Player Matchup

Fenrir
Fenrir
Dandalf1273
Fenrir
Level 5
God Stats
3W - 3L
1,166 SR
Queue Stats
353W - 329L
887 Elo+
Party 2
Hel
Hel
Meowseph0Stalin
Hel
Level 89
God Stats
14W - 12L
1,195 SR
Queue Stats
197W - 143L
1,461 Elo+
Party 2
Guan Yu
Guan Yu
leedstheway
Guan Yu
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
79W - 60L
1,454 Elo+
Party 2
Team Averages
Level 37
1,287 SR
1,268 Elo+

VS

Team Averages
Level 39
1,401 SR
1,344 Elo+
Ganesha
Ganesha
C0ND3NS4T1ON
Ganesha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 80L
1,343 Elo+
Party 1
Medusa
Medusa
ChikoSonic
Medusa
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 64L
1,354 Elo+
Party 1
Tiamat
Tiamat
Vagrant Fiction
Tiamat
Level 65
God Stats
2W - 11L
1,202 SR
Queue Stats
120W - 140L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 4 / 13
8,900
636
2,429
11,273
3,925
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
11 / 2 / 7
11,300
807
22,618
15,769
6,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
leedstheway
Guan Yu
14
7 / 2 / 10
10,494
750
7,667
17,126
9,791
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
C0ND3NS4T1ON
Ganesha
12
0 / 6 / 6
8,421
602
8,411
12,790
4,756
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Medusa
ChikoSonic
Medusa
12
4 / 7 / 1
9,621
687
9,641
13,006
3,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 6 / 3
9,472
677
13,806
11,887
6,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
19
Kills
8
8
Deaths
19
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ganesha
C0ND3NS4T1ON
Ganesha
0
6
6
0.5
L
Medusa
ChikoSonic
Medusa
4
7
1
0.64
W
Fenrir
1
4
13
1.88
W
11
2
7
7.25
L
4
6
3
0.92
W
Guan Yu
leedstheway
Guan Yu
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,714
Damage
31,858
44,168
Taken
37,683
19,877
Mitigated
15,398
20,886
Healing
4,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
C0ND3NS4T1ON
Ganesha
8,411
797
0
1,805
12,790
4,756
0
8,139
4,278
21,552
0
L
Medusa
ChikoSonic
Medusa
9,641
5,122
0
250
13,006
3,863
0
6,136
6,578
0
40,153
W
Fenrir
2,429
652
0
367
11,273
3,925
78
6,460
4,459
0
9,623
W
22,618
1,954
7,282
8,336
15,769
6,161
534
6,331
9,067
63,143
0
L
13,806
1,414
0
2,396
11,887
6,779
0
7,386
4,138
34,135
0
W
Guan Yu
leedstheway
Guan Yu
7,667
1,817
2,152
2,749
17,126
9,791
415
8,354
8,340
0
32,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,694
Gold Earned
27,514
156
Minions Killed
123
0
Camps Cleared
0
863,952
Distance Traveled
652,857
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,421
602
1
0
0
229,903
2
L
Medusa
9,621
687
74
5
0
201,485
1
W
Fenrir
8,900
636
24
2
0
285,638
0
W
Hel
11,300
807
96
7
0
275,812
1
L
Tiamat
9,472
677
48
3
0
221,469
1
W
Guan Yu
10,494
750
36
3
0
302,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role