Player Matchup

King Arthur
King Arthur
Doomiie
King Arthur
Level 4
God Stats
6W - 2L
1,547 SR
Queue Stats
7W - 2L
1,481 Elo+
Party 2
The Morrigan
The Morrigan
ElectricN1
The Morrigan
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 35L
1,640 Elo+
Party 2
Cthulhu
Cthulhu
LETSBOINK
Cthulhu
Level 43
God Stats
5W - 2L
1,678 SR
Queue Stats
43W - 48L
1,490 Elo+
Party 3
Anhur
Anhur
Woodencrumb
Anhur
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,601 Elo+
Solo
Fenrir
Fenrir
oSynchrox
Fenrir
Level 11
God Stats
11W - 9L
1,657 SR
Queue Stats
11W - 9L
1,615 Elo+
Party 3
Team Averages
Level 42
1,576 SR
1,565 Elo+

VS

Team Averages
Level 30
1,559 SR
1,498 Elo+
Nemesis
Nemesis
Hiighheat
Nemesis
Level 21
God Stats
1W - 1L
1,698 SR
Queue Stats
49W - 53L
1,492 Elo+
Party 1
Raijin
Raijin
SeVuL
Raijin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,547 Elo+
Party 1
Anubis
Anubis
Sioudy
Anubis
Level 18
God Stats
3W - 3L
1,433 SR
Queue Stats
45W - 46L
1,480 Elo+
Party 1
Ra
Ra
Trickylilgnome
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 59L
1,443 Elo+
Party 1
Xbalanque
Xbalanque
clutchmoney
Xbalanque
Level 18
God Stats
22W - 13L
1,662 SR
Queue Stats
58W - 52L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Doomiie
King Arthur
16
5 / 4 / 13
10,349
1,035
14,280
23,892
20,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
ElectricN1
The Morrigan
18
7 / 1 / 21
11,833
1,183
20,205
4,865
2,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
LETSBOINK
Cthulhu
18
5 / 2 / 29
12,278
1,228
18,242
13,334
14,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
8 / 3 / 20
11,325
1,133
11,518
10,765
3,917
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
oSynchrox
Fenrir
18
13 / 0 / 13
12,346
1,235
9,055
5,919
2,158
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

249

VS

Team 2 Tickets

72

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hiighheat
Nemesis
16
3 / 8 / 6
9,862
986
9,684
18,341
7,382
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
SeVuL
Raijin
15
2 / 4 / 7
9,536
954
9,672
12,194
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Sioudy
Anubis
15
1 / 9 / 7
9,543
954
9,744
14,979
6,946
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 11 / 6
9,397
940
11,867
16,798
6,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
clutchmoney
Xbalanque
15
2 / 6 / 3
9,310
931
11,468
16,960
5,890
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
39
38
Kills
10
10
Deaths
38
96
Assists
29
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Doomiie
King Arthur
5
4
13
2.88
W
The Morrigan
ElectricN1
The Morrigan
7
1
21
17.5
L
Nemesis
Hiighheat
Nemesis
3
8
6
0.75
W
Cthulhu
LETSBOINK
Cthulhu
5
2
29
9.75
L
Raijin
SeVuL
Raijin
2
4
7
1.38
L
Anubis
Sioudy
Anubis
1
9
7
0.5
L
2
11
6
0.45
W
8
3
20
6
L
Xbalanque
clutchmoney
Xbalanque
2
6
3
0.58
W
Fenrir
oSynchrox
Fenrir
13
0
13
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,300
Damage
52,435
58,775
Taken
79,272
43,906
Mitigated
31,169
9,064
Healing
7,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Doomiie
King Arthur
14,280
1,071
0
3,361
23,892
20,546
0
13,207
10,387
0
27,796
W
The Morrigan
ElectricN1
The Morrigan
20,205
3,989
535
827
4,865
2,558
0
1,886
2,929
40,337
0
L
Nemesis
Hiighheat
Nemesis
9,684
3,603
0
1,463
18,341
7,382
0
8,605
9,686
0
20,224
W
Cthulhu
LETSBOINK
Cthulhu
18,242
610
968
939
13,334
14,727
0
7,066
5,939
35,021
0
L
Raijin
SeVuL
Raijin
9,672
1,562
85
1,001
12,194
4,785
0
5,797
6,322
24,776
0
L
Anubis
Sioudy
Anubis
9,744
607
0
2,500
14,979
6,946
0
8,160
6,769
36,256
0
L
11,867
340
359
840
16,798
6,166
0
6,553
10,092
30,339
0
W
11,518
4,974
0
2,275
10,765
3,917
0
4,649
6,022
0
31,069
L
Xbalanque
clutchmoney
Xbalanque
11,468
7,228
0
1,436
16,960
5,890
0
9,332
7,478
0
28,929
W
Fenrir
oSynchrox
Fenrir
9,055
2,531
0
159
5,919
2,158
0
3,636
2,215
0
20,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,131
Gold Earned
47,648
175
Minions Killed
175
8
Camps Cleared
5
974,375
Distance Traveled
869,785
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,349
1,035
23
2
0
190,314
2
W
The Morrigan
11,833
1,183
48
5
2
168,928
0
L
Nemesis
9,862
986
20
2
0
200,089
0
W
Cthulhu
12,278
1,228
42
4
1
201,867
0
L
Raijin
9,536
954
38
4
0
177,290
0
L
Anubis
9,543
954
63
6
1
152,613
0
L
Ra
9,397
940
35
4
2
167,752
1
W
Anhur
11,325
1,133
38
4
2
179,514
2
L
Xbalanque
9,310
931
19
2
2
172,041
1
W
Fenrir
12,346
1,235
24
2
3
233,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role