Player Matchup

Sol
Sol
Poersch
Sol
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
TTVSanakagy
Da Ji
Level 128
God Stats
8W - 4L
1,608 SR
Queue Stats
141W - 113L
1,627 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Xibill
Cu Chulainn
Level 146
God Stats
30W - 13L
1,660 SR
Queue Stats
144W - 109L
1,635 Elo+
Party 2
Team Averages
Level 129
1,589 SR
1,587 Elo+

VS

Team Averages
Level 45
1,506 SR
1,500 Elo+
Sun Wukong
Sun Wukong
BaltinhaRTX
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,500 Elo+
Party 1
Ymir
Ymir
Vaughnslayer
Ymir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,500 Elo+
Party 1
Merlin
Merlin
WaifuHomem
Merlin
Level 41
God Stats
0W - 1L
1,518 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
8 / 1 / 10
11,185
799
13,407
11,107
3,654
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
9 / 1 / 8
10,781
770
8,818
9,160
4,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Xibill
Cu Chulainn
14
4 / 3 / 14
10,438
746
14,677
13,430
8,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BaltinhaRTX
Sun Wukong
10
0 / 7 / 3
8,152
582
5,369
13,398
11,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 3
8,518
608
2,948
16,943
19,222
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
WaifuHomem
Merlin
12
4 / 9 / 1
9,489
678
8,306
12,237
5,132
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
21
Kills
4
5
Deaths
21
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BaltinhaRTX
Sun Wukong
0
7
3
0.21
W
Sol
8
1
10
13
W
9
1
8
13
L
0
5
3
0.3
L
Merlin
WaifuHomem
Merlin
4
9
1
0.5
W
Cu Chulainn
Xibill
Cu Chulainn
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,902
Damage
16,623
33,697
Taken
42,578
16,898
Mitigated
35,930
8,923
Healing
2,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BaltinhaRTX
Sun Wukong
5,369
930
0
1,084
13,398
11,576
0
5,312
8,086
308
20,364
W
Sol
13,407
5,480
0
6,410
11,107
3,654
2,123
3,931
7,176
55,670
0
W
8,818
2,138
0
250
9,160
4,850
755
2,143
7,017
0
34,579
L
2,948
983
0
747
16,943
19,222
0
6,094
10,849
14,105
0
L
Merlin
WaifuHomem
Merlin
8,306
543
94
637
12,237
5,132
0
2,584
9,653
35,163
0
W
Cu Chulainn
Xibill
Cu Chulainn
14,677
4,097
0
2,263
13,430
8,394
223
5,433
7,997
1,157
51,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,404
Gold Earned
26,159
172
Minions Killed
99
0
Camps Cleared
0
820,533
Distance Traveled
714,018
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,152
582
36
3
0
241,445
2
W
Sol
11,185
799
73
5
0
265,997
1
W
Da Ji
10,781
770
35
3
0
280,291
0
L
Ymir
8,518
608
15
1
0
239,579
6
L
Merlin
9,489
678
48
3
0
232,994
2
W
Cu Chulainn
10,438
746
64
5
0
274,245
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role