo+
Party 2
Ares
Ares
meshwithme
Ares
Level 27
God Stats
11W - 9L
1,644 SR
Queue Stats
119W - 85L
1,682 Elo+
Party 2
Team Averages
Level 23
1,596 SR
1,652 Elo+

VS

Team Averages
Level 50
1,559 SR
1,685 Elo+
Bellona
Bellona
Asian1990
Bellona
Level 5
God Stats
4W - 2L
1,794 SR
Queue Stats
6W - 5L
1,608 Elo+
Solo
Gilgamesh
Gilgamesh
Fafnir Mid
Gilgamesh
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,598 Elo+
Party 1
Ra
Ra
Fit_Aesthetics
Ra
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 59L
1,839 Elo+
Party 3
Sol
Sol
GRiM P3RSONA
Sol
Level 147
God Stats
10W - 11L
1,500 SR
Queue Stats
339W - 283L
1,540 Elo+
Party 1
Apollo
Apollo
boilerheat14
Apollo
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 15L
1,839 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hyypnozz
Anhur
12
3 / 1 / 7
7,561
582
8,226
7,787
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
14
2 / 0 / 2
8,385
645
5,265
8,463
4,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

15
9 / 1 / 2
9,270
713
7,985
10,894
7,500
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
TrapHouseTooLit
Tsukuyomi
13
3 / 0 / 3
7,605
585
3,259
4,708
1,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
8 / 1 / 5
7,846
604
4,970
8,777
5,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Asian1990
Bellona
9
0 / 6 / 0
5,435
418
3,010
7,249
4,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
Fafnir Mid
Gilgamesh
8
1 / 6 / 2
5,623
433
5,805
12,226
5,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 3 / 0
5,371
413
401
4,802
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 2
5,890
453
4,924
8,930
1,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
11
2 / 5 / 0
6,345
488
4,978
9,562
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
25
Kills
3
3
Deaths
25
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
Asian1990
Bellona
0
6
0
0
L
Gilgamesh
Fafnir Mid
Gilgamesh
1
6
2
0.33
L
0
3
0
0
L
0
5
2
0.2
W
Anhur
Hyypnozz
Anhur
3
1
7
6.5
W
Tiamat
2
0
2
3
W
9
1
2
10
W
Tsukuyomi
TrapHouseTooLit
Tsukuyomi
3
0
3
4.5
L
Apollo
2
5
0
0.4
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,705
Damage
19,118
40,629
Taken
42,769
21,360
Mitigated
17,106
16,448
Healing
6,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Asian1990
Bellona
3,010
1,049
0
562
7,249
4,782
0
678
6,571
0
21,952
L
Gilgamesh
Fafnir Mid
Gilgamesh
5,805
757
0
1,933
12,226
5,920
0
3,165
9,061
0
16,208
L
401
125
0
380
4,802
1,553
0
2,708
2,094
25,538
0
L
4,924
2,186
0
3,239
8,930
1,641
378
1,516
7,414
35,578
0
W
Anhur
Hyypnozz
Anhur
8,226
3,833
0
3,012
7,787
2,235
2,028
1,649
5,863
0
36,490
W
Tiamat
5,265
485
0
5,114
8,463
4,836
1,427
250
8,161
58,951
0
W
7,985
3,103
0
3,814
10,894
7,500
89
402
10,442
0
58,316
W
Tsukuyomi
TrapHouseTooLit
Tsukuyomi
3,259
408
99
717
4,708
1,386
672
301
4,332
0
43,390
L
Apollo
4,978
1,888
0
160
9,562
3,210
21
2,168
7,394
0
35,597
W
4,970
165
0
3,692
8,777
5,403
370
2,671
5,981
14,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,667
Gold Earned
28,664
415
Minions Killed
289
0
Camps Cleared
0
1,260,040
Distance Traveled
1,081,303
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,435
418
45
3
0
219,455
0
L
Gilgamesh
5,623
433
22
2
0
236,439
4
L
Ra
5,371
413
72
6
0
186,216
5
L
Sol
5,890
453
70
5
0
180,179
0
W
Anhur
7,561
582
77
6
0
240,878
0
W
Tiamat
8,385
645
130
10
0
251,324
6
W
Set
9,270
713
119
9
0
249,279
5
W
Tsukuyomi
7,605
585
75
6
0
286,464
0
L
Apollo
6,345
488
80
6
0
259,014
3
W
Ares
7,846
604
14
1
0
232,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role