Player Matchup

Osiris
Osiris
AVoidEDxKiller
Osiris
Level 27
God Stats
16W - 12L
1,523 SR
Queue Stats
28W - 32L
1,402 Elo+
Party 1
Danzaburou
Danzaburou
AbdulAkbar1943
Danzaburou
Level 79
God Stats
6W - 7L
1,443 SR
Queue Stats
47W - 47L
1,438 Elo+
Party 1
Thoth
Thoth
ExtremeRageMode
Thoth
Level 104
God Stats
1W - 1L
1,467 SR
Queue Stats
104W - 94L
1,442 Elo+
Party 1
Bacchus
Bacchus
LGBTQuinn
Bacchus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 230L
1,420 Elo+
Solo
Set
Set
WartyFilly84667
Set
Level 49
God Stats
5W - 7L
1,404 SR
Queue Stats
27W - 40L
1,320 Elo+
Party 1
Team Averages
Level 60
1,467 SR
1,404 Elo+

VS

Team Averages
Level 44
1,555 SR
1,399 Elo+
Anubis
Anubis
I Grxffo I
Anubis
Level 17
God Stats
4W - 2L
1,415 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JorgeMontoyaVC
Ah Muzen Cab
Level 88
God Stats
0W - 1L
1,616 SR
Queue Stats
5W - 5L
1,378 Elo+
Party 2
Merlin
Merlin
Matt2107
Merlin
Level 48
God Stats
0W - 1L
1,481 SR
Queue Stats
39W - 40L
1,347 Elo+
Solo
Da Ji
Da Ji
XxPREDATORxX441
Da Ji
Level 28
God Stats
0W - 2L
1,685 SR
Queue Stats
14W - 13L
1,369 Elo+
Party 2
Hachiman
Hachiman
jerrymhaxel30
Hachiman
Level 39
God Stats
4W - 5L
1,579 SR
Queue Stats
202W - 206L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 6 / 10
14,826
570
16,897
22,802
21,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
AbdulAkbar1943
Danzaburou
20
6 / 1 / 9
14,713
566
10,482
20,003
8,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
14 / 1 / 7
15,185
584
18,263
9,408
3,760
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
LGBTQuinn
Bacchus
18
7 / 0 / 14
13,630
524
7,637
13,172
13,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
14 / 4 / 8
15,242
586
20,097
21,075
16,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
I Grxffo I
Anubis
17
3 / 12 / 3
11,972
460
12,399
20,625
7,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
JorgeMontoyaVC
Ah Muzen Cab
17
1 / 11 / 3
11,264
433
11,333
21,655
6,228
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Matt2107
Merlin
19
1 / 7 / 2
12,009
462
8,346
15,651
5,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 11 / 2
10,471
403
8,079
21,364
8,040
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
jerrymhaxel30
Hachiman
18
2 / 11 / 1
11,432
440
5,404
20,880
7,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
21
52
Kills
10
12
Deaths
52
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
11
6
10
2.67
W
Danzaburou
AbdulAkbar1943
Danzaburou
6
1
9
10.5
W
14
1
7
17.5
L
Anubis
I Grxffo I
Anubis
3
12
3
0.38
L
Ah Muzen Cab
JorgeMontoyaVC
Ah Muzen Cab
1
11
3
0.23
W
Bacchus
LGBTQuinn
Bacchus
7
0
14
14
L
Merlin
Matt2107
Merlin
1
7
2
0.29
W
14
4
8
4.5
L
3
11
2
0.36
L
Hachiman
jerrymhaxel30
Hachiman
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,376
Damage
45,561
86,460
Taken
100,175
64,059
Mitigated
35,269
21,363
Healing
21,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,897
9,115
0
1,481
22,802
21,521
156
7,177
15,401
0
107,136
W
Danzaburou
AbdulAkbar1943
Danzaburou
10,482
4,523
0
9,830
20,003
8,943
4,018
1,433
18,480
0
118,750
W
18,263
449
0
2,340
9,408
3,760
2,642
2,231
7,043
109,471
0
L
Anubis
I Grxffo I
Anubis
12,399
2,035
907
6,635
20,625
7,920
558
3,182
17,054
52,759
0
L
Ah Muzen Cab
JorgeMontoyaVC
Ah Muzen Cab
11,333
5,288
1,204
6,647
21,655
6,228
1,115
5,488
15,954
0
75,320
W
Bacchus
LGBTQuinn
Bacchus
7,637
1,041
744
4,946
13,172
13,645
259
3,071
10,024
45,296
0
L
Merlin
Matt2107
Merlin
8,346
180
108
2,005
15,651
5,545
520
3,636
11,589
82,311
0
W
20,097
9,169
0
2,022
21,075
16,190
1,118
8,492
12,441
0
88,295
L
8,079
1,241
0
1,840
21,364
8,040
442
4,571
16,705
0
44,050
L
Hachiman
jerrymhaxel30
Hachiman
5,404
3,514
0
2,176
20,880
7,536
1,045
8,039
12,498
0
60,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,596
Gold Earned
57,148
675
Minions Killed
519
0
Camps Cleared
0
2,500,268
Distance Traveled
2,135,536
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
14,826
570
132
5
0
517,414
1
W
Danzaburou
14,713
566
146
6
0
473,794
2
W
Thoth
15,185
584
179
7
0
515,733
2
L
Anubis
11,972
460
84
3
0
404,510
3
L
Ah Muzen Cab
11,264
433
112
4
0
407,558
6
W
Bacchus
13,630
524
87
3
0
516,310
0
L
Merlin
12,009
462
151
6
0
431,296
0
W
Set
15,242
586
131
5
0
477,017
0
L
Da Ji
10,471
403
59
2
0
465,590
1
L
Hachiman
11,432
440
113
4
0
426,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role